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Maksim's Blog:

 Post subject: Maksim's Blog:
PostPosted: Wed Nov 16, 2005 8:40 pm 
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Hi!

Generally speaking, rule books without supporting mini lines have not done well in the gaming / entertainment market.


This is true, but mostly becuase a real effort to produce some good supported generic rules have not been undertaken. Also, the GW style of marketing for good or ill is what drives a lot of the minis industry.

You guys, are right, of course.

I suppose that I just don't want to face up to GW canning Epic. I want to have faith. They just keep letting me down though. I suppose that my expectations of SG, GW and E-A have been unrealistic. I may be expecting too much of them. I really don't want to believe that though.


But why? Why not "face it". Granted, I know how you feel. I see lots of you in the same state I was over 8 years ago when epic 40k came out and flopped. Its sure is annoying.

But dont be idle in that feeling. Such trying times for epic is best served by action in the form of forming a group of like minded individuals and making the game LIVE!

You have expected to much from GW. Same as I did once. But why let the game suffer from their inadequacies? If these rules are the best for you, why let them die just because the company doesnt care?

I'm a pragmatist. I KNOW GW will NEVER support epic the way I want them too. There NEVER be another epic golden age. But that doesnt mean I cant support epic in my own way WITHOUT GW.

Maksim, you and others like Neal, really put your money where your mouth is regarding Epic A and developing it. Is it really that hard to take on more step and develop it YOURSELVES?

I find it odd that I, someone who has no interest in Epic A, should be the one pointing these things out.

You and others are MORE than capable of creating, sustaining and maintaining a net version of epic A.

Question is, will you?

Food for thought.

Primarch

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 Post subject: Maksim's Blog:
PostPosted: Thu Nov 17, 2005 9:54 pm 
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Quote (primarch @ 16 Nov. 2005 (19:22))
Too late, I heard that! :D
While I understand that currently all your efforts are for your own game (as it should be), I still think you Epic A fans should ditch Fanatic and go your own will. Why not?
They have already ditched you.... :;):


Hi Primarch,

I understand what you are saying, Peter, but we don't really know what's happening since the news dispatches are coming in little spurts and I have little confidence any more in the communiques we are receiving.

It's hard to say that we have been "ditched" since we really have no idea what is happening.

The real action is happening behind closed doors and the fans are out of the loop, even fans who are directly contributing to the system like PixelGeek and myself.

Shalom,
Maksim-Smelchak.

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 Post subject: Maksim's Blog:
PostPosted: Thu Nov 17, 2005 9:58 pm 
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Hi Primarch,

Quote (primarch @ 16 Nov. 2005 (19:29))
Its been a peculiar thing, that while lots of people like the idea of a "netepic" sort of movement, none besides the one that already exists has sprouted up.
Why?


I'd say because it takes a lot of work and the pay-off for that work isn't the largest. Only a tremendous fan with a love of the game would do it... like you, Primarch. :)

Quote (primarch @ 16 Nov. 2005 (19:29))
It was mentioned for Epic 40k, but never materialized. It is mentioned for Epic-A, yet I see no real effort for it to be made. It seems there is a paralysis or lethargy waiting to see what GW/Fanatic does with it.


*** Well, Peter, why try to start a new movement for E-A when we still have no idea what is happening with it? ***

It's not over until the fat lady sings and Jervis hasn't spoken yet with finality either way (...and I realize that he isn't a fat lady!).

I'm still staying on the ship and trying to shore her up until I have some idea of what is going on.

Some folks hop off the boat when it is barely scratched let alone sunk.

Jervis might surprise us yet.

Quote (primarch @ 16 Nov. 2005 (19:29))
What does it take for everyone to realize that Epic A HAS BEEN DUMPED.
Sorry for the shout, but really, isnt it obvious already that beyond Jervis (and even he has been scarce lately) DOES NOT CARE.


We don't know that for sure. Jervis managed to get E-A to print after noone thought it could be done.

Who is to say that he can't get E-A back on its feet again? You, Peter?

Quote (primarch @ 16 Nov. 2005 (19:29))
What does it take for Net-Epic A to be born?
Does anyone care?
Who will lead it?
Where will it go?


We'll see when we get to that bridge.

Quote (primarch @ 16 Nov. 2005 (19:29))
Mind you such a project is not as easy as some think. It takes commitment, organization and long-term strategic planning. But it's not impossible.


I agree.

Quote (primarch @ 16 Nov. 2005 (19:29))
There are WAAAY more people now creating and playtesting Epic A than when NetEpic was created. In that sense you have a LOT of work already done.


OK. Agreed.

