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Dark Eldar army type
DE raiding force, true to GW fluff 73%  73%  [ 24 ]
DE Comorragh defence or expeditionary force 21%  21%  [ 7 ]
DE with Slaanesh elements 3%  3%  [ 1 ]
DE added to Slaanesh L&D 0%  0%  [ 0 ]
DE and Harlequins 0%  0%  [ 0 ]
Non-DE race with similar traits 0%  0%  [ 0 ]
Something else (please post suggestions!) 3%  3%  [ 1 ]
Total votes : 33

Dark Eldar army type

 Post subject: Dark Eldar army type
PostPosted: Tue Dec 27, 2005 7:49 am 
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Quote (Icon-Of-Sin @ 27 Dec. 2005 (04:07))
Quote (vanvlak @ 26 Dec. 2005 (19:02))
That's good news Icon! I'd like a look at the list - but there's no hurry. And I'd LOVE to see the Raiders! :D :D :D

I'll try to get a few pics when I go back home next week (actually I'm at my parents' ) if my job doesn't overwhelm me!!!

Kisses, Icon.

Yay, thanks Icon - and hang in there - the trick is to overwhelm your job, not the other way round. Only trouble is, I havn't found out how to do that yet.....  :down:  :D

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 Post subject: Dark Eldar army type
PostPosted: Tue Dec 27, 2005 1:30 pm 
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Well, I've found my old Dark Eldar list... it's presented below:

DE 1.0 THE DARK ELDAR
?Fetch me another plaything; this one appears to be broken? - Urien Rakarth, master Haemonculus
DE 1.1 DARK ELDAR SPECIAL RULES
The following special rules apply to all Dark Eldar armies
DE 1.1.1 Strategy Rating
Dark Eldar armies have a Strategy Rating of 5. Note that this is more due to their innate skill at lightning raids and shock assaults, than any conventional strategic thinking.
DE 1.1.2 Initiative Rating
Dark Eldar formations have an Initiative value of 1+.
DE 1.1.3 Hit and Run tactics
Like their Craftworld Kin, the Dark Eldar are elusive and agile, able to quickly evade the grasp of their foes after striking deep into their lines. This special ability is reflected by the following special rules, which apply to all formations in a Dark Eldar army.
Dark Eldar formations that take advance or double actions may choose to shoot either before or after each move. However, they may still only shoot once during the action. For example, a Dark Eldar formation taking an advance action could shoot and then move or move and then shoot, while a formation taking a double action could shoot and move twice, move twice and then shoot, or move then shoot and then move again.
In addition, Dark Eldar formations that win an assault are allowed to move any distance up to their speed value when they advance, rather than being limited to a move of 5cms as would normally be the case. Note that although this is called an ?advance?, the move can (and probably will!) be used to move away from enemy units.
DE 1.1.4 Terror
As well as physical warfare, the Dark Eldar take particular pleasure in Psychological warfare, striking terror into the hearts of their enemies, making them easy prey to the guns and blades of these piratical raiders. Some units are noted as being Terrifying. Each Terrifying unit in an assault causes an extra kill after combat resolution, as units are pinned in place and hunted down. For example, if a formation with 4 Terrifying units won an assault by 2, then 6 kills would be caused ? 2 from the combat, and one for each of the four Terrifying units.
DE 1.1.5 Dark Eldar Technology
Again, like their Craftworld Kin, the Dark Eldar possess a grasp of technology far beyond that of Mankind. This confers upon them the following special rules:
DE 1.1.5.1 Lance
Weapons like the Darklance fire a concentrated beam of energy, capable of cutting through the thickest armour with ease. Units with Reinforced Armour may not re-roll their armour save if hit by a Lance weapon.
DE 1.1.5.1 Webway Gates
Webway portals are used by all Eldar to safely travel through the Warp. Each webway portal included in the army allows the Eldar player to pick up to three other formations, and keep them in reserve. Any formation?s that are kept in reserve may enter play via the Webway Portal, by taking an action that allows them to make a move, and then measuring their first move from the position that a webway portal occupies on the tabletop. Note that the formation may appear through any portal, not just the one that was ?used? to allow the formation to be kept off-board. No more than one formation may travel through each webway portal each turn.
The Dark Eldar specifically use smaller, portable Webway Gates which can accomodate only Infantry and Light vehicles. As their raiding parties consist entirely of such units, this is not normally a problem.
DE 1.2 DARK ELDAR KABALS
DE 1.2.1 Dark Eldar Kabal units

