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Maksim's Blog:

 Post subject: Maksim's Blog:
PostPosted: Mon Dec 26, 2005 5:03 pm 
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Hi Ralph,

Quote (Legion 4 @ 25 Dec. 2005 (19:58))
Happy Chanukah, Maksim!


Thanks!

I hope you had a Merry Christmas!

It sounds like the dinner was good!

You'll have to let us know what your haul was.

Quote (Legion 4 @ 25 Dec. 2005 (19:58))
While watching the H-chan., last night and today, they said the Jews had a presence in Rome 160 years before Paul went there.


It was actually much longer although the Jewish community in Rome tended to not be recognized until much later. The Romans were funny in that they tended to not recognize an ethnic group until they collected a certain level of taxes from them. The Jews were parts of many communities and peoples the Romans conquered.

The whole concept of dual nationalities really didn't exist in Ancient times or if it did, it was an isolated and rare custom. The idea of having a separate religious and national allegience confused the Romans. They conquered the people and allowed them to worship as they please, but they wouldn't consider them citizens and would stamp down any religious practices they felt that threatened them. Some of the Greeks had a similar policy.

Nevetheless, Rome had a state religion and anyone that didn't follow the state religion was not considered a good Roman or citizen.

Quote (Legion 4 @ 25 Dec. 2005 (19:58))
They said the Macabees tried to get the Romans help to expell the Greeks from Jerusalem! I did not know that?!


Yes, that's true. The early Hebrew nations had pretty extensive foreign relations. Or, perhaps, it would be more accurate to say that many foreign powers had extensive relations with the Hebrew nations. Since Israel is such a vital strategic ground and crossroad between continents, it was coveted by almost every expansionistic empire in the Ancient World.

And, it's sort of funny that even after the Romans conquered the area and renamed it (From Judea, Samaria and Israel to Palestine), noone was fooled. The word Palestine and the word Palestinian referred to Jews up until the propaganda of the late 1960s in which guerilla leaders subverted the word and gave it new meaning. Today's Palestinian-Arabs were simply called Arabs until after the 1967 Six Days War.

The word Palestine itself is simply a Greek adaption of Philistine, a people that mostly lived up the coast in the area we now call Lebanon and Syria. Some historians say that the Philistines were related to the Phoenicians, famed sea traders of the Ancient World.

And speaking of history, I enjoy reading about the Ancient World. I'm currently reading "Tides Of War" by Steven Pressfield about the Peloponnesian War in ancient Greece. I'm very much enjoying the novel.

Quote (Legion 4 @ 25 Dec. 2005 (19:58))
And on my "quest", I went to church both last night and this morning! :;):


Good for you! I think we can all use a little "prayer" now and then even if it's just an activity related to prayer like meditation or deep philosophical thinking!

I've been to mass before with Christian friends and enjoyed it.

*** What's the name of that special mass they have around Christmas time with the bags that have sand and candles in them? ***

My friend, Dean, would know. He's a strong Catholic.

Quote (Legion 4 @ 25 Dec. 2005 (19:58))
Happy Holidays to all! :laugh:


And as my friend Irv says (in English and Yiddish):

Merry Christmas to all, und a freilach Channukah dir, Ralph!

Shalom,
Maksim-Smelchak.

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 Post subject: Maksim's Blog:
PostPosted: Mon Dec 26, 2005 5:52 pm 
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Good grief - I'm Catholic (well, more or less), and I don't know! Now I'm curious too.
Over here we have the midnight mass, in which they light candles to signify birth, and they get a kid to make a sermon, learnt by heart. Old Maltese tradition.

Oh, and Maksim, I'm finally getting close to sending you those two robots and something else, for the MI rules.
It's the something else which took so long...

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 Post subject: Maksim's Blog:
PostPosted: Mon Dec 26, 2005 7:06 pm 
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Hi John,

Quote (vanvlak @ 26 Dec. 2005 (16:52))
Good grief!
- I'm Catholic (well, more or less), and I don't know!
Now I'm curious too.


We'll figure it out. I know that there are several Catholic folk on the board.

I largely grew up around Catholics so I'm pretty familiar with the Catholic religion and culture. I used to tease the Catholic kids in the neighborhood since I knew a lot of their lore better than they did. I can probably still remember the Hail Mary, Our Father and the Catholic Holy Days of Obligation... with a little effort!

And I had to know a whole ton of those humdinger Hebrew prayers too!