Quote (primarch @ 16 Nov. 2005 (19:29))
Yet no one steps up to the plate.
Why?
Seriously I'd like to know, WHY?


*** Why don't you step up to the plate, Peter? ***

You've already done this before and you care.

I've thought about starting Net E-A, but I want to start a project that I can publish a hard copy of; Epic belongs to GW and they're not likely to let us do anything with it.

I'd rather get "Planetfall" going and have something concrete in my hands that we fans can control... not the company.

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 Post subject: Maksim's Blog:
PostPosted: Thu Nov 17, 2005 10:01 pm 
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Hi Primarch,

Quote (primarch @ 16 Nov. 2005 (19:40))
Maksim: Generally speaking, rule books without supporting mini lines have not done well in the gaming / entertainment market.

This is true, but mostly becuase a real effort to produce some good supported generic rules have not been undertaken. Also, the GW style of marketing for good or ill is what drives a lot of the minis industry.


That's one of the reasons that I have undertaken an ambitious project to develop a set of well-supported generic rules.

That's what "Planetfall" is all about.

I'm trying to break the pattern and show what can be done.

I'm not the first to try it either.

I've seen a game called "Aetherverse" that is trying the same thing with 28mm skirmish rules that I am trying to do with small scale (6mm-15mm) tactical rules.

I am also working with and collaborating with other small publishers and miniature manufacturers rather than in competition with them.

I love GZG games, but it's something like over a decade since Dirtside II came out. It's been the same with Striker II. E-A went through a similar pattern. I'm tired of waiting.

I'll put my money where my mouth is and publish "Planetfall."

Quote (primarch @ 16 Nov. 2005 (19:40))

Maksim: You guys, are right, of course.
I suppose that I just don't want to face up to GW canning Epic. I want to have faith. They just keep letting me down though. I suppose that my expectations of SG, GW and E-A have been unrealistic. I may be expecting too much of them. I really don't want to believe that though.

But why?
Why not "face it". Granted, I know how you feel. I see lots of you in the same state I was over 8 years ago when Epic 40k came out and flopped. It's sure is annoying.
But dont be idle in that feeling. Such trying times for Epic is best served by action in the form of forming a group of like-minded individuals and making the game LIVE!


I haven't been idle, Peter.

"Planetfall" has taken a lot of work so far and I don't imagine that the commitment I've made is going to become much easier.

I've done exactly what you've suggested: "...forming a group of like-minded individuals and making the game LIVE!"

I've formed such a group and we're putting life into "Planetfall."

Quote (primarch @ 16 Nov. 2005 (19:40))
You have expected too much from GW.
Same as I did once. But why let the game suffer from their inadequacies?
If these rules are the best for you, why let them die just because the company doesn't care?


That's possibly the problem. I care and they might care less. Or be put under more difficult conditions than I can imagine.

One of the hard facts is that Epic is GW propoerty. I can't do anything with Epic without their permission... no publishing, no "official" miniature line, nothing. And I don't think they'd sell or allow a license to go to a smaller company. So, I've gone one step further:

I started out my own game that can be controlled.

I'd love to do a "Planetfall - Epic" game module or even a series of Epic game modules in the future. I've left that open as a possibility, but that will depend on GW sharing their universe.

They have done it before with the 40k CCGs so it is possible.

After "Planetfall" becomes a success, I can wait until Epic sits fallow for awhile and then come in and offer to put new life into it as a "Planetfall" game module. We'll see what happens then. Until that time, there are lots of other sci-fi backgrounds to enjoy such as Traveller.

Who knows what the future will bring? I've put out some feelers to see if the Babylon-5 folks are interested in seeeing a new GROPOS game. If so, I'll be there.

I'm a patient person and I think that the trait of patience is a vital one in the gaming industry. Slow and steady wins the race.

Quote (primarch @ 16 Nov. 2005 (19:40))
I'm a pragmatist. I KNOW GW will NEVER support Epic the way I want them too. There NEVER be another Epic golden age. But that doesn't mean I cant support Epic in my own way WITHOUT GW.


There can be a fine line between pessimism and pragmatism.

Only you know which one towards which you are leaning closer.

In a matter of speaking, guys like Neal and I have more faith in Epic than you do, Primarch. We both invested in seeing E-A happen. You have mostly sat back and been pessimistic about it. Some of your pessimism has been well justified and some of it might be turning into a self-fulfilling prophecy. If you speak ill about someone long enough, there is tendency for that ill thought to come true whether or not it was true in the first place.

You're a big Epic supporter, Primarch, don't get me wrong, but you also haven't had the faith needed to bring about a new Epic golden age. Guys like Neal, Pixelgeek and I are trying for that. And we've seen a number of successes. We finally brought about new minis... and even rule books. Jervis isn't down for the count yet.

