Tigershark |
The_Real_Chris
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Post subject: Tigershark Posted: Fri Jan 13, 2006 6:46 pm |
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Well I shall play my eldar games before commenting on the TS further but one last parting shot. For me the big problem is the range. The other bombers to date have to close, this doesn't. Sure they have a 45cm option (Marauder 4+ AT and Phoenix 4+ AT Pulse) but I'd rgue their stength is at the shorter ranges with their barrages (and the fact the Phoenix is actually a fighter). For me 45cm is air superiority stuff in Epic, which is why I don't mind that the eldar have all these 45cm pluse weapons on the vampire and phonex. They can strike with impunity and being eldar you really expect it.
At 30cm and either 2x4+TK or 1x3+TK D3 I think its a plane which is no longer a doddel to use.
Oh, and why does it have forward firing AA missiles? Wouldn't there be a better weapon system to defend it?
_________________ If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913 "Gentlemen, we may not make history tomorrow, but we shall certainly change the geography." General Plumer, 191x
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Lion in the Stars
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Post subject: Tigershark Posted: Fri Jan 13, 2006 6:51 pm |
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As an aside, the FW Manta stats also had one TK shot from the Railguns, not the 2 we use.
Did we really start with twinlinked railguns? I did not remember that. *shrug*
At any rate, I still think that an AX10 should not be a Tank Company killer, on par with an A10 Warthog. I see it as more of a B25H/J Mitchell gunship, with a special weapon load for specific point targets, like small cargo ships and/or escorting Destroyers. A standard TS flight can chew up a Russ company pretty quickly (2 passes?).
Tell y'all what. I'll type in the fluff description of the AX10's combat debut from IA3 tuesday (can't post over the 3day weekend), tell me what you think then.
_________________ "For the Lion and the Emperor!"
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Tactica
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Post subject: Tigershark Posted: Fri Jan 13, 2006 7:20 pm |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Quote (The_Real_Chris @ 13 Jan. 2006 (11:46)) | | TRC,
Believe it or not, in fluff the AX-1-0 is not a bomber. We made it one in E:A to tone them down. Its actually a SHT fighter-bomber by E:A standards. Do not assume its a slow or lumbering type plane.
Regards to the Eldar justification, the tau justification for the range has a precident as well. See 40K fluff in IA3. It has the same role of the Eldar Vampire Hunter - fighter bomber titan hunting via Twin-linked massive cannons of titan killing power at extremely long ranges delivered from a highly technical flying machine of unmached performance in the Imperium.
I fully agree that such weapons don't fit into E:A well and thats why we have to tone the things down, the question is how much. In the case of E:A fliers, Eldar shouldn't have anything on tau when it comes to speed, accuracy, range, and power. Its just that Tau haven't figured the Pulse/Lance and holofield tech out - yet. Heh - tau also haven't really mastered the art of RA yet either.
Regards to 30cm range - if 45cm is justified for the vampire hunter, its more than justified here. 1) E:A Tau list isn't based upon special rule after special rule, 2) we have fluff backing up our ranges, too
Oh, and why does it have forward firing AA missiles? Wouldn't there be a better weapon system to defend it? | All around burst cannons and FF AA missles or missle pods, that's it. But again, it was not designed as a bomber. More wasn't really necessary in its traditionally faster/agile mode in IA3.
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Lion,
Yes, the 'whiteshark' was twin-linked at one time and didn't do enough in that format... even though it had 90cm range weapons - PER JG long time ago:
- Whiteshark changed to WE 2DC, 5+ save (crit = destroyed)
- TL light railcannon (MW3+, TK(1))
- Both Whiteshark and Tigershark get Heavy Interceptor Missiles that have AT5+/AA5+
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Rob
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Tactica
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Post subject: Tigershark Posted: Fri Jan 13, 2006 7:46 pm |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Quote (Lion in the Stars @ 13 Jan. 2006 (11:51)) | As an aside, the FW Manta stats also had one TK shot from the Railguns, not the 2 we use.
Did we really start with twinlinked railguns? ?I did not remember that. ?*shrug* | Yep,
We contemplated the same for the Manta. Unfortunately, it made it too useless with a twin-linked main gun system for the points.
There's all kinds of abstractions when you get to the manta. It doesn't have 16 or so burst cannons either. Nor does it have the networked marker and missle load out if I recall. It also doesn't have the same DC.
When it comes to the larger than life vehicles or aircraft, abstractions are commonly made for balance and desired impact to the E:A game.
Matching E:A units to 40K - just for the sake of doing so is not justification alone. It's a starting point. We've been down that path and it does not make sense in E:A to match the Manta to 40K stats point for point.