Quote (vanvlak @ 26 Dec. 2005 (16:52))
Over here we have the midnight mass, in which they light candles to signify birth, and they get a kid to make a sermon, learnt by heart. Old Maltese tradition. ?


*** Maybe it is Midnight Mass? ***

I remember it being late at night.

Quote (vanvlak @ 26 Dec. 2005 (16:52))
Oh, and Maksim,
I'm finally getting close to sending you those two robots and something else, for the MI rules.
It's the something else which took so long...


No worries, mate. I helped you out of the generosity of my heart (...it's down there somewhere... probably under a pickle! :D ) and I was never really worried about getting something in return. Sometimes it's better to give than to receive.

Thanks for being such a great friend! ?:8):

Shalom,
Maksim-Smelchak.

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 Post subject: Maksim's Blog:
PostPosted: Thu Dec 29, 2005 4:52 pm 
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Hi Guys,

My very first terrain board that I made many years ago was a green one. It was also huge, bulky and totally unsuitable for transportation. I made it out of 3/4" plywood with spars. A team of guys could have stood on it. I got rid of it.

My second experiments were with cloth sheet maps. They were nice and portable but lacked heft. I tried painting one set and later just decided to live with the pattern I purchased. It made it easier to clean them because cloth maps attract dirt. This is an OK choice and not to expensive if you go by a cloth store.

A third experiment involved paper... big butcher-paper rolls. The best thing about it was that I could create anything I wanted for next to nothing except a little time expended. Most art stores have large sheets and many teachers have access to this sort of paper as well. I made several paper maps including a Sinai Peninsula desert map. For long-term storage, I recommend buying an architect's poster tube. I like this method, but I still wanted something different for minis.

The final method that I now like best are to buy three or four simple plywood sheets that cost about a Dollar or two a piece... dirt cheap. I paint them with simple latex house paint (first matched to simple ceramic craft paint) and can make as many maps as I want. I have flocked some and left others unflocked. I have also used sponges to layer on paint and give depth.

The cheapest plywood sheets are very thin (1/8") and come in 2'x4' pieces so three will make a 4'x6' layout and four will make a 4'x8' layout.

My Mars Forgeworld board consist of four sheets primed with cheap black and rust spraypaint and flocked with Woodland Scenics Iron Ore flocking (...originally made for RR transport car beds). We've (Chern and I) since made a number of terrain pieces for the Mars boards.

A second set I made was an Agriworld board with a green base layer. I made this set withut floc and made them two-sided. Both sides have green paint, but have different road arrangements on each side. I've made a few Agriworld boards with painted on rivers and left others withot rivers so I could use separate river pieces. I'm still modelling scenery for this set.

I have since made an Ash Wastes board with a grey base layer that was flocked with sand and kitty litter.

I have also made a desert board with a tan-mustard base color. It was also flocked with sand.

I also have both a white sheet set and white-painted plywood sheets for snow/ice-world terrain.

I took a different approach with cities. I painted some boards with a flat grey/black paint and then built various city blocks that are placed on top of the city board.

A city block is a flat base with sidewalk on top. The sidewalk is only the edges of the sidewalk with big squares of open space between the sidewalk block edges. My buildings are all bases on square and rectangular bases in inch and half inch measurements so they fit into the buildigs areas inbetween the sidewalks. So when I place down the "city blocks," the grey board becomes the street. It makes city set-up very easy instead of laboriously placing streets and buldings.

My buildings are all based on metal bases (usually 3"x3", 3"x6", 6"x6", 2"x4", 1"x3", etc.) that are commonly made for miniatures. This makes it easy to securely store them. The block flats have a thing layer of plasticard (1mm) with thin low-powered magnetic shetting over it. Over the magnet goes the sidewalk edges made from girdded plasticard from RR companies. I generally use the 1/8" square grid because this looks good in 6mm Epic scale.

The cool thing is that the magnetic "city block" piece firmly holds onto the metal-based city building piece so I can transport a city block already built to save time on set-up at a con or game shop. All of the "city blocks" can be pre-built and stored in a big plastic bin. I also chalk a vague outline of where the "city blocks" go on the grey plywood base. Chalk can later be wiped off for a new arrangement. Any chalk leftover adds to the dirtiness of the city street areas. ?

So, I've gone through several years of experimenting with terrain boards. I hope you benefit from my experience. I recommend starting out sith a smaller and simpler project and working your way up to bigger projects.