Quote (primarch @ 16 Nov. 2005 (19:40))
Maksim, you and others like Neal, really put your money where your mouth is regarding Epic A and developing it.
*** Is it really that hard to take on more step and develop it YOURSELVES? ***


No, but if we do develop E-A further, it will be without the company's support, which means no new rulebooks or miniatures. The best we can offer in that position is fan-produced downloads. That's essentially what Specialist Games is now doing. SG has become Net-Epic. They're offering fan-created downloads.

I love Net-Epic and don't get me worng, Primarch, but I want to develop something that can be more than Net-Epic. I want something that I can hold and produce and not have to skulk around and hope that GW lawyers don't shut me down because their lawyers think that I've violated their perceived intellectual property. Net-Epic continually exists with that hammer over its head. That's not my cup of tea.

I'll continue to play Net-Epic, but I want more opportunity from something I'm going to invest a ton of time in. Hence... "Planetfall."

Quote (primarch @ 16 Nov. 2005 (19:40))
You and others are MORE than capable of creating, sustaining and maintaining a net version of epic A.
Question is, will you?
Food for thought.


Yes, we are more than capable of creating, sustaining and maintaining a net version of Epic Armageddon, but along with that comes the GW "intellectual property" hammer sitting over our heads.

So, to answer your question of "Question is, will you?," I'll reply:

I'd love to put more life into Epic, but I don't want to do it with a GW "intellectual property" hammer sitting over my head. I'll finish writing the 'Nid E-A list in my own time and later come back to it as a "Planetfall" module if I can successfully negociate for permission from GW. And all of this is contingent upon GW putting the final blows to E-A. That hasn't happened yet and I still think that Jervis still has a few tricks left in his pocket. I have faith in Jervis.

And... in the end of ends, it is just a game. Perspective is an important thing to have.

If you can't beat them, join them. So if I can't get GW to support Epic, I'll join them as a game manufacturer and make "Planetfall" into the game that the Dirtside II, Striker II and Epic communities want: a well-supported game that will be continually developed and expanded in periods of less than a decade between new products.

Shalom,
Maksim-Smelchak.

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 Post subject: Maksim's Blog:
PostPosted: Thu Nov 17, 2005 10:09 pm 
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Quote (primarch @ 16 Nov. 2005 (19:40))
I find it odd that I, someone who has no interest in Epic A, should be the one pointing these things out.

Primarch, I think it's easy for you to point these things out since you are a neutral observor. ?:/ ?I'm a pragmatist like you and it seems that we have pretty much the same view of GW. Although I don't think GW has dumped E:A yet, it certainly is on life support.





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 Post subject: Maksim's Blog:
PostPosted: Fri Nov 18, 2005 4:08 pm 
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Hi!

Well, ?lots to comment on.

It's hard to say that we have been "ditched" since we really have no idea what is happening.


But what more proof do we need? GW doesnt make public or release statements saying they are dumping a game. It just happens. The only objective measure are actions. There has been little to no action as of late. Reducing (to not say non-exsistant) support, pushbacks of releases that should have occurred by now and a lot of "silence" lately. If we are waiting from some official say that its "done", we'll wait a LONG time.

We don't know that for sure. Jervis managed to get E-A to print after noone thought it could be done.

Who is to say that he can't get E-A back on its feet again? You, Peter?


Yes, in fact I do. They've said there will be no more printed books. Releases are being pushed back, support is drying up, beyond these forums there is NO "buzz" on the net about it. Could I be wrong? Sure. Statistically speaking nothing is impossible. But I safely state it IS improbable.

*** Why don't you step up to the plate, Peter? ***

You've already done this before and you care.

Fair question. Becuase I have no passion for Epic A. This sort of thing needs passion to be done right. It deserves no less. Epic A fans have that. They need to provide that direction. If I did it it would be a "side show" to NetEpic. Epic A doesnt deserve that. It needs to shine on its own. With its own format, and different people to guide it.

I fully realize that as far as epic goes, my vision is narrow and very old school. Epic needs a new vision and guidance. I dont think I have it in me to provide it.

I haven't been idle, Peter.

I dont mean idle in respect to any individual, nor you directly, but as a group of fans. While I think you personally as well as others like Neal and such would be ideal to lead such a effort as netepic A, it is a group effort. While you may want and like to do it, if you dont get help or if there is not interest in such a thing, no one can expect you (or anyone else) to do it alone. The fanbase for epic A is what I view as "idle" in a holding pattern so to speak awaiting what will "happen" if anything will ever happen as far as the company goes.