DARK ELDAR ARCHON OR DREAD ARCHON
Type Speed Armour Close Combat Firefight
Character na na na na
Weapons: Agoniser
Weapon Range Firepower
Agoniser (base contact) Assault Weapon, macro-weapon, Extra Attack (+1)
Notes: Invulnerable Save, Leader, Commander, Terrifying, Webway Gate. An Archon upgraded to a Dread Archon has the Supreme Commander ability.

DARK ELDAR DRACON
Type Speed Armour Close Combat Firefight
Character na na na na
Weapons: Agoniser
Weapon Range Firepower
Agoniser (base contact) Assault Weapon, macro-weapon, Extra Attack (+1)
Notes: Invulnerable Save, Leader, Terrifying, Webway Gate.

DARK ELDAR WARRIORS
Type Speed Armour Close Combat Firefight
Infantry 15cm none 5+ 5+
Weapons: Splinter Rifles, 1 Dark Lance or 1 Splinter Cannon
Weapon Range Firepower
Splinter Rifles (15cm) Smallarms, Assault Weapons
Dark Lance 30cm AT4+, Lance
Splinter Cannon 30cm 2xAP5+
Notes: Declare, before the game, which warriors units have Dark Lances and which have Splinter Cannons.

RAIDER
Type Speed Armour Close Combat Firefight
Light Vehicle 35cm 4+ 5+ 6+
Weapons: Disintegrator, Slave Snares
Weapon Range Firepower
Slave Snares (base contact) Assault Weapons
Disintegrator 30cm AP5+/AT5+
Notes: Skimmer, Transport (May carry any two of the following units: Dark Eldar Warriors, Haemonculus Coven, Incubi, Wyches, Grotesques)

RAVAGER
Type Speed Armour Close Combat Firefight
Light Vehicle 35cm 4+ 5+ 6+
Weapons: Disintegrator, 2 Dark Lances, Slave Snares
Weapon Range Firepower
Slave Snares (base contact) Assault Weapons
Dark Lance 30cm AT4+, Lance
Disintegrator 30cm AP5+/AT5+
Notes: Skimmer

HAEMONCULUS COVEN
Type Speed Armour Close Combat Firefight
Infantry 15cm 5+ 4+ 5+
Weapons: Destructor, Scissorhands
Weapon Range Firepower
Scissorhands (base contact) Assault Weapons, Extra Attacks (+2)
Destructor (15cm) Small Arms, Ignore Cover
Notes: Terrifying, Invulnerable Save

GROTESQUES
Type Speed Armour Close Combat Firefight
Infantry 15cm 5+ 5+ -
Weapons: Claws and Blades
Weapon Range Firepower
Claws and Blades (base contact) Assault Weapons
Notes: Terrifying, Reinforced Armour, Fearless

TALOS
Type Speed Armour Close Combat Firefight
Armoured Vehicle 15cm 4+ 4+ 5+
Weapons: Vicious Claws, Talos Sting
Weapon Range Firepower
Vicious Claws (base contact) Assault Weapons, macro-weapon, Extra Attacks (D3)
Talos Sting 30cm D3xAP5+
Notes: Terrifying, Walker, Fearless

INCUBI
Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 3+ 6+
Weapons: Punishers, Tormentor Helms
Weapon Range Firepower
Punishers (base contact) Assault Weapons, macro-weapon, Extra Attacks (+1)
Tormentor Helms (15cm) Small Arms
Notes: Retinue ? character upgrades must be added to Incubi units in preference to any other unit in the same formation.