Out of the two choices you proposed (Grey Ash Wastes) or (Brown Badlands), I would say start with the Brown set first since most players have their minis based on brown and green bases with flocking. Try out the more exotic stuff later.

Shalom,
Maksim-Smelchak.

P.S.
X-posted from:
http://www.epic40k.co.uk/epicomm....y137633

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 Post subject: Maksim's Blog:
PostPosted: Sat Dec 31, 2005 1:53 am 
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Hi Guys,

I'm getting ready to step down as 'Nid Champion. I've found a successor and I just need to ratify it with Jervis and the "leadership." I didn't want to step down and leave SG and Jervis short-handed.

I love Epic, but it has died in my area. All of the web site / organizational changes and inconsistency have killed E-A as a game where I live, which was at one time, one of the biggest bastions of Epic worldwide with regular tournaments even after the E-40k debacle.

As much of the game, keeping up with the changes in E-A are too much for a single person. Without my mates playing and helping me to keep track of the rules as they evolve, I can't fairly stay 'Nid Army Champion and give the fans what they deserve.

And with infrequent and inconsistent communication with my leaders, I don't have a desire to further create and develop a list that may be completely thrown out the door at a whim. For example, I was specifically prohibited many times from developing 'Nid units from "Christmas Past," but Forgeworld can turn around in an instant and recreate those same 'Nid units as "Christmas Future." The Trygon is one example and the new 'Nid aerial barrage baloons are another.

In other words, I'm "out of the loop" when it comes to being a list writer. I'm unable to innovate much since I'm following the directives put to me. I want the freedom to include more creative input that I'm not going to get.

It really makes me feel like my work on the list and everything I put into it is irrevelant.

Not only that but Specialist Games has never taken the time to post the latest 'Nid lists on their web sites anyway. I have consistently had to mail them out as documents and have them posted on Chern's site for download as a PDF.

In other words, I'm not abandoning ship, but I'm not staying at the helm either. And this is largely because I'm not really at the helm, I've been more of a newspaper ombudsman than a true list or game developer.

I have no complaints about Jervis though. I still think he's a fine guy if a bit overworked and unable to communicate with his "chiefs" enough to make me want to stay a "chief." I'd either rather work for free for a boss that communicates with me more often or be my own boss.

The new proposed 'Nid Champion has asked me to help out and stick around, but I won't be putting the time into the game that I once did.

And for all of you scavengers out there, I WILL NOT be selling off my Epic collection! I'm still a huge fan, just one who needs a change of pace. And I still have one of the biggest and best 'Nid collections around! ?

Long live the Hive Mind!

Shalom,
Maksim-Smelchak.

P.S.
For those of you who are interested, I'm developing a science fiction game of my own called "Planetfall." More information can be found here:

http://games.groups.yahoo.com/group/Pla ... -TGUSFMWE/

P.S.S.
X-posted from:

http://www.epic40k.co.uk/epicomm....y137821

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 Post subject: Maksim's Blog:
PostPosted: Sat Dec 31, 2005 8:37 pm 
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Hi Guys,

To answer Luis' question of:

"I was just wondering what people envision: a separate type of space and aircraft or craft capable of operating in either environment (space or atmosphere)?"

I write the following in reply:

------
DIFFERENT ROLES:

First of all, atmospheric craft and deep space craft have very different mission requirements.

Atmospheric craft have three primary roles:
- Air Superiority
- Ground Strikes
- Specialized Roles

Space craft also have three primary roles:
- Space Superiority
- Capital Ship Strikes
- Specialized Roles

------
DIFFERENT EQUIPMENT REQUIREMENTS:

Each type of craft also has specialized equipment needs:

Atmospheric craft require:
- Streamlining
- Control Surfaces
- Landing Gear

Space Craft require:
- Maneauver engines (Vernier jets or the like)
- Carrier docking gear (Not necessarily landing gear per se)

A craft that does both requires:
- Reentry shielding in the form of armor or power shields
- Enough thrust to break out of an atmosphere (Often requiring booster rockets or engines)

So to build a craft that can perform in space or an atmosphere adds a tremendous amount of complication and expense to a design. It makes more sense to have specialized craft. Amphibians have their roles, but few are ever purchased by any military due to their expenses. A specialized craft will either equal or trump an amphibian and do so with less expense. Expense is a key consideration of attritional warfare, which is likely to be one of the modes of warfare (attrition) for the rest of time.