Regarding Planetfall, as I mentioned I think you SHOULD place your efforts there. AS you say its your game and your in control. Its a lot more rewarding to work on that that a game from a company that doesnt support you much. So we're in full agreement there.

One of the hard facts is that Epic is GW propoerty. I can't do anything with Epic without their permission... no publishing, no "official" miniature line, nothing. And I don't think they'd sell or allow a license to go to a smaller company. So, I've gone one step further:


I think you misunderstand me. I am not advocating a comercial venture. Thats what you Planetfall project is for. I'm talking fan based endevours, which you dont need GW's permission for as long as their IP guidelines are respected (a netepic equivalent project). I mean compile, re-write, re-format, change, or whatever else fancies that fan base and throw it up on the net. Lots of that work is done or in process. After all you are creating and playtesting it currently without much heads up from GW and there's no guarantee they'll ever use it, so its pretty much belongs to those who put the effort in it. Simple matter to put it up for downloading and support it.

There can be a fine line between pessimism and pragmatism.

Only you know which one towards which you are leaning closer.


Oh, I thnk we both know which I'm closer to... :;):

Yes, I'm a pessimist as well as pragmatist. They go hand in hand with me usually. But yet, I have not been proven wrong.... :;):

In a matter of speaking, guys like Neal and I have more faith in Epic than you do, Primarch. We both invested in seeing E-A happen. You have mostly sat back and been pessimistic about it. Some of your pessimism has been well justified and some of it might be turning into a self-fulfilling prophecy. If you speak ill about someone long enough, there is tendency for that ill thought to come true whether or not it was true in the first place.

You're a big Epic supporter, Primarch, don't get me wrong, but you also haven't had the faith needed to bring about a new Epic golden age. Guys like Neal, Pixelgeek and I are trying for that. And we've seen a number of successes. We finally brought about new minis... and even rule books. Jervis isn't down for the count yet.


Extremely valid point. I made my decision not to get involved with the new game once it was obvious the marketing and support wasn't really going to be there. Of course when that was obvious will vary from person to person. But to me it was pretty easy to spot very early on. Epic's success, for good or ill, depends less on "great rules" and more on GW throwing its weight behind it and pushing the product. The objective proof is in epics past history. SM2/TL, for many may be much less elegant or refined than later rules, but it had the backing of GW and thus succeeded. Later rules did not have this support and thus did not succeed.

So its NOT enough, that you or me or the rest of us on these forums support Epic A. IF the company does not support it it will die (in the commercial sense of course).

Jervis may be not be down for the count, but he is not the owner or CEO of GW. He's just and employee, he must follow company policy and deal with what management tells him. I know he has great ideas and hopes for epic as well as for other fanatic games. But he doesnt control the budget or the companies priorities. He may say "yes" to epic, but if GW says "no"... its NO.

I love Net-Epic and don't get me worng, Primarch, but I want to develop something that can be more than Net-Epic. I want something that I can hold and produce and not have to skulk around and hope that GW lawyers don't shut me down because their lawyers think that I've violated their perceived intellectual property. Net-Epic continually exists with that hammer over its head. That's not my cup of tea.


I may have not made myself clear. I'm not advocating you shunt aside Planetfall for a netepic A project. Given the choice, as I have pointed out, you DO YOUR OWN GAME. I think you percieve that I am stating you (or anyone else) should put aside your personal projects to do netepic A. NO. All I'm saying is that IF no such project like netepic A is born, Epic A will slowly slide into oblivion. That would be a sad thing.

The issue of a netepic A is a separate issue. It does belong to GW and it is not intended as a commercial venture. Its purpose is to continue to support a version of the game people like independent of the comapny who no longer allocates resources to it. In comparison to making your own game its small goal.

Hmm.. re-reading my original post I can understand if you thought I was questioning you personally, why you havent taking this up. I should have been more clear and general in my assertions. When I said "you" it is in the context of "all of you epic A fans". I apologize for that. I didnt mean to put you "on spot" like if this sort of project is your sole responsibility.

I suppose at some point some group as fans will do it. I do have some optimism in that regard. :)

Primarch

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 Post subject: Maksim's Blog:
PostPosted: Fri Nov 18, 2005 4:48 pm 
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Perusing M/S's PF, I think it will do well with more "mature, serious, intelligent", gamers ... It does not target, IMO, the "normal(?)" G/W 40K, gamer (Thank the Emperor !) ... ?E:A in my opinion, will never appeal to most "bright shiny things/beer & pretzel" 40K player. Even though E:A rules spend too much time on C/Cbt (G/W's Most annoying predilection !) :angry: !! ?And only briefly touching on leadership, morale, etc. ?PF does just the opposite ! ?:D ?As far as minis go ... after F/Orks are out in Feb.06 ... Epic models will be like an Oasis in the desert ... ?:down:  :alien:




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 Post subject: Maksim's Blog:
PostPosted: Fri Nov 18, 2005 5:17 pm 
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Hi Primarch,

Quote (primarch @ 18 Nov. 2005 (15:08))
It's hard to say that we have been "ditched" since we really have no idea what is happening.