I don't think we want to reinvent the wheel on the manta front - or any unit, just for the sake of matching 40K at this point - especially not after the amount of playtest that has went into the units to get us this far.
If you are curious how we got here with the Manta, I'd refer you to the 9-10 pages of history here in this forum. (you'll have to select to look at 'the beginning' instead of the past 30 days) The older manta and moray threads should bring you up to speed with why we've done what we did.
Also, remember, 40K is what happens over ~30 second turns and 6-9 turns a game.
Epic is what happens over 10 minute turns and 3-4 turns per game.
More can happen over an Epic Turn, although not all weapons and ranges have the same impact in Epic that they do in 40K. Although not a norm, additional shots per unit are justified in some cases and lowered in others to make them have the desired impact on the E:A game.
Man... I feel ill, I sound like Asaura and NH... OK, I'm back. 
cheers,
_________________ Rob
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Lion in the Stars
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Post subject: Tigershark Posted: Fri Jan 13, 2006 11:37 pm |
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Quote (Tactica @ 13 Jan. 2006 (18:20)) | In the case of E:A fliers, Eldar shouldn't have anything on tau when it comes to speed, accuracy, range, and power. Its just that Tau haven't figured the Pulse/Lance and holofield tech out - yet. Heh - tau also haven't really mastered the art of RA yet either. |
I disagree with speed, but maneuverability and firepower at range is the Tau hallmark. ?Per FW fluff, the Eldar aircraft are about a third to half again faster than anything else.
Regards to 30cm range - if 45cm is justified for the vampire hunter, its more than justified here. 1) E:A Tau list isn't based upon special rule after special rule, 2) we have fluff backing up our ranges, too. | ?I actually can argue this one both ways. ?Aircraft weapons should be shorter ranged, because of the speed of the aircraft. ?I still feel that 45cm is more than warranted here. ?Yes, I know it's hard to balance, but it's no worse than the Phoenix or Vampire.
Lion,
Yes, the 'whiteshark' was twin-linked at one time and didn't do enough in that format... even though it had 90cm range weapons - PER JG long time ago:
- Whiteshark changed to WE 2DC, 5+ save (crit = destroyed)
- TL light railcannon (MW3+, TK(1))
- Both Whiteshark and Tigershark get Heavy Interceptor Missiles that have AT5+/AA5+
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Ah, there's the problem. ?Why did we go to two shots, instead of TK(d3)? ?Was it to not step on the toes of the Moray? ?
I think that going to 45cm, MW3+ TK(d3) would go a long way to minimize the complaints about power.
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"For the Lion and the Emperor!"
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Tactica
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Post subject: Tigershark Posted: Fri Jan 13, 2006 11:53 pm |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Quote (Lion in the Stars @ 13 Jan. 2006 (16:37)) | Quote (Tactica @ 13 Jan. 2006 (18:20)) | In the case of E:A fliers, Eldar shouldn't have anything on tau when it comes to speed, accuracy, range, and power. Its just that Tau haven't figured the Pulse/Lance and holofield tech out - yet. Heh - tau also haven't really mastered the art of RA yet either. |
I disagree with speed, but maneuverability and firepower at range is the Tau hallmark. ?Per FW fluff, the Eldar aircraft are about a third to half again faster than anything else. | That's interesting. Hmm... just curious, are you referencing text written before IA3?
Cheers,
_________________ Rob
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Tactica
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Post subject: Tigershark Posted: Sat Jan 14, 2006 12:08 am |
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Quote (Lion in the Stars @ 13 Jan. 2006 (16:37)) | - Whiteshark changed to WE 2DC, 5+ save (crit = destroyed)
- TL light railcannon (MW3+, TK(1))
- Both Whiteshark and Tigershark get Heavy Interceptor Missiles that have AT5+/AA5+
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[/quote] Ah, there's the problem. ?Why did we go to two shots, instead of TK(d3)? ?Was it to not step on the toes of the Moray? ? I think that going to 45cm, MW3+ TK(d3) would go a long way to minimize the complaints about power. | Answer: At the time, the general feeling was (paraphrasing and doing this from memory - so bare with me here):
1) The White Shark was not doing enough damage to warrant its points and the Tiger Shark was a better choice for the same points.
