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Battle Report Tau vs. SM

 Post subject: Battle Report Tau vs. SM
PostPosted: Tue Nov 08, 2005 12:26 am 
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My Batrep commentary continued...


Deployment:

The Deployment Zone were along each half of the Table with 15 cm into it. View is from Tau perspective.


OK, I downloaded the map that you posted and that made it MUCH easier to read. :)

Cheers on the map, that really helps!

I noticed the Tau blitz objective in teh middle of a woods at the Tau's right of the field. Is there a reason this was not placed on your long table edge? Same thing goes for the Marine's blitz... any reason it wasn't on their long board edge?




At this Point the Marine Player stopped Deploying, and I began thinking about it! But it goes on.

Again, I'd ask you to take a look at section 6 in the rulebook. I think it goes through specific steps of declaring what's going to be off table and what not... you may want to take a look just in case I've lost my mind... again. :)

I don't think dubiously deceiving tactics and devious play are encouraged in this game.


HHAC #2 between HH Cont.#1 and Auxilia #1
Crisis #1 rightmost Flank
Morays #1 behind Stone 1

Knowing that he would likely go first, and knowing that he has the ability to throw blast markers on you, its a suprise that you would put the Moray's this close to the whirlwinds just beyond hill 3... I don't know how far away that puts them, but BP is bad against Morays and whirlwinds don't have the greatest range... morays when sitting next to otherwise hidden troops basically give the opponent a 'free' chance to barrage your other troops by targetting your morays. I'd encourage you to deploy further away from your troopers with the morays - not that this opponent went first and made use of this tactic (haven't gotten that far in the batrep yet) Just saying that there may be less reason to put the morays right next to other troopers since they can always be seen.

Speaking of morays, why not planet fall them... didn't you take a ship with tracers? Why deploy them and take a chance at the super 'strategic' marines going first and having their way with this formation?

So , I had the Activation advantage by 3. Marines announced Aerospace Operation in Turn 2, leaving me the 3rd Turn to arrive.

Why couldn't you arrive in turn 1? Didn't you take a Hero?

more to come...

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 Post subject: Battle Report Tau vs. SM
PostPosted: Tue Nov 08, 2005 12:58 am 
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Hi!

Nice report! :)

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 Post subject: Battle Report Tau vs. SM
PostPosted: Tue Nov 08, 2005 7:06 am 
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Turn 1,

OK, I'm surprised by the openning moves on both sides. The self admitted lack of plan at this point is also interesting. I typically go in with a loose plan at least. I also priorityze targets. I'm very surprised he didn't attempt to work on you with the thunderhawk or landing craft in the first turn. I'm very suprised he didn't fire whirwinds on the morays.

It sounded like the tau had some good things going their way in this turn though.

Overwatching the second hh formation when there were some prime sustain fire targets is also interesting... I guess I'll have to read on!

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 Post subject: Battle Report Tau vs. SM
PostPosted: Tue Nov 08, 2005 7:21 am 
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Turn 2:

Aerospace Op?s:
Planetfall :
A Marine LC landed directly in the Middle of the Ruins in the center of the Map, unloading the 16th Predator Detachment , the 8th Assault Detachment and the 4th Devastator Detachment
A Thunderhawk came in with sreaming Engines right behind Hill 2 and the 1st Firewarrior, unloading the 7th Assault Detachment and the 3rd Devastator Detachment.

Gota love reserves.

Marines win Initiative.

The deployed Troops from the LC declare a Combined Assault against an Intermingled Tau Formation Consisting of the 1st Auxilia, 1st Stealth , 1st Moray and the 1st Stingray Contingent. The Stealth seeing that the can reach more when they redeploy, jump a few cm towards the enemy, which charges at the very moment, but.... ?there is the 2nd HHAC which still is on Overwatch and seeing that mass of enemy troops poured Fire into the Charging Marines, destroying 2 Predators and 2 Vindicators, laying 5 BM.


So what was it that you were using for the overwatch triiger? Were you using the planetfall ship as the movmeent trigger, deplloyment of troops from theplanetfall or the charge declartion as the trigger for your overwatch fire? Just not something I encounter that much... Hmm....

I'm just wondering how this worked exactly and once he had 5 blast markers on him why he continued with the charge at that point.

The Combat Resolution showed 15 ? 7 for the Tau, wiping the Surviors from the Table. The LC gets 1 BM. This was kinda turning Point in the Battle. The Tau regained confidence. The Marines lost in a single engage action 975 Points worth of Units.



In the second turn, did you guys activate the LC after it had just done its approach move earlier on in that turn? No wait, you said it planetfell... never mind...

