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 Post subject: SM list
PostPosted: Sun Oct 10, 2004 8:16 pm 
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Hi!

L4, that was the solution we went for in netepic. Larger models were given their own stats and passed off as "heavier" versions.

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 Post subject: SM list
PostPosted: Mon Oct 11, 2004 3:21 am 
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Only makes sense ... I/we try to use logic and the "real world" as examples ... of course this has it's limitations with Deamons, etc.   ???  However, I have come under a Deamonette's spell. so I have that experience going for me ! :laugh: :( :{ :;):

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 Post subject: SM list
PostPosted: Sat Aug 20, 2005 2:42 am 
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3k Ultramarine list

Tactical Det w/Supreme commander, Rhinos

Tactical Det w/ Rhinos

Devastator Det w/ Rhinos

Devastator Det w/ Rhinos

Bike Det w/ Chaplain

Bike Det w/ Captain

Whirlwind Det

Warhound Det w/ 2 warhounds

T-Bolt Det

T-Bolt Det

Total: 2800 points.

Now, I have no idea what to do with my last 200 points. Please note that I will not bring Hunters, as they suck. Im willing to bring any other unit in the SM army though, but Hunters just make me angry when I look at them. I've considered bringing speeders, more T-Bolts, more bikes, tossing in a pair of landraiders, a scout det, or a hoard of razorbacks. Any ideas?

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 Post subject: SM list
PostPosted: Sat Aug 20, 2005 3:01 am 
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Razorbacks with the Devs add much needed bulk and fibre!  You might even put a character in there for Firefights.

What don't you like about Hunters?  With 60cm range it's the longest direct fire weapon the Marines have.

Lately our local straight Marine player (the other two play Blood Angels and White Scars) has taken to bulking up units with Hunters, Razorbacks, and Vindicators (we let them have 30cm movement) and the mix is a nightmare to deal with!  Bulked up Tacticals and Predator detachments finally defeated my OGBM army with constant high volume crossfires.  Was cool to see!

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 Post subject: SM list
PostPosted: Sat Aug 20, 2005 4:48 am 
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What don't you like about Hunters?  With 60cm range it's the longest direct fire weapon the Marines have.


I could write an essay :p

-Its 75 points. I could get 3 Razorbacks with twin lascannons for that.

-You can't bring very many of them where you want to bring them, ie only 1 per formation.

-They have easily the least usefulness of any AA unit in the game right now. Compare it side by side with Firestorms, Fireprisms, Obliterators(WTF?! btw), Hydras, Flak Wagonz, etc. It loses every last one of those comparisons. Id rather have each and every one of those units before a hunter.

-Its long range often means that it is the only unit that can be supressed, so enemy AC just skirt outside my range making faces at me. This makes the extra 15cm useless.

-They cost the same per model as a T-Bolt. A T-Bolt can serve so many more purposes than a Hunter for the same cost.

As for your suggestions, I'd probly bring Vindicators if they moved 30 cm. Dunno if they'd be worth the points, but I love the models/fluff enough to bring them if they could atleast keep up with the other units.

Razorbacks are a definite possiblity as well, I just cant decide if tossing 8 of them in my list would be a good idea.

Predators...Not going to happen. My Chaos friends laughs when I bring them(not making this up, He ACTUALLY laughs  :{ )

Im seriously thinking about speeders for 200 points....they'd be a nice addition as a third unit in an assault with the bikes.

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 Post subject: SM list
PostPosted: Sun Aug 21, 2005 7:39 pm 
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I would consider swapping out the Rhinos for Landraiders in one of the Devastator detachments. I've found them to be pretty good, mobile firepower, if a bit on the brittle side defensively.

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PostPosted: Mon Aug 22, 2005 4:02 am 
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Even with the Titans, I don't think your Mech Infantry has enough fire support ...  But I like the infantry with tranports and air support.

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PostPosted: Wed Aug 24, 2005 4:55 am 
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I have found that a Thunderhawk loaded down with a det of Assault Marines and Devastators (especially when you have a Chaplain with the Assaults and a Librarian with the Devs) to be a lethal weapon. You can easily smash almost any formation you land in front of. 8 3+ attacks, plus 2 MW 3+ attacks, plus 2 4+ from the Thawk will cause enough casualties that you can break our even out and out destroy the right unit. Great for Break Their Spirit.

And don't be so quick to dis the Hunters. I have shot down Thawks and had my Thawks shot down by Hunters. Not to mention their 60cm 4+ AT shot. They have their place, the best is with your Whirlwinds where they rarely get suppressed.

Hope that helps.

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PostPosted: Thu Aug 25, 2005 12:31 pm 
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Not a fan of hunters personally. Yeah maybe with a Whirlwind formation but the fact that most of my marines are always on the move makes them a bit out of place for my army. Don't encounter to many aircaft myself but my opponents are thinking of taking some to deal with my thunderhawks. So probably change my opinion in a few months.  :p As for the hunter's AT ability, I'd rather take preds or more troops.

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