MANDRAKES
Type Speed Armour Close Combat Firefight
Infantry 15cm 6+ 4+ 6+
Weapons: Splinter Pistols, Vicious Blades
Weapon Range Firepower
Vicious Blades (base contact) Assault Weapons, First Strike
Splinter Pistols (15cm) Small Arms, First Strike
Notes: Scouts, Infiltrators, Teleport

SCOURGES
Type Speed Armour Close Combat Firefight
Infantry 25cm None 6+ 4+
Weapons: 1 Splinter Cannon, 1 Dark Lance
Weapon Range Firepower
Dark Lance 30cm AT4+, Lance
Splinter Cannon 30cm 2xAP5+
Notes: Jump Pack

RAVEN INTECEPTOR
Type Speed Armour Close Combat Firefight
Aircraft Fighter 6+ na na
Weapons: Twinlinked Darklance (FxF), Splinter Cannon (FxF)
Weapon Range Firepower
Twinlinked Darklance 30cm AT3+/AA4+, Lance
Splinter Cannon 30cm 2xAP5+/AA5+
Notes: None

RAZORWING BOMBER
Type Speed Armour Close Combat Firefight
Aircraft Fighter-Bomber 6+ na na
Weapons: Twinlinked Darklance (FxF), Twinlinked Splinter Cannon (FxF), Terrorfex (FxF)
Weapon Range Firepower
Twinlinked Darklance 30cm AP3+, Lance
Twinlinked Splinter Cannon 30cm 2xAP4+/AA5+
Terrorfex - Adds the Disrupt special rule to the unit's weapons
Notes: None

'TORTURE'-CLASS CRUISER
Type Speed Armour Close Combat Firefight
Spacecraft na na na na
Weapons: 1 Orbital Bombardment, 1 Pinpoint Attack
Weapon Range Firepower
Orbital Bombardment na 6BPs, macroweapon
Pinpoint Attack 30cm D3xMW2+, Titan Killer (1)
Notes: Spacecraft

DE 1.3 DARK ELDAR WYCH CULTS
DE 1.3.1 Dark Eldar Wych Cult units
WYCH ARCHITE
Type Speed Armour Close Combat Firefight
Character na na na na
Weapons: Wych Weapons
Weapon Range Firepower
Wych Weapons (Base Contact) Assault Weapon, Macro-weapon, Extra Attacks (+1), First Strike
Notes: Character, Invulnerable Save, Leader, Commander, Webway Gate.

WYCH DRACHITE
Type Speed Armour Close Combat Firefight
Character na na na na
Weapons: Wych Weapons
Weapon Range Firepower
Wych Weapons (Base Contact) Assault Weapon, Macro-weapon, Extra Attacks (+1), First Strike
Notes: Character, Invulnerable Save, Leader, Webway Gate.

WYCHES
Type Speed Armour Close Combat Firefight
Infantry 15cm None 4+ 6+
Weapons: Wych Weapons, Combat Drugs, 1 Shredder
Weapon Range Firepower
Wych Weapons (Base Contact) Assault Weapon, First Strike
Combat Drugs (Base Contact) Assault Weapon, Extra Attacks (+1)
Shredder 15cm AP5+/AT6+
Notes: None

REAVER JETBIKES
Type Speed Armour Close Combat Firefight
Infantry 40cm 5+ 4+ 5+
Weapons: Combat Drugs, 1 Shredder
Weapon Range Firepower
Combat Drugs (Base Contact) Assault Weapon, Extra Attacks (+1)
Shredder 15cm AP5+/AT6+
Notes: Mounted, Invulnerable Save

HELLIONS
Type Speed Armour Close Combat Firefight
Infantry 25cm 6+ 4+ 6+
Weapons: Hellglaives
Weapon Range Firepower
Hellglaives (Base Contact) Assault Weapon, Small Arms, First Strike
Notes: Mounted, Infiltrators, Terrifying