------
DIFFERENT ATMOSPHERES:

In an intergalactic or multiplanetary empire/nation/force, there is an additional consideration of different types of atmospheres. Not all atmospheres were created equal if you get my drift. Some are able to provide more or less lift to a control surface. This means that atmospheric craft will probably require "tuning" or specialized adaptation kits to work in different atmospheres.

------
TECHNOLOGY:

So, the real question whether we have specialized atmosperic and space craft in a science fiction background is what technology they possess. Backgrounds that have technologies capable of economically brooching the differences between the primary two flyer environments will have "amphibians" (craft capable of operating in atmosphere or space) where backgrounds without such mitigating technology will not.

------
CARRIER DROPSHIPS:

I see "amphibious" craft in a univere without "wonder technology" to be very specialized craft used by marines or specialized forces with the planetary assault role. Otherwise, it would be simply easier to use a dropship to broach an atmosphere and then release loads of atmpsheric fighters rather than have a few more expensive amphibians.

------
WONDER TECHNOLOGIES:

Antigravity technolgy is one of the "wonder technologies" that would make dual-environment fighters possible. Gravity is not dependent upon an atmopsphere so craft with antigravity engines (called repulsorlift in Star Wars) could easily function in either atmosphere.

The other needed technology is heat shielding. A craft that enters an atmosphere has to shed or deflect heat somehow. Current 20th and now 21rst century spacecraft use ablative panelling that is good for one use. One of the most common hypothesized ways of dealing with rentry heat is through the use of power fields (force fields) that can be formed into a cone or any other shape capable of best dealing with reentry heat.

------
SPECIALIZED MISSIONS:

Specialized small craft missions are the ones that have the most radical equipment requirements.

Naval scouts or pickets would never have a need for atmospheric equipments. These are specialized craft like today's P-3 Orion that have along endurance and act like AWACs sitting on station with sensors going. They need to have both endurance (extended crew life support, fuel supplies, etc.) capable of staying on stations for weeks or more. And yet, small craft can probably perform this mission more economically than light capital ships in most backgrounds.

Atmospheric ground strike craft a would also never have a requirement for space capabilities. They also have no need of endurance. They perform a strike mission, deliver ordinance and return to base.

The most likely craft to need a dual-environment capability would be air or space superiority craft.

The next most lilely would be high-end strike craft like F-111s or Su-24s... craft with specialized attack missions.

It would make very little sense otherwise to equip craft with dual-environment capability unless they were supporting a specialized marine task force.

------
AIR / SPACE DEFENCE CAPABILITIES:

Another variable to throw into the mixture is how capable are ground (planetary) defences.

It's a heck of a lot harder to hit a spacecraft than an aircraft. Missiles require more fuel. Direct fire weaponry requires incredible ranges. Even the realtively simple ground-based laser would require extremely high power to penetrate even the thinnest atmpshere (...and Earth does not have a thin atmosphere). Reagan's "Star Wars" SDI (Strategic Defence Initiative) was examining mass drivers, particle weapons and missiles. And at that, the proposed plans intended to mount these weapons in satellites to brooch the atmosphere issue.

The most likely air / space defence weapon is the SAM. Add enough boosters and you can go spacebourne. It also requires a much simpler science / technology / industrial base than more sophisticated beam weapons might require.

Of course, this is all specualtionsince science fiction is by definition FICTION!

------
40k FIGHTER TECHNOLOGY:

ELDAR:
Eldar have all sorts of advanced technology so dual-environment craft seem plausible for them.

HUMAN EMPIRE:
For most of the Empire, I owuld say "no"... they do not have the technology or funding for dual-environment craft. However, the Space Marines and Adeptus Mechanicus have access to resources beyond ?the Imperial Guard and Navy so for them, I would think it would be both possible and plausible. As it stands, the Space Marine Thunderhawk gunship is a dual-environment craft. And per my hypothesis, it is also a specialized craft meant to support planetary assaults. Most human spacecraft do not seem to have this dual-environment capability though. The human empire use dropships and other sort of landers to get from space to shore.

NECRONS:
The Necrons have no fighters the last I checked so the issue is moot. However, as described in cannon, they certainly have the technology to build dual-environment fighter craft. Further so, the Necrons have some sort of teleportation technology which would seem to make the issue futher moot. Why bother to use landing shuttles if you have "beam me up, Scotty?" One could guess that one would use landing shuttles if there is technology to block teleportation, but in the 40k universe, noone seems to have the technology to block Necron teleportation.

