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E:A in US W/D 29er2 !!!

 Post subject: E:A in US W/D 29er2 !!!
PostPosted: Sun Jul 17, 2005 5:54 am 
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All good points, and I have to agree with ^2, aircraft are off and on ... FA is on the board, etc. ...  But "CAS creep", could be a problem and this will change the paradigm completely.  Limiting aircraft (25-33% of TBL, for example), and hopefully G/W won't creat numerous aircraft models (but it appears they have trouble making any models for certain armies!).  We play it, aircraft are on and off, 25-33% of TBL can be spent on aircraft, Titans and Off Board Spt (equal to E:A BFG Spacecraft).  If you can't buy/get too many on the board, if there is "creep", it will be limited, IMO ...  :)

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 Post subject: E:A in US W/D 29er2 !!!
PostPosted: Sun Jul 17, 2005 7:54 am 
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I think the aircraft problem would be better solved by being further abstracted:

An aircraft travelling at combat speeds with rockets and bombs and the like (which can be lobbed etc) would spend a miniscule amount of time over such a small area as the table represents.  Thus a series of mods based on army design, assignment of proetctive air cover (CAP) and the like can be made.  Then let the actual model (if it doesnt abort/get shotdown) do an attack run and then get removed.  Quick and easy

Advanced Squad Leader uses this sort of system and it works very well.  And that is a much much more complex system than anything GW have dreamed up!

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 Post subject: E:A in US W/D 29er2 !!!
PostPosted: Sun Jul 17, 2005 8:07 am 
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Quote (Tas @ 16 2005 July,23:54)
An aircraft travelling at combat speeds with rockets and bombs and the like (which can be lobbed etc) would spend a miniscule amount of time over such a small area as the table represents.

Don't forget that the ranges are meant to be logarthmic(sp) and not linear.

As well the aircraft are meant to be doing their full approach moves on the table so it represents more than just the basic attack run which would be, if we follow the "an assault is a 40K game" rough scale and time guide, when the player finishes the aircrafts movement and fire.

So the aircraft is on table significantly longer than its approach move and based on the scale it travels a significant distance when it does so

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 Post subject: E:A in US W/D 29er2 !!!
PostPosted: Sun Jul 17, 2005 8:10 am 
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Thanks Pg, but yes I was taking that into account already.  

I frequently conduct exercises against modern combat aircraft and maintai that the above hodls true.  Intercepts, IPs, Theatre AD etc all happens at 50+ miles.  The terminal phase of the attack is almost the easy bit for the attacker.

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 Post subject: E:A in US W/D 29er2 !!!
PostPosted: Sun Jul 17, 2005 8:36 am 
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Quote (Squared @ 17 2005 July,10:18)
I don't think that there is any problem with aircraft being used as FA. ?The Orks do it and it is not too powerful.

*snip* Also the range of most air based weapons should be very short, this is because while the weapon can shoot farther than this range for it to get off more than one shot the aircraft will have to maintain its heading and its speed will take it much closer to the enemy formations. *snip*

Essentially yes :)
Current balance works but the introduction of 90cm 2+MW TK(d3) weapons in formations of two with 2 DC each for 500 points (fictious example I hope) would unbalance it.

I think the current Eldar stuff pretty much sets the maximum for airpower. Anyhting going beyond them would have to be looked at carefully.
Note going beyond isn't just firepower but save and especially DC and squadron size. Bigger squadrons are proportional better than smaller ones as they take less fire. Big squadrons of multiple DC planes are also very good as due to the hit allocation rules it is harder to shoot one down.

And the big problem is you can't compensate for this with points like you can ont eh ground as good air defence is not a given with armies. Indeed the current lists (with the exception of the Eldar who are excellent fliers backed up with plentiful and good AA) provide a moderate amount of defence.

In my experience in club and tourny that is for the guard 5 or so Hydra and maybe thunderbolts (though often no air), marine 3 or so hunters (they are difficult to get without having a one dimensional list) backed up by landed thunderhawks and about 8-12 flak wagonz for Orks with 3-6 fighter bomberz (though I have to say of all the lists Ork flak varies the most, I've seen everything from ignoring the skies to the full 33% of planes backed up with flakwagonz instead of gunwagonz!).