DE 2.0 KABAL OF THE BLACK HEART DARK ELDAR ARMY LIST
DE 2.1 Using The Army List
The following army list allows you to field a Dark Eldar army based on Asdrubael Vect's Kabal of the Black Heart. It can also be used as a ?stand in? army list for other Dark Eldar Kabals, which are far too numerous to note here.
Dark Eldar are organised into formations called Hosts. Each Host is made up of four or more units, and may also include a number of extra units called upgrades. The hosts that may be taken are shown on the chart below. The chart also shows what units comprise the host, what upgrades are allowed, and its points cost. For example, a Raider Host consists of 1 Dracon character upgrade, 5 Warriors with Dark Lances, 5 Warriors with Splinter Cannons, and 5 Raiders, and can take a Dark Eldar Lord, Ravagers, Reapers, and/or Incubi as additional units.
Each upgrade that is taken adds to the cost of the host, as shown on the upgrade chart. The upgrade chart also lists the units that make up the upgrade. Note that these will sometimes replace units in the host they are taken for, and sometimes take the form of additional units for the host. Each upgrade may be taken once per formation. A maximum of four upgrades may be taken for each formation.
In addition, for each Black Heart host allows you to take a single Cult of Strife Wych host.
Kabal of the Black Heart armies may be supported by Black Heart Aircraft. Up to a third of the points available to the army may be spent on these formations.
DE 2.1.1 Raiding Parties
The Dark Eldar do not take to battle in a manner like any other species ? while even the Craftworld Eldar muster great Hosts of warriors to do battle with thier foes, the Dark Kin choose to strike quickly and brutally into the heart of thier enemy, with small, carefully chosen raiding forces, each party striking and vanishing into the darkness. For this reason, Dark Eldar armies follow a series of modified rules, as described below.
Before the game, nominate a single objective in your half of the board to be the Webway Gate. Then, count out the number of formations in your force, excluding Aerospace units. Half or more of these, rounding down, must be held in reserve during the battle. Any remaining formations deploy as per the standard scenario rules.
During the game, any formation which becomes broken is removed from play during that turn's End Phase ? they are assumed to flee at full speed away from thier foes, or to activate portable webway gates, or otherwise disengage from the fighting. Regardless, they are placed amongst the reserves, and rally immediately. Then, at the beginning of the next turn, you may deploy any formation from your reserves. Formations deployed from reserve must be deployed through a Webway gate.
Note that, in this way, formations are constantly being cycled, with reserve formations replacing ones that've encountered resistance. There is no limit to the number of times a formation may reappear in this fashion, although units that have been killed do not return.
DE 2.2 Kabal of the Black Heart Army List
DE 2.2.1 Dark Eldar Kabal Hosts

1+ Warrior Host - 225 pts
Units: One Dracon character upgrade, 5 Dark Eldar Warriors units with Dark Lances, 5 Dark Eldar Warriors units with Splinter Cannons
Upgrades: Dark Eldar Lord, Raiders, Ravagers, Incubi

Haemonculus Dreadhost - 350 pts
Units: 1 Haemonculus Coven unit, 2 Dark Eldar Warriors units with Splinter Cannons, 2 Dark Eldar units with Dark Lances, 4 Grotesques units.
Upgrades: Raiders, Talos

Scourge Flight - 250 pts
Units: One Dracon character upgrade and eight Scourge units

Mandrake Hunt - 150 pts
4 Mandrake units

C2.2.2 Wych Cult of Strife Hosts

Wych Cult - 225 pts
Units: 1 Drachite character upgrade, 10 Wych units
Upgrades: Wych Lord, Raiders

Reaver Cult - 275 pts
Units: 1 Drachite character upgrade and 6 Reaver Jetbike units
Upgrades: Wych Lord

Hellion Cult - 275 pts
Units: 1 Drachite character upgrade and 8 Hellion units
Upgrades: Wych Lord