ORKZ:
I can see Orkz either way. On one hand, Orkz are brutally simple in their use of technology, but on the other hand, Orkz use and control other technolgies that noone else understands such as the vaunted Traktor Beamz. An extrapolation of Traktor Beam might make dual-environment craft possible, but with their current shape and form, they certainly wouldn't work under conventional means. The ORkz need a "wonder technology" to make dual-environment craft plausible for them.

SQUATS:
Squats create mechanical marvels, but I don't see them bothering with dual-environment craft. They would probably take the more efficient method (...in the backwards technology of human space) of using specialize craft. Not only that, but Squats live in some pretty harsh environments so the variety of atmospheres on Squat-held worlds would almost preclude that specialized atmospheric craft would have to be built. The Squats could probably build dual-environment craft, but I don't see them bothering... inefficient in the Squat view, which is based on advanced scientific and engineering understandings.

TAU:
The Tau are highly advanced although less so than the Eldar. They also operate specialized space forces and already have dual-environment fighter craft according to canon so it's very easy to say "yes" that they have this technology. Now, I can't see their allies having it though. The Kroot would certainly not seem to have the capability of building dual-environment craft.

TYRANIDS:
Tyranids are all about efficiencies of mass production. I can't see them bothering to build dual-environment craft when they can just as easily recycle specialized craft from one form to another. I don't see Tyranids using dual-environment craft unless there was a real need for it. Mycetic Spore Pods would seem to support this hypothesis. Why bother with dual-environment craft when you plan to have space superiority before you begin bombarding a planet?

------

Shalom,
Maksim-Smelchak.

P.S.
X-posted from:

http://www.epic40k.co.uk/epicomm....y137921

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 Post subject: Maksim's Blog:
PostPosted: Sun Jan 01, 2006 2:45 am 
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MAKSIM: Happy New Years, Everyone!

Hi Everyone,

I just wanted to drop a quick note and wish everyone the best in 2006!

Make good resolutions and keep them!

Shalom,
Maksim-Smelchak.

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 Post subject: Maksim's Blog:
PostPosted: Sun Jan 01, 2006 4:12 pm 
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The same to you M/S! :D ?

Let us all hope for better in '06! :;):

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 Post subject: Maksim's Blog:
PostPosted: Sun Jan 01, 2006 6:33 pm 
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NOVEL: "Double Eagle" by Dan Abnett.

Hi Guys,

I finished reading "Tides of War" by Steven Pressfield and am now reading "Double Eagle" by Dan Abnett.

"Double Eagle" is about an air war durring the Sabbat Worlds Crusade in the popular 40k science fiction background created by Games Workshop.

I'm not finished witht he novel yet, but same grittiness that Abnett brought to the "Gaunt's Ghosts" is certainly abound in "Double Eagle."

One of the most interesting details that Abnett is adding to the 40k universe is that most of the "high-tech" fighters have vectored thrust engines capable of taking off or landing vertically, which means that most combat aircraft no longer need runways in the 40k universe. Abnett also mentions that catapult-like mechanisms are available for take off as well and he supports the conventional understanding about VTOL aircraft that a vertical take-off or landing is very fuel expensive. Conventional take-off or catapult take-off are much more fuel efficient.

Not only that, but the fluff seems to indicate that most of the fighters have an atmospheric-only tasking. It is mentioned that the fightercraft were landed on the planet's surface using dropships rather than under their own power. Of course, like many "facts" of the 40k background, different game products have points of view at odds with each other.

Another interesting fact is that the PDF (Planetary defence Force) is still using prop-driven aircraft! They have a few jets, but by the decription he uses, they sound more like WWII "wonder jets" than the tried jet aircraft of later periods in real history. In the novel, the PDF props and jets are vastly outclassed by the vectored thrust aircraft used by traitor forces.

The disparity of technology between props and high-tech vectored thrust jets armed with lasers reminds me much of Traveller, another popular sci-fi background.

One last technological innovation that I took note of was something that Abett calls "grav-armor." How "grav-armor" actually works has not been described yet in the novel, but "grav-armor" itself is some sort of very fancy G-suit capble of relieving a pilot from the immense G-forces experienced while using vectored thrust maneauver or VIFFing. I don't beleive that inertial dampers (...the miracle technology that sustains pilots under high G-force in the Star Wars and Traveller universes) exists in the 40k universe.