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 Post subject: E:A in US W/D 29er2 !!!
PostPosted: Sun Jul 17, 2005 3:41 pm 
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Yes, Tas's points are very valid, and both he and I have "real world" experience with CAS. Aircraft should be on and off, with any flak shots in between. And I base many of our rule mods not only on military but gaming experiences, as well.  Just like in AH's ASL, SPI's Combined Arms, etc., etc., aircraft come on board, drop ordinance, fly off and maybe catch AA fire in that brief time ... period.  G/W's rules guys are no where near as "good" as AH's, SPI, etc. G/W wants to appease the kids that buy their games and makes up some silly, unrealistic(?) rules to sell more models/toys.  In theory most FA shouldn't even be on the board. The Epic Yahoo site's Webmaster rants about this all the time, but we can't rent a basketball court to make all Epic ranges in scale ! :;):  And I understand about "game ranges", Jervis's "sliding scale", G/W's prediliction for close combat (those rules are bigger than any other section, and we are not pleased with it and will modify it) plus their obsession with making 40K and Epic comparable, etc.  I think what I have seen shows the CAS rules are generally good and limiting aircraft to say 33% seems correct.  If a gamer decides to use CAS instead of FA that is his choice.  And of course Tau, Orks and Chaos have limited FA, so as I said I don't see a problem with this and the E:A rules should reflect limited CAS on board and part of TBL.  Our rules will ... but as always "Do what works for you!" :;):  "It's a poor gunner who blames his weapon for his failure to hit the target."  I think a Russian said that ... :D

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 Post subject: E:A in US W/D 29er2 !!!
PostPosted: Sun Jul 17, 2005 5:23 pm 
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Quote (The_Real_Chris @ 17 2005 July,00:36)
I think the current Eldar stuff pretty much sets the maximum for airpower. Anyhting going beyond them would have to be looked at carefully.

Anything concrete that you are specifically worried about?

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 Post subject: E:A in US W/D 29er2 !!!
PostPosted: Sun Jul 17, 2005 5:25 pm 
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Quote (Tas @ 17 2005 July,00:10)
I frequently conduct exercises against modern combat aircraft and maintai that the above hodls true.

I'm not sure that Imperial, Ork and Chaos aircraft are "modern".  I'd only really place that adjective on Tau and Eldar aircraft. Hence their increased performance

Did you play any of the older versions of th Epic:A aircraft rules? I always thought that the more abstract rules were a bit boring.

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 Post subject: E:A in US W/D 29er2 !!!
PostPosted: Sun Jul 17, 2005 5:35 pm 
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Quote (Legion 4 @ 17 2005 July,07:41)
Yes, Tas's points are very valid, and both he and I have "real world" experience with CAS.

Well "real world" experience is a nice thing but ultimately you're talking about a game and one of the criteria for a game ( as opposed to a simulation) is that it be fun to play. I played SPI's Air War with a friend and while I am sure it was more realistic than "Bommas over da Sulpha Riva" it was dead boring and took forever to play. Not that Bommas was a great game either but if I was forced to play one over the other I wouldn't be playing Air War

I'm not knocking realism but I think that some of the earlier rules were more realistic but less interesting to play. In fact some of them were so boring we played without aircraft.

G/W's rules guys are no where near as "good" as AH's, SPI, etc.


Fair enough. Andy Chambers isn't James Dunnigan but whose company is still in business? And whose games are still on the market? In the end these are still "games" and they need to be fun to play.

G/W wants to appease the kids that buy their games and makes up some silly, unrealistic(?) rules to sell more models/toys.


Well thats a nice general rant about GW but I don't think it applies to the current discussion. In fact Epic:A had aircraft rules much more similar to what you are describing but they were... well dull. And, as I have said, who wants to play a game with dulll rules.

As well, this is all a bit moot since the air system is up for fairly significant review and as I mentioned previously you can and should send suggestions regarding the air rules if you find them deficient.

plus their obsession with making 40K and Epic comparable, etc

In what way?

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 Post subject: E:A in US W/D 29er2 !!!
PostPosted: Sun Jul 17, 2005 8:04 pm 
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Quote (pixelgeek @ 17 2005 July,09:35)
plus their obsession with making 40K and Epic comparable, etc


In what way?

Sorry to Hijack this thread, but ?

PG and any one else who has been on the playtest board for more then a short while knows what is meant by that comment. Many people, both GW staff and just plain fans have made many choices based not on what makes sense for Epic, but rather what is important to 40k. PG you know your own views on Robots were rejected, not because they were not good, but because the 40k team ?does not want Robots, well except Necrons??.

The fact is, if I played a WWII Skirmish game I would expect the feel of any particular army to be different then when I played a tactical game. Further, I would expect an army to feel even more different if I played a campaign wide game. At GW they work hard, sometimes too hard, to make sure that the Epic army does not have any different feel then the 40k army. Oddly they make a point in the fluff of telling of the multitude of variations that exist and then force all IG to play the same etc.

In fact to bring this slightly back to topic, the whole Flyer issue began because they had to follow the fluff that the 40k was doing right then, remember? We had to base the army lists on Armageddon. Limited Airpower says the fluff in 40k, so Epic had to follow.

OK, enough of a rant.

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 Post subject: E:A in US W/D 29er2 !!!
PostPosted: Sun Jul 17, 2005 8:26 pm 
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Quote (dafrca @ 17 2005 July,12:04)
PG you know your own views on Robots were rejected, not because they were not good, but because the 40k team ?does not want Robots, well except Necrons??.

I didn't want to respond without being sure what in particualr was being said.  Its a pretty big topic with a lot of related but divergent issues.

Part of my issue