But what more proof do we need?
GW doesnt make public or release statements saying they are dumping a game. It just happens. The only objective measure are actions. There has been little to no action as of late. Reducing (to not say non-exsistant) support, pushbacks of releases that should have occurred by now and a lot of "silence" lately. If we are waiting from some official say that its "done", we'll wait a LONG time.


"The reports of my death have been slightly exaggerated..." :D

*** Remember the guy who said that, Peter? ***

I agree that the signs are ill foreboding, but I'm a big fan of rooting for the underdog, especially if it's Jervis.

Quote (primarch @ 18 Nov. 2005 (15:08))
We don't know that for sure. Jervis managed to get E-A to print after noone thought it could be done.
Who is to say that he can't get E-A back on its feet again? You, Peter?


Yes, in fact I do. They've said there will be no more printed books. Releases are being pushed back, support is drying up, beyond these forums there is NO "buzz" on the net about it.
Could I be wrong?
Sure. Statistically speaking nothing is impossible. But I safely state it IS improbable.


OK, I wil agree that it IS improbable.

However, if I've learned one thing about SG press releases, it would be that they are not terribly reliable. They do some things they never announce and never do others things that they have announced.

It seems that most of the real goings-on at SG are happening behind closed doors.

I very much want "Planetfall" to not be run like that.

Quote (primarch @ 18 Nov. 2005 (15:08))
*** Why don't you step up to the plate, Peter? ***
You've already done this before and you care.


Fair question. Becuase I have no passion for Epic A. This sort of thing needs passion to be done right. It deserves no less. Epic A fans have that. They need to provide that direction. If I did it it would be a "side show" to NetEpic. Epic A doesnt deserve that. It needs to shine on its own. With its own format, and different people to guide it.

Believe it or not, I understand, Peter.

I also anticipated that reply from you.

I have the passion and am capable of leading, but I want more back from my investment of time and effort than a few more documents posted on the Internet.

I also don't want to lead the project. I've got my own project now and it's called "Planetfall." Once "Planetfall" is published, I'd be happy to help out someone run the Net E-A project, but until then the most I want to do is help in an extremely subordinate role.

Quote (primarch @ 18 Nov. 2005 (15:08))
I fully realize that as far as Epic goes, my vision is narrow and very old school. Epic needs a new vision and guidance. I dont think I have it in me to provide it.


I think you underestimate yourself, Peter.

There's more to you than you are presently seeing.

Quote (primarch @ 18 Nov. 2005 (15:08))
I haven't been idle, Peter.


I dont mean idle in respect to any individual, nor you directly, but as a group of fans. While I think you personally as well as others like Neal and such would be ideal to lead such a effort as Net Epic-A, it is a group effort.
While you may want and like to do it, if you dont get help or if there is not interest in such a thing, no one can expect you (or anyone else) to do it alone. The fanbase for Epic A is what I view as "idle" in a holding pattern so to speak awaiting what will "happen" if anything will ever happen as far as the company goes.

I agree.

Quote (primarch @ 18 Nov. 2005 (15:08))
Regarding Planetfall, as I mentioned I think you SHOULD place your efforts there. AS you say its your game and your in control. Its a lot more rewarding to work on that that a game from a company that doesn't support you much. So we're in full agreement there.


Thank you, Peter!

Quote (primarch @ 18 Nov. 2005 (15:08))
One of the hard facts is that Epic is GW property. I can't do anything with Epic without their permission... no publishing, no "official" miniature line, nothing. And I don't think they'd sell or allow a license to go to a smaller company. So, I've gone one step further:


I think you misunderstand me. I am not advocating a comercial venture. That's what your Planetfall project is for.

I'm talking about fan-based endevours, which you don't need GW's permission for as long as their IP guidelines are respected (a Net Epic equivalent project). I mean compile, re-write, re-format, change, or whatever else fancies that fan base and throw it up on the net. Lots of that work is done or in process. After all you are creating and playtesting it currently without much heads up from GW and there's no guarantee they'll ever use it, so its pretty much belongs to those who put the effort in it. Simple matter to put it up for downloading and support it.

I understand this, but I don't want to take the reins.

My plate's full.

Quote (primarch @ 18 Nov. 2005 (15:08))
There can be a fine line between pessimism and pragmatism.
Only you know which one towards which you are leaning closer.


Oh, I think we both know which I'm closer to... :;):

Yes, I'm a pessimist as well as pragmatist. They go hand in hand with me usually. But yet, I have not been proven wrong.... :;):

Yes, we do... :D

And, Peter, I seem to remember you naysaying E-A and stating that it would never reach print and... it did!

I'm not going to go back and check the archives and quote you or anything, but I think you may have been called on that one. However, it doesn't amtter to me either way... what you actually said... you're a fine guy in my book either way. However, we did get E-A up and have even seen new minis!

Quote (primarch @ 18 Nov. 2005 (15:08))
In a matter of speaking, guys like Neal and I have more faith in Epic than you do, Primarch. We both invested in seeing E-A happen. You have mostly sat back and been pessimistic about it. Some of your pessimism has been well justified and some of it might be turning into a self-fulfilling prophecy. If you speak ill about someone long enough, there is tendency for that ill thought to come true whether or not it was true in the first place.
You're a big Epic supporter, Primarch, don't get me wrong, but you also haven't had the faith needed to bring about a new Epic golden age. Guys like Neal, Pixelgeek and I are trying for that. And we've seen a number of successes. We finally brought about new minis... and even rule books. Jervis isn't down for the count yet.


Extremely valid point. I made my decision not to get involved with the new game once it was obvious the marketing and support wasn't really going to be there. Of course when that was obvious will vary from person to person. But to me it was pretty easy to spot very early on. Epic's success, for good or ill, depends less on "great rules" and more on GW throwing its weight behind it and pushing the product. The objective proof is in Epic's past history. SM2/TL, for many may be much less elegant or refined than later rules, but it had the backing of GW and thus succeeded. Later rules did not have this support and thus did not succeed.

GW is a chimera.

*** Who knows what they will do? ***

They may just rise again or turn into a corporate sinking shhip. It's up to them.

Quote (primarch @ 18 Nov. 2005 (15:08))
So it's NOT enough, that you or me or the rest of us on these forums support Epic A. If the company does not support it it will die (in the commercial sense of course).
Jervis may be not be down for the count, but he is not the owner or CEO of GW. He's just and employee, he must follow company policy and deal with what management tells him. I know he has great ideas and hopes for Epic as well as for other Fanatic games. But he doesn't control the budget or the companies priorities. He may say "yes" to Epic, but if GW says "no"... its NO.


Point acknowledged. However, we haven't seen the writing on the wall yet.

*** Who knows what's going on behind closed doors? ***

Quote (primarch @ 18 Nov. 2005 (15:08))
I love Net-Epic and don't get me worng, Primarch, but I want to develop something that can be more than Net-Epic. I want something that I can hold and produce and not have to skulk around and hope that GW lawyers don't shut me down because their lawyers think that I've violated their perceived intellectual property. Net-Epic continually exists with that hammer over its head. That's not my cup of tea.


I may have not made myself clear. I'm not advocating you shunt aside Planetfall for a Net Epic A project. Given the choice, as I have pointed out, you DO YOUR OWN GAME. I think you percieve that I am stating you (or anyone else) should put aside your personal projects to do Net Epic A. NO. All I'm saying is that IF no such project like Net Epic A is born, Epic A will slowly slide into oblivion. That would be a sad thing.

I agree.

Quote (primarch @ 18 Nov. 2005 (15:08))
The issue of a Net Epic A is a separate issue. It does belong to GW and it is not intended as a commercial venture. Its purpose is to continue to support a version of the game people like independent of the company who no longer allocates resources to it. In comparison to making your own game it's small goal.


OK.

Quote (primarch @ 18 Nov. 2005 (15:08))
Hmm.. re-reading my original post I can understand if you thought I was questioning you personally, why you haven't taking this up.
I should have been more clear and general in my assertions. When I said "you" it is in the context of "all of you epic A fans". I apologize for that. I didnt mean to put you "on spot" like if this sort of project is your sole responsibility.


It's OK, Peter. I understand you. No apologies necessary.

I also know that you respect someone honestly speaking their mind so I did.

And to be honest, I do feel guilty for E-A taking a swan dive. I realize that it's not my fault, but I want it to succeed very much. All of the blasted forum changes have been terrible. Nails in a coffin...

I also understand why SG did it. The fan boys were out of hand and they needed more control over their home. I'm cool with that. As you mentioned earlier, Jervis and SG employees work FOR GW and that's a pity. I think Jervis could turn a profit at SG if they'd let him run things his way.

Quote (primarch @ 18 Nov. 2005 (15:08))
I suppose at some point some group as fans will do it. I do have some optimism in that regard. :)


Good!

I think that when and if SG puts the final touches on E-A, we'll see a Net Epic-A rise and not before then.

Thanks for writing, Peter! Always a pleasure!

Shalom,
Maksim-Smelchak.

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 Post subject: Maksim's Blog:
PostPosted: Fri Nov 18, 2005 5:57 pm 
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Hi L-4,

Quote (Legion 4 @ 18 Nov. 2005 (15:48))
Perusing M/S's PF, I think it will do well with more "mature, serious, intelligent", gamers...
It does not target, IMO, the "normal(?)" G/W 40K, gamer (Thank the Emperor !)...
E:A in my opinion, will never appeal to most "bright shiny things/beer & pretzel" 40K player.


I decided to target young adults for my game rather than teenagers. L-4's right about that.

Another way to put that is that I'm intentionally trying to target a mature audience. One of my playtester's is only 10 years old though, but he is mature and willing to do a little math.

"Planetfall" (PF) also has marked attrition. Miraculous 2+ unmodifiable "invulnerable" saves are not the norm in PF. Sometimes a hero can have a save nearly that good, but heroes are not the focus of the game.

Right now, I'm working ona  good combat engine and I think I may have it.

Quote (Legion 4 @ 18 Nov. 2005 (15:48))
Even though E:A rules spend too much time on C/Cbt (G/W's most annoying predilection !) :angry: !! ?
And only briefly touching on leadership, morale, etc.
PF does just the opposite! ?:D ?


I made a big point of designing leadership, unit experience and morale into the game as a major part of combat.

I wanted to go far beyond what I'd seen in Dirtside II, Striker II or anything I'd seen from the Epic series. At the same time, I wanted a system that was much simpler amd more smoothly flowing than the most "top heavy" of the microarmor systems. I think I may have it.

PF uses a sytem with variable activations that passes back and forth and the suppression model works very effectively. I like it much more than the BM model in Epic or the interesting suppression modelling from the Spearhead series.

Quote (Legion 4 @ 18 Nov. 2005 (15:48))
As far as minis go... after F/Orks are out in Feb.06...
Epic models will be like an Oasis in the desert... :down: :alien:


I hope so. And I tend to agree with L-4 that Feral Orkz might be the last minis we see... if they even make it that far.

Shalom,
Maksim-Smelchak.

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 Post subject: Maksim's Blog:
PostPosted: Sat Nov 19, 2005 2:21 pm 
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Hi!

I understand about the plate being full Maksim. That would be a reason I would not pick up to lead it myself either. Too many real life things going on and besides, the only game I wish to follow in its development is yours. :)

I've been quiet about it so far, but have been reading the very high flow of e-mails on the list. Still mulling over and digesting all the info. But the input has been fabulous so far. :)

I hope some of your optimism translates into reality regarding GW and epic. I get tired of all the negative tidings and would really like to see a silver lining, however small. I just really would like them give epic a break.

A pleasure to chat with you as always! :)

Primarch

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 Post subject: Maksim's Blog:
PostPosted: Sat Nov 19, 2005 4:25 pm 
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Hi Primarch,

Quote (primarch @ 19 Nov. 2005 (13:21))
I understand about the plate being full Maksim. That would be a reason I would not pick up to lead it myself either.
Too many real life things going on and besides, the only game I wish to follow in its development is yours. :)


I'm pretty excited about "Planetfall" too. It has a lot of potentials and I think that it's going to be a bigger success than anyone has imagined so far. I've also almost taken a full set of pre-orders for the first 100 copies. That's a very good sign even if some of the folks don't come through on their pre-orders.

Quote (primarch @ 19 Nov. 2005 (13:21))
I've been quiet about it so far, but have been reading the very high flow of e-mails on the list.
Still mulling over and digesting all the info. But the input has been fabulous so far. :)


The biggest problem right now is how to translate the instructions into something easily comprehensible. I may need to completely redo the current roughdraft.

I can get very young players to understand the game when we physically play and I orally explain it, but the written word hasn't been getting itself across to many of the playtesters. Well... that's what playtesting is for, right? LOL :D

I have two priorities regarding the game:

1. Develop the main rule set towards publishing ASAP.
(Current goal: Publish before April 2006)

2. Develop Traveller game module towards publishing ASAP.
(Current goal: Publish before April 2006)

I have a number of other irons in the fire, but that stuff will wait for the first two priorities. I've got a limited agreement with Ken Burnside of Ad Astra Games to make a Ten Worlds "Planetfall" game module for his award-winning "Attack Vectore: Tactical" game and I have also made some inquiries about working on a GROPOS module for Babylon 5. So far so good. I also have a number of other hopeful projects that may yield fruit as well. They'll wait until after the first two priorities are done, but they are hopeful projects.

One that I'm really excited about is a Star Wars license, which I originally though was impossible to get, but may yet be possible. We'll see. I won't be pursuing that franchise for a long time yet. I've got plenty of other projects to take care of before I think about that one.

Quote (primarch @ 19 Nov. 2005 (13:21))
I hope some of your optimism translates into reality regarding GW and Epic. I get tired of all the negative tidings and would really like to see a silver lining, however small. I just really would like them give Epic a break.


Me too. Me too...

Quote (primarch @ 19 Nov. 2005 (13:21))
A pleasure to chat with you as always! :)


We're old friends and you understand my bluntness and lack of finesse in the tactfullness department better than most. It's perhaps a reason I get on so well with Ozzies and Kiwis. As a generality, their culture is very gregarious and outspoken. Israelis are the same. Russians are similar as well. And as you know, many Latinos can also be the same way.

Shabbat Shalom,
Maksim-Smelchak.

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 Post subject: Maksim's Blog:
PostPosted: Sat Nov 19, 2005 4:59 pm 
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"Quantity has a quality of its own." ; Lenin :D :;):  Primarch's covert motto !?  ???  :laugh:   Yes, PF is more on track with the type of mini game 3rdI & myself prefer ... a good mix of reality and Sci-fi !!!  Keep up the good work !  :8):




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 Post subject: Maksim's Blog:
PostPosted: Sun Nov 20, 2005 1:40 am 
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Hi!

I'm pretty excited about "Planetfall" too. It has a lot of potentials and I think that it's going to be a bigger success than anyone has imagined so far. I've also almost taken a full set of pre-orders for the first 100 copies. That's a very good sign even if some of the folks don't come through on their pre-orders.


I'm extremely happy for the response. I think you need not worry about the preorders. I think they'll follow up 100%. :)

Regarding rules wording. Somtimes a simple mechanic can be very difficult to explain in words. You may want to explain some of those with images, since this saves complex verbage and conveys points easier.

We're old friends and you understand my bluntness and lack of finesse in the tactfullness department better than most. It's perhaps a reason I get on so well with Ozzies and Kiwis. As a generality, their culture is very gregarious and outspoken. Israelis are the same. Russians are similar as well. And as you know, many Latinos can also be the same way.


Indeed we are my friend. My only lament is that we are so geographically challenged. :(

Primarch

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 Post subject: Maksim's Blog:
PostPosted: Sun Nov 20, 2005 4:35 pm 
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Hi Primarch,

Quote (primarch @ 20 Nov. 2005 (00:40))

I'm pretty excited about "Planetfall" too. It has a lot of potentials and I think that it's going to be a bigger success than anyone has imagined so far. I've also almost taken a full set of pre-orders for the first 100 copies. That's a very good sign even if some of the folks don't come through on their pre-orders.

I'm extremely happy for the response. I think you need not worry about the preorders. I think they'll follow up 100%. :)

Regarding rules wording. Somtimes a simple mechanic can be very difficult to explain in words. You may want to explain some of those with images, since this saves complex verbage and conveys points easier.


I'm not sure about the 100% response, but I am hoping for that. Being that I'm offering to sign the first 100 copies, they may become collector's items depending on how well the game does.

I really agree about the idea to use images to explain certain key concepts. Luckily, I have enlisted or am otherwise being aided by Andreas Udby (Great with computer images) and Tony Francis (Great with miniatures photos). I'm sure it will come together as we work on it.

Quote (primarch @ 20 Nov. 2005 (00:40))

We're old friends and you understand my bluntness and lack of finesse in the tactfullness department better than most. It's perhaps a reason I get on so well with Ozzies and Kiwis. As a generality, their culture is very gregarious and outspoken. Israelis are the same. Russians are similar as well. And as you know, many Latinos can also be the same way.

Indeed we are my friend. My only lament is that we are so geographically challenged. :(
Primarch.


One of the jobs I'm trying to get is a local government job, which pays very well. If I get it, I'll spend some time to take some trips... probably to Puerto Rico, Canada and Iceland... for starters.

Diana, my girlfriend, is still learning "brown soul" and a trip to PR would help. I already have her eating Mexican and Caribbean food. She can even do it sometimes without breaking into a cold sweat too! ?:D

Shalom,
Maksim-Smelchak.

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 Post subject: Maksim's Blog:
PostPosted: Sun Nov 20, 2005 4:51 pm 
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Hi Guys,

I added a new post or two to my blog here:

http://6mm-minis.blogspot.com/

Shalom,
Maksim-Smelchak.

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