All in all, I'm very much enjoying reading the novel and look forward to finishing it.

My one criticism of the novel is that Abnett has really embraced the religious aspect of the 40k universe, which is about the fanatical worship of a dead "God-Emperor," who is actually a sort of psychic vampire that is sustained through the sacrifice of hundreds or thousands of people a day. Remembering the story of Baal and child-sacrifice from the Bible, I frown on this silly background. I think that most people can recognize that child-sacrifice is wrong and this blaring silliness is one of the biggest factors that keep Abnett's otherwise excellent novels from being hard sci-fi and relagate him to the corridors of science fantasy or soft sci-fi. I think of Abnett as a science fantasy writer who has a hard sci-fi veneer.

Shalom,
Maksim-Smelchak.

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 Post subject: Maksim's Blog:
PostPosted: Sun Jan 01, 2006 7:13 pm 
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FILM: "Munich" And Its Message.

Hi Guys,

WARNING: Political material in this post. Read at your own discretion.

I'm hearing alot of hub-abub about Spielburg's new movie "Munich" about the murder of innocent Israeli athletes at the Munich Olympics in the 1970s.

Here are six articles that I've read about Spielburg's upcoming film:

"Munich Revisited - Under the guise of caring, there is actually a doctrine of indifference."
http://www.aish.com/momBlog/momBlogDefa ... isited.asp

"Munich - What's wrong with Steven Spielberg's new movie." By Bret Stephens.
http://mideasttruth.com/forum....8a83dd7

"Spielburg Phone Home - Munich is a distortion of truth and morality."
http://www.aish.com/jewishi....ome.asp

"Justice must be done - Spielberg's 'Munich' falls victim to today's moral relativism, which ignores the absolute evil of killing innocents. By Judea Pearl"
http://mideasttruth.com/forum/viewtopic.php?t=3660

"Something's Missing In Spielberg's 'Munich'" By Walter Reich.
http://mideasttruth.com/forum/viewtopic.php?t=3673

"With Tributes Like This, Who Needs Terror Attacks?: Spielberg's Munich" By Frimet Roth.
http://www.kerenmalki.org/Spielbergs_Munich.htm

"Lessons From the Fight Against Terrorism" By: Moshe Yaalon and Avi Dichter.
http://www.aish.com/jewishi....ism.asp

One of the most disturbing things that I'm hearing is that Spielburg is pushing a message of moral equivalence between the Olympic Athletes, their avengers and their Palestinian-Arab murderers as if somehow murder can be justified.

This is one of the great fallacies of our age that in any problem or argument that there are two parties with two equal issues. I have to disagree with this. I agree that in any problem or argument that there are two parties, but emphatically disagree that both issues should be considered equal.

This ideal of moral equivalence or cultural relativity states that a fireman is as much to blame for a blaze as the the arsonist that set a fire. This is faulty logic and faulty reasoning. Arsonists don't set fires because firemen exist. They have a different agenda.

Part of being a moral person is to use the lessons we've been taught about right and wrong and make decisions. That's why we have courts and judges, to consider an issue in far terms and make a decision based upon the law... not to blame both parties and call it a "cycle of violence." Ultimately, judging is one of the hard parts of being a moral person. We apply our values and make decisions. We dont blame both parties and wash our hands of an issue. That is more counterproductive that making a wrong decision because the problem isn't dealt with at all... it's simply left to fester until someone does do something about it.

"Cycles of Violence" are another fallacy. As if the world started out with a finite amount of problems that keep recycling themselves over the generations and were never ever solved. This is true of some of the plagues of humnaity, but not all of them. Slavery, for instance, isn't the problem it once was. Most of the world has abolished slavery. We recognize it as a wrong for all. We also recognize child sacrifice as a wrong for all. Except for child soldiers in the third world and Arab child genocide-bombers, the world is remarkably free of child sacrifice. In Ancient times, child sacrifice and slavery were common to nearly every society. We're not stuck in a "cycle of violence." We can change or ways and make progress.

Another myth that bothers me is the idea that violence never solved anything. Tell that to anyone who has killed a murderer in self-defence. Tell that to the policeman who kills a man to save the lives of many. Tell that to survivors of the Holocaust. They wouldn't be alive without the many soldiers that fought in WWII. Hitler wasn't going to roll over from doplomacy. Neville Chamberlain taught us that if nothing else.

While I'm glad that Spielburg is bringing more attention to a part of history that the Olympic Committee still won't officially recognize, I wish he would do it with a more clear moral message.

Shalom,
Maksim-Smelchak.

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 Post subject: Maksim's Blog:
PostPosted: Sun Jan 01, 2006 11:30 pm 
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About Double Eagle- (which I look forward to reading incidently, having enjoyed the Inquisitor and GGs series)..

Maksim, I struggle to understand how you criticise Abnett in the way you do.
For me, the fantastical, bizarre, utterly horrifying and sinister 'religion' of the Imperium is one of the keystones of the 40k mythos, as much a part of the universe GW has created as Space Marines and the Imperial Navy!
Surely writing a novel in this setting without including it would be like not mentioning, well, Space Marines?! ( :p )

When I read a 40k novel or play a game in GW's world, I am not looking for a hard SF tale or something using very realistic units, etc- I am after something out of the ordinary....

The twisted and dark Imperium, with all it's shadowy practices, downright evil characters, anachronistic tech and quasi-religious practises is just that- a dark fantasy universe that (hopefully!) provides an entertaining tale, with some surprises and intricate detail on how the world created by the author is so different from our own.

Now, we know from the fluff that the Emperor is a husk, kept barely alive through the sacrifice of hundreds of psykers each day. The commmon people of the Imperium are not privy to this sort of knowledge though, are they? - the Inquisition is rightly (in their eyes) keen to keep a lid on this sort of knowledge. Also, think of the power that 10000 years of a certain way of thinking and living could have on a society; indoctrination into certain ways of thinking would be a natural process in eduction.

I absolutely agree that the 40k universe would be a horrible place; but it is still a _fantasy_ world; we _choose_ to read the books, buy the games and the miniatures that are supported by the background!





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 Post subject: Maksim's Blog:
PostPosted: Mon Jan 02, 2006 12:12 am 
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Hi StormSeer,

Don't get me wrong. I like the novel.

However, the whole "fantastical, bizarre, utterly horrifying and sinister 'religion' of the Imperium" may be a keystones of the 40k mythos, but I wish they would deemphacize it a bit. That's all.

It comes across too strong for me.

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 Post subject: Maksim's Blog:
PostPosted: Mon Jan 02, 2006 2:31 am 
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I have to agree for the most part with Maksim... as usual... the 40K religious/fanatacism does not work for me either...

I prefer the Slammer Universe... gritty and more realistic than G/W fluff, IMO. :;):

As far as Munich, it appears to me to be as much Hollywood as History.

And we see what happens when we try to "wish away" Terrorism.

And anyone who doubts that if UBL had a Nuc and wouldn't have used on NYC or wherever, does not ?understand how Islamic fanatics / terrorists work...

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 Post subject: Maksim's Blog:
PostPosted: Mon Jan 02, 2006 5:57 pm 
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Quote (MaksimSmelchak @ 01 Jan. 2006 (16:12))
However, the whole "fantastical, bizarre, utterly horrifying and sinister 'religion' of the Imperium" may be a keystones of the 40k mythos, but I wish they would deemphacize it a bit. That's all.

Hey Maksim,

I agree with you on this. ?I was never comfortable with the whole "dead" leader on a throne that "life drains" other poeple to stay alive.

The Techpriest also freak me out, Sorry Vanvlak, being to much machine.

But what Abnett novels have really done for em is to revela a more human, down to earth, aspect of the people in the 40K universe. ?

He shows a view of the common citizens that has allowed me to really enjoy the 40K background much more than before. Mostly because it shows that while there are the extremes most of them are just trying to survive and make a life. ?

There is warriors, but there are also families, farmers, craftsman, businessmen, doctors, etc.

Most citizens are "faithful" but not all are fanatics. ?Most have a very realistic view.

So I think the Gaunt's Ghost books have really added a dimension to the 40K universe that wasn't there before by giving a face to the faceless masses.






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 Post subject: Maksim's Blog:
PostPosted: Mon Jan 02, 2006 6:46 pm 
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Quote (Cuban Commissar @ 02 Jan. 2006 (17:57))
The Techpriest also give me a freak me out, Sorry Vanvlak, being to much machine.

We're good at that....  :blues:  :alien:  :devil:  :p

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