C2.2.3 Dark Eldar Upgrades

Dark Eldar Lord - Replaces the formation's Dracon with an Archon. One Archon in the army may be further upgraded to a Dread Archon.
Cost: +25 points, plus an extra +50 points if upgraded to Dread Archon

Wych Lord - Replaces the formation's Drachite with an Archite.
Cost: +25 points

Raiders - Up to five Raiders
Cost: 15 points each

Ravagers - Up to three Ravagers
Cost: 75 points each

Incubi - One or two Incubi units, and up to one Raider
Cost: 50 points each, plus 15 points for the Raider

Talos - One or two Talos
Cost: 100 points each

C2.2.5 KABAL OF THE BLACK HEART AEROSPACE UNITS
Raven Interceptor (250 points for three)
Razorwing Bomber (250 points for two)
'Torture'-class Cruiser (300 points)

Obviously, it needs some serious work and playtesting, but it's a start...


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 Post subject: Dark Eldar army type
PostPosted: Tue Dec 27, 2005 1:39 pm 
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Good grief! Lots of work in this one too! Thanks No-1. Looks great - will comment in more detail later.
So far we have Xisor's list, No-1's list, and the Netepic Eldar v5 DE section - not bad! Now, who's going to mould these into a single list?! :laugh: :cool:

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 Post subject: Dark Eldar army type
PostPosted: Tue Dec 27, 2005 1:48 pm 
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CoughtVanlak?Cough.

Certainly not myself, unless you want essentially an utter newcomer to the game spearheading an army list... :80:

A thought of mine that should be discussed that I only just realised:

Raider: Disintegrator or Dark Lance. I marked it in as Dark Lance in my list almost without thinking, only later did I realise that it'd probably be best being the 'better' AP Disintegrator. Thoughts?

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 Post subject: Dark Eldar army type
PostPosted: Tue Dec 27, 2005 2:01 pm 
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Quote (Xisor @ 27 Dec. 2005 (13:48))
CoughtVanlak?Cough.

Certainly not myself, unless you want essentially an utter newcomer to the game spearheading an army list... :80:

Not a bad idea, if it weren't for the fact that:
1 - I have a PhD to work on
2 - I have only ever played 2 Epic games in my life (Epic SM)
3 - I would include stuff like macro weapon-toting Talos-bound captive Orkeosauri on combat drugs...  :oops:  :down:  :80:

I think both Darklance and Disintegrator could have their role - more when I hae time to digest this list.

The distinct Wych cabals are a nice touch, by the way.  :D

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 Post subject: Dark Eldar army type
PostPosted: Wed Dec 28, 2005 4:42 am 
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Quote (vanvlak @ 27 Dec. 2005 (12:39))
So far we have Xisor's list, No-1's list, and the Netepic Eldar v5 DE section - not bad! Now, who's going to mould these into a single list?! :laugh: :cool:

Not me too, I don't think I have so much time... But I'll post my list ASAP and will surely help the guy who will "Champ" the list.

@ No-1: Good work!!! A lot of units are quite similar to mine, and two are exactly the same!!! (more comments to follow, if I can)

Kisses, Icon.

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 Post subject: Dark Eldar army type
PostPosted: Wed Dec 28, 2005 1:04 pm 
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Quote (N0-1_H3r3 @ 27 Dec. 2005 (07:30))
Well, I've found my old Dark Eldar list... it's presented below:



Obviously, it needs some serious work and playtesting, but it's a start...

Looks like a good start. I printed out a copy to go over later. I'm behind on some other EPIC projects so it might take a while.

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 Post subject: Dark Eldar army type
PostPosted: Wed Dec 28, 2005 8:52 pm 
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I, too, voted for #1, but I could see having another non-raiding DE army list for when they are defending their home. I suppose this could include war engines and perhaps even titans.

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 Post subject: Dark Eldar army type
PostPosted: Wed Dec 28, 2005 9:01 pm 
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Hi!

