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dafrca |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA |
Sorry to Hijack this thread, but ? PG and any one else who has been on the playtest board for more then a short while knows what is meant by that comment. Many people, both GW staff and just plain fans have made many choices based not on what makes sense for Epic, but rather what is important to 40k. PG you know your own views on Robots were rejected, not because they were not good, but because the 40k team ?does not want Robots, well except Necrons??. The fact is, if I played a WWII Skirmish game I would expect the feel of any particular army to be different then when I played a tactical game. Further, I would expect an army to feel even more different if I played a campaign wide game. At GW they work hard, sometimes too hard, to make sure that the Epic army does not have any different feel then the 40k army. Oddly they make a point in the fluff of telling of the multitude of variations that exist and then force all IG to play the same etc. In fact to bring this slightly back to topic, the whole Flyer issue began because they had to follow the fluff that the 40k was doing right then, remember? We had to base the army lists on Armageddon. Limited Airpower says the fluff in 40k, so Epic had to follow. OK, enough of a rant. dafrca _________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59 Come fight me, if you dare...... http://dd-janks.mybrute.com |
pixelgeek |
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Joined: Sun Feb 16, 2003 8:10 pm Posts: 2642 Location: Edmonton, Alberta |
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Markconz |
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Joined: Mon Jul 28, 2003 10:43 pm Posts: 7925 Location: New Zealand |
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pixelgeek |
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Joined: Sun Feb 16, 2003 8:10 pm Posts: 2642 Location: Edmonton, Alberta |
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Legion 4 |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA |
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Tas |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW |
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dafrca |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA |
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dafrca |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA |
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Jaldon |
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Joined: Thu Sep 04, 2003 6:38 am Posts: 720 Location: Utah, pick a Pacific Island the other half of the year. |
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Legion 4 |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA |
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The_Real_Chris |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London |
With you there. Its like the deathstrike. Become a spaceship? I play these games to get the toys on the board. Indeed my yearly residential 1 week campaign WWII game with 60 other guys is all about using as many toys as possible and air - though handled very differently - comes down tot he same philosiphy as Epic A. No toy, no fun. The fact is, if I played a WWII Skirmish game I would expect the feel of any particular army to be different then when I played a tactical game. Further, I would expect an army to feel even more different if I played a campaign wide game. At GW they work hard, sometimes too hard, to make sure that the Epic army does not have any different feel then the 40k army. Oddly they make a point in the fluff of telling of the multitude of variations that exist and then force all IG to play the same etc. |
Lion in the Stars |
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Joined: Fri May 13, 2005 11:01 pm Posts: 1455 |
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nealhunt |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA |
This illustrates very clearly why I see a problem in the direction of the EA army development. Why is the flak so heavy, especially in larger games? Because everyone recognizes that it is suicide to skip it. At one point it was a viable choice to decide to keep just a bare minimum of flak/interceptors around. Unopposed aircraft could do disproportionate damage, but a small amount of harassment fire was sufficient to reduce enemy air to the level where it was a real strategic decision about whether to go farther with flak assets. Not so any more. Massed flak is basically a "no brainer" choice at this point. I'll use Orks as an example. Until a few months ago, it had never occurred to me to use more than a handful of flakwagons. In a 3000 point force I typically had 3-4 at most and a flight of fightabommaz. Now when I look at an Ork list, I typically try to include 1 flakwagon in every formation with AVs and it seems like a very good choice to field a Blitz Brigade of all flakwagons - up to 12 in a single formation. ======== This is NOT simply a problem of "correct point costs." No amount of point tweaks will fix this issue. The problem is that the core rules have CAS as an auxiliary mechanic, a mechanic meant to be as simple and streamlined as possible. It's not flexible because it never was meant to be. Formations that are outside the general scope of the original intent will change, and (imho) are in the process of changing, the landscape of the game. _________________ Neal |
Tiny-Tim |
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Joined: Tue Jul 05, 2005 1:32 pm Posts: 4893 Location: North Yorkshire |
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