2) We had no basis to give it TK(D3) as the AX-1-0 was not published yet. Remember, we thought of the White Shark before Forgworld came up with Alternate Tiger Shark
3) There was a proposition to give it TK (D6) and make it exactly what it is - the manta's weapon system. (at the time, also one shot) however, TK(D3) was deemed too powerful by the masses at the time. Therefore, it was shot down for fears that the "White Shark" would be too powerful - ironically - against Titans. (Again, remember, at the time the AX-1-0 was not yet released)
4) Twin-linking + a 'light version' of the weapon system made it 3+ (instead of the 2+ like the Manta), but a single shot at 3+ when many enemy's are in cover means that it may be 4+. That's a pretty ugly investment for a 50/50 shot when other 'bombers' have a better effectiveness at targets. Keep in mind, even titans can get a cover modifier for standing in ruins and other things. |
So, for better or worse, those reasons are - to the best of my ability - why we went down the path we did... at the time. I should also note that towards the end of the development of the White Shark, Forgeworld released a descriptive blurb about what the new AX-1-0 was going to look like... JG petitioned FW to disclose the direction they were going to go with it and whether they would adopt our White Shark name - we heard nothing and had nothing to work with so made our own decisions at the time to fix our problematic White Shark.
It does sound like people are more open to the Twin-linked and D3 idea. However, I still think 3+ is going to put us back where we were with point 4 above and may make it too risky to use with only a single make or break shot... if history can tell us anything anyway.
Personally - I echo my previous montra, more playtest with recent changes in v4.3.3... see if we can make history work for us as there's lots of development and thought into what we have already.
Cheers,
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Rob
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The_Real_Chris
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Post subject: Tigershark Posted: Sat Jan 14, 2006 2:11 am |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London
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[quote="Tactica,13 Jan. 2006 (18:20)"][/quote] Okay, 1 more comment 
In the case of E:A fliers, Eldar shouldn't have anything on tau when it comes to speed, accuracy, range, and power. |
I disagree with speed, but maneuverability and firepower at range is the Tau hallmark. Per FW fluff, the Eldar aircraft are about a third to half again faster than anything else. |
? It is clearly stated everywhere eldar are the best airforce. Speed, esp manouvrability (why do you think their fighters have 4+ saves they jink on the way in as well), range (reflecting the speed, they close, fire and go before most pilots can react, Epic abstracts that with a long range on some weapon systems) and power (lance, pulse etc).
Reguardless of the relative worth of Tau air assets vs Imperials as defined by IA3 (and remeber air in both Epic and 40k is all a bit vague) Eldar should still be the bees knees.
Regards to 30cm range - if 45cm is justified for the vampire hunter, its more than justified here. 1) E:A Tau list isn't based upon special rule after special rule, 2) we have fluff backing up our ranges, too
The 45cm range on the Eldar bomber/transport is 'merely' AT. Even if all 3 shots hit it is less likely to kill a RA target. Sure its a sod - but eldar are supposed to be sods when it comes to retaliation to their attacks.
I actually can argue this one both ways. Aircraft weapons should be shorter ranged, because of the speed of the aircraft. I still feel that 45cm is more than warranted here. Yes, I know it's hard to balance, but it's no worse than the Phoenix or Vampire.
Well, I do feel extreme speed should be abonus to aircraft range as it can't be represented by much else. 45cm still puts you outside most flak ranges and it is harder to balance as I'd much rather have my tough targets shot at by the Eldar currently (and they can't get my tough infantry like terminators) as I have a greater chance of surviving.
4) Twin-linking + a 'light version' of the weapon system made it 3+ (instead of the 2+ like the Manta), but a single shot at 3+ when many enemy's are in cover means that it may be 4+. That's a pretty ugly investment for a 50/50 shot when other 'bombers' have a better effectiveness at targets. Keep in mind, even titans can get a cover modifier for standing in ruins and other things.
I have to admit I would love it if enemy tanks started running into ruins to avoid me. The decrease in chances to hit is a fair trade off to the -1 they will have for firing through those ruins and the 1 in 6 chance of crashing

Heres a related question to the whole 50/50 thing. How many turns should it take to 'make its points back' as it were. generally when assessing air for my armies I hope to do that over two turns (as many games last 3 turns and I invariable fail to activate one with them it seems due to flak, board edges etc).
Also I should add theres nothing wrong with a unit that has a lessened impact on the game when its favoured target fails to show. Many a time at a tourney have I seen shadowsword companies shooting Ork infantry and wishing they were baneblades or leman russ (as an extreme example).
If it take the enemy to field WE to make back its points does that not fit your fluff better and make an overloaded army a foolish choice?
Oh and I'd have less problem and more fun testing a a 2+ TKD3 damage 30cm gun than the previous 2x3+ TK guns

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If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x
_________________
If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x
_________________
If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x