War engines are a good possibility, but titans maybe a little too much for a raidng force. Then again its epic, use you imagination. :;):

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 Post subject: Dark Eldar army type
PostPosted: Thu Dec 29, 2005 12:11 am 
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Quote (Dwarf Supreme @ 28 Dec. 2005 (14:52))
I, too, voted for #1, but I could see having another non-raiding DE army list for when they are defending their home. I suppose this could include war engines and perhaps even titans.

Defending their home? Who but Harlequins (and they are on friendly terms) can find them in the Webway?

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 Post subject: Dark Eldar army type
PostPosted: Thu Dec 29, 2005 12:59 am 
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RAIDER
Type Speed Armour Close Combat Firefight
Light Vehicle 35cm 4+ 5+ 6+
Weapons: Disintegrator, Slave Snares



RAVAGER
Type Speed Armour Close Combat Firefight
Light Vehicle 35cm 4+ 5+ 6+
Weapons: Disintegrator, 2 Dark Lances, Slave Snares





There's a rather large amount of detail to absorb in this list. In general, it seems characterful and true to the DE fluff.

Something that stuck out in my mind as unusual is the +4 armor save. This "seems" high to me. I know that we don't necessarily model directly from 40K, but both raiders have tissue paper armor and drop if you even sneeze at them. So I think my expectation would have been a +5.

I will continue to review...

:8):

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 Post subject: Dark Eldar army type
PostPosted: Thu Dec 29, 2005 12:32 pm 
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Quote (Honda @ 28 Dec. 2005 (23:59))
There's a rather large amount of detail to absorb in this list. In general, it seems characterful and true to the DE fluff.

Something that stuck out in my mind as unusual is the +4 armor save. This "seems" high to me. I know that we don't necessarily model directly from 40K, but both raiders have tissue paper armor and drop if you even sneeze at them. So I think my expectation would have been a +5.

I will continue to review...

:8):

Light Vehicles in Epic get a save as much representing their speed and evasive capabilities as any armour they might have - Vyper Jetbikes, Space Marine Land Speeders, and Ork Dethkoptas are all 4+ Save LVs, and they're not exactly heavily armoured either - indeed, aside from the Dethkoptas (which are Jetbikes in 40k), both have exactly the same armour values as Raiders.

Plus, given that they're LVs, they'll be taking a lot of fire anyway, and they are quite important assets for a mobile force, so a decent armour save seemed fitting, if only to keep them alive long enough to get their cargo into battle.

And, while we're on the subject of Raiders/Ravagers - I felt that giving them a reasonable CC value (representing scythed blades and slave snares) fit with my mental image of how they fight - fully-laden Raiders pulling close to the ground as they disgorge their passengers, ripping and slicing into the ranks of the enemy as they pass. It also encourages the force to get closer when engaging than a Craftworld Eldar assault formation might, given that the DE don't have as much of a FF emphasis as their Craftworld cousins.


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 Post subject: Dark Eldar army type
PostPosted: Thu Dec 29, 2005 3:40 pm 
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Hi. I have moved this thread to the Epic Rules > Epic Armageddon board, as it does not concern official EA Eldar development.

Thanks.

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 Post subject: Dark Eldar army type
PostPosted: Thu Dec 29, 2005 5:10 pm 
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Quote (CyberShadow @ 29 Dec. 2005 (15:40))
Hi. I have moved this thread to the Epic Rules > Epic Armageddon board, as it does not concern official EA Eldar development.

Thanks.

Ow, no wonder I felt queasy all of a sudden.... :p  :alien:

Sorry CS - I'd put it with the Eldar as I guessed that as an Eldar variant it would fit there.... ah well.  :blush:

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 Post subject: Dark Eldar army type
PostPosted: Thu Dec 29, 2005 8:39 pm 
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I really prefer the idea of a bigger raiding force.

I could see some smaller Titans (no more than 3DC) showing up, maybe like a Talos-on-crack.

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