I'm confused as to why he didn't alpha strkke, but I noticed you replied to others about why. Seems like the marine player kinda shot himself in the foot on that one.

Regarding the big assault... the marine player really put all his eggs in one basket it seemed like. He set himself up for the big bang win - and if that didn't work, well, poop, interesting approach. I definitely don't think he lined up the best assault he could have. He then assaulted almost all skimmers - and out of the IG he engaged,  he only killed three ??? Heh, something just seemed really wrong there.

I've said it before, the marines are a challenging list and the ones I think that have the most troubles against the other 'good' and tested lists.

Before v4.1, marines were the only list I could beat on occasion with the Tau. On the other hand, I never lost to marines when playing IG, chaos, black legoion or orks. Marines IMHO are a bit flawed. I know all don't agree with me there.

Their small formations make them a very tricky army to play. Their alpha stike mentality is their specialty and if you don't take care to use their formations wisely, the list can just get tounced on by a good player on the other side of the field.

I'll be interested in hearing who you think the better tactician is between you and your opponent and who you feel had the better list overall. I'll also be interested in who you think 'developed' the better battle plan during the game since neither of you really had a plan in the beginning (if I understood you correctly that is).

The batrep in my opinion showed what can happen to a list if they allow the other guys toy formations to go unchecked. I think the marine player definitely could have used the whirlwhinds, thunderhawk, and LC better. The drop zone placement is what it is, but I wonder if he could have better positioned for an assault if that was th game plan and I wonder if he chose the right battle. It sure didn't sound like it.

Good batrep and loved the map.

Too bad the marine player conceded and went for the big bang... 5K battles are a hoot.

Cheers,




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 Post subject: Battle Report Tau vs. SM
PostPosted: Tue Nov 08, 2005 10:00 am 
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[quote="Tactica,08 Nov. 2005 (00:12)"][/quote]

A very assault Alpha strike kind of force. What I consider to be the harder version of the force, though he didn't go with any termy's - probably figured there was no need with all the skimmers and the fact that his scouts will go through you like hot knife through butter. No landspeeders or bikes suprise me. He definitely prefers the smaller formations - even when he had the titan options to put them together, he chose to horde you effectively. Interesting approach in a 5K game. This approach could easily result in divide and conqure at this points level. The LC and Thunderhawk could spell real problems.

Speaking of mr LC... what's up with him not disclosing it at the beginning of the game when you declare which units will be off board? Did I understand you right that you didn't know about it until he activated/deployed it? :p

Steele Tactica  ?thinks 's opponent might be pulling a fast one on Mr Steele



Regarding the Termy?s : He usually take 2 Squads to teleport in, I supposed they would come . But as we play it the Way that we do not reveal our Offboard forces until Activation, it was kind of a Gamble, and you have to be prepared for almost all things.

The shas'el. This is another upgrade that I've had little need for. CF, although an option and tool, is something that can get you into a lot of trouble if you go CF crazy at the wrong time. The activation game is a big part of E:A. I've never really used all of the CF opportunities that I've had, and I've definitely not found the need to pay more points for the opportunity. Personal playstyle though. Perhaps the Leader and the Inv save is what you were really after...


No, I take him for the sake of completeness, and IMO a Crisis Cadre deserves a Commander.

I'm somewhat suprised you didn't upgrade either of these formations. The broadsides with only 4 stands strong can prove fragile with just a couple blast markers and one death.

Will be good to see how the stealth do for you at 250 points.


Broadsides: Two Reasons, one beeing that I have only 4 Stands, the other beeing that I already had enough AT Power with the HH?s.

Stingrays and HH Contingent and Auxilia: they were meant to keep the Backyard clear.



THis is another one of those formations like Honda encountered... If the main roll is to mark and the piranhas are only there to give a bit of a bite since you'll be there marking anyway - then I get it. The other way around doesn't seem to work so good though. I'll be looking to see how you fair with this formaiton. To date, tetras are not one of my favored choices. (even when they were cheaper in v4.1) I'm anxious to see them perform as I really like them in 40K. However, at this scale, their role is just isn't as crucial.


The Tetras should be used to fast redeployment of ML and screening some passages from a fast Breakthrough attempt.



More ?4-unit (4-hit) formation. Braver than I you be! ;) ?...not that's necessarily a bad thing!


As I already noted, Backyard Duty.


Human Aux - what's the goal here, ablative anti-teleport/dropship? Better h-t-h? Objective grab?


See above.


Air Caste:
Morays #1 ?both with Railcannons 600
Hero Cruiser#1 with Tracer augmented 200


Cool, good combo... wow, no barracudas at 5K... no tigershark... no orca to bus in the broadsides ( hmm... maybe that last one is baronp's trick and not yours... ) Hah... no Manta! If ever there were a game, 5K - that would have to be the game! :)~

OK, on to the report.


Again, no Models for Barracudas, I think they aren?t really needed if you field a lot of AA. And for Deepstriking I use my Whitesharks..?hm Tigersharks with Railcannons.
Manta - too expensive at the point I arrived at the Aircaste Section.
Orca - I thought about taking one, but decided to take the Scorpionfish.


A quick question. When I take the Hero and augment him, do I use the PPA as well , or do I have to choose?

Steele

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 Post subject: Battle Report Tau vs. SM
PostPosted: Tue Nov 08, 2005 10:30 am 
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[quote="Tactica,08 Nov. 2005 (00:26)"][/quote]

I noticed the Tau blitz objective in teh middle of a woods at the Tau's right of the field. Is there a reason this was not placed on your long table edge? Same thing goes for the Marine's blitz... any reason it wasn't on their long board edge?


Just trying another approach, I wanted to see if I can lure them and in any other game he used to teleport the termys onto it, right in the middle of the backyard formations. So it was a try keep this threat minimal. For the Marine , I presume the same.

At this Point the Marine Player stopped Deploying, and I began thinking about it! But it goes on.

Having deployed so far, I began throwing the Runes to see what he will pull off later. First thought was the large drop via Planetfall, and the likely Insertion Point based on his Deployment he had done so far. Leaving the Center or the right Flank as possible options...

Again, I'd ask you to take a look at section 6 in the rulebook. I think it goes through specific steps of declaring what's going to be off table and what not... you may want to take a look just in case I've lost my mind... again. :)

I don't think dubiously deceiving tactics and devious play are encouraged in this game.

That?s true. But we like surprises, and like to deal with them as they appear. Should reflect more the Tactical Element of surprise Reinforcements.

HHAC #2 between HH Cont.#1 and Auxilia #1
Crisis #1 rightmost Flank
Morays #1 behind Stone 1


Knowing that he would likely go first, and knowing that he has the ability to throw blast markers on you, its a suprise that you would put the Moray's this close to the whirlwinds just beyond hill 3... I don't know how far away that puts them, but BP is bad against Morays and whirlwinds don't have the greatest range... morays when sitting next to otherwise hidden troops basically give the opponent a 'free' chance to barrage your other troops by targetting your morays. I'd encourage you to deploy further away from your troopers with the morays - not that this opponent went first and made use of this tactic (haven't gotten that far in the batrep yet) Just saying that there may be less reason to put the morays right next to other troopers since they can always be seen.

Speaking of morays, why not planet fall them... didn't you take a ship with tracers? Why deploy them and take a chance at the super 'strategic' marines going first and having their way with this formation?

On the Whirlwhinds: As our Table is 180cm by 120cm they weren?t in Range to threaten the Morays, and even the stealth he targetted ,were shot only by two of them.
I deployed them because I like to maximize my early firepower, and I might ended not having something to support them in a Planetfall.

So , I had the Activation advantage by 3. Marines announced Aerospace Operation in Turn 2, leaving me the 3rd Turn to arrive.


Why couldn't you arrive in turn 1? Didn't you take a Hero?

more to come...

Yes , I took a Hero, in fact I chose 2nd turn.Because of their higher Strategy Rating my ship was delayed and some bells were ringing in my mind...

Cheers!
Steele

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 Post subject: Battle Report Tau vs. SM
PostPosted: Tue Nov 08, 2005 11:05 am 
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[quote="Tactica,08 Nov. 2005 (07:21)"][/quote]

Turn 2:
So what was it that you were using for the overwatch triiger? Were you using the planetfall ship as the movmeent trigger, deplloyment of troops from theplanetfall or the charge declartion as the trigger for your overwatch fire? Just not something I encounter that much... Hmm....

I'm just wondering how this worked exactly and once he had 5 blast markers on him why he continued with the charge at that point.

The Overwatch trigger was indeed the Charge move. BTW, how can you stop a once declared action?




In the second turn, did you guys activate the LC after it had just done its approach move earlier on in that turn? No wait, you said it planetfell... never mind...

I'm confused as to why he didn't alpha strkke, but I noticed you replied to others about why. Seems like the marine player kinda shot himself in the foot on that one.

Yes, but in both feet.


Regarding the big assault... the marine player really put all his eggs in one basket it seemed like. He set himself up for the big bang win - and if that didn't work, well, poop, interesting approach. I definitely don't think he lined up the best assault he could have. He then assaulted almost all skimmers - and out of the IG he engaged, ?he only killed three ??? Heh, something just seemed really wrong there.

In fact the only Units he reached were the Auxilia.

I've said it before, the marines are a challenging list and the ones I think that have the most troubles against the other 'good' and tested lists.

Before v4.1, marines were the only list I could beat on occasion with the Tau. On the other hand, I never lost to marines when playing IG, chaos, black legoion or orks. Marines IMHO are a bit flawed. I know all don't agree with me there.

Their small formations make them a very tricky army to play. Their alpha stike mentality is their specialty and if you don't take care to use their formations wisely, the list can just get tounced on by a good player on the other side of the field.

I'll be interested in hearing who you think the better tactician is between you and your opponent and who you feel had the better list overall. I'll also be interested in who you think 'developed' the better battle plan during the game since neither of you really had a plan in the beginning (if I understood you correctly that is).

Can?t tell for sure who?s the better one, but he usually has the better dice luck. Having realized with his initial moves what he tried to do; he moved most on my left flank and deployed most on the left flank; I just had to figure out were he wanna land and were he wanted to barrage in. The center landing was pretty clear for me as he tried to clean the Ruins. Leaving the Barrage a guess.

The batrep in my opinion showed what can happen to a list if they allow the other guys toy formations to go unchecked. I think the marine player definitely could have used the whirlwhinds, thunderhawk, and LC better. The drop zone placement is what it is, but I wonder if he could have better positioned for an assault if that was th game plan and I wonder if he chose the right battle. It sure didn't sound like it.

Good batrep and loved the map.

Too bad the marine player conceded and went for the big bang... 5K battles are a hoot.

Cheers,


Agreed, on all the statements.

Cheers!
Steele

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 Post subject: Battle Report Tau vs. SM
PostPosted: Tue Nov 08, 2005 5:11 pm 
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A quick question. When I take the Hero and augment him, do I use the PPA as well , or do I have to choose?

Its currently an addition to try, not replacement.

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 Post subject: Battle Report Tau vs. SM
PostPosted: Tue Nov 08, 2005 5:16 pm 
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?I noticed the Tau blitz objective in teh middle of a woods at the Tau's right of the field. Is there a reason this was not placed on your long table edge? Same thing goes for the Marine's blitz... any reason it wasn't on their long board edge?

Just trying another approach, I wanted to see if I can lure them and in any other game he used to teleport the termys onto it, right in the middle of the backyard formations. So it was a try keep this threat minimal. For the Marine , I presume the same.


If you were playing a tournament game though, my understanding was the blitz objective had to be against a table edge.

Putting the blitz objective forward in the field and not on a table edge gives you another place to garrison too that's out of your opponents hands.

I assume you are aware that this is not the normal way of playing the tournament battle - just making sure though.

A neat idea to try though. ;)

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 Post subject: Battle Report Tau vs. SM
PostPosted: Tue Nov 08, 2005 5:20 pm 
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Why couldn't you arrive in turn 1? Didn't you take a Hero?


Yes , I took a Hero, in fact I chose 2nd turn.Because of their higher Strategy Rating my ship was delayed and some bells were ringing in my mind...

If you did things in the strategy order, i.e. higher strategy player picks table edge, higher strategy player places first objective, higher strategy declares if he has space craft and what turn it will come on ... etc... then knowing your opponent was going to come on turn 2, why did you pick the turn 2 and not turn 1?

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 Post subject: Battle Report Tau vs. SM
PostPosted: Tue Nov 08, 2005 5:23 pm 
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The Overwatch trigger was indeed the Charge move. BTW, how can you stop a once declared action?


My understanding is that a 'charge' does not trigger an overwatch formation.

Only move or shoot activations trigger overwatch.

Therefore, my understanding is that your HH formation would not have been able to fire at the marines that charged you and therefore they would not have received the 5 BM.

I could have it all wrong though. You may want to research that as it may have significantly impacted your game results if my thinking is correct.  :down:

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 Post subject: Battle Report Tau vs. SM
PostPosted: Tue Nov 08, 2005 5:50 pm 
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Quote (Tactica @ 08 Nov. 2005 (17:23))
The Overwatch trigger was indeed the Charge move. BTW, how can you stop a once declared action?


My understanding is that a 'charge' does not trigger an overwatch formation.

Only move or shoot activations trigger overwatch.

Therefore, my understanding is that your HH formation would not have been able to fire at the marines that charged you and therefore they would not have received the 5 BM.

I could have it all wrong though. You may want to research that as it may have significantly impacted your game results if my thinking is correct. ?:down:

Indeed it triggers it, as you can clearly read at the example given in the overwatch section 1.10 (Third example - Orks engage an IG Unit). Further on, it states that any move trigger an overwatch. But I think I remember that one exception exist: The Countercharge, which doesn?t.

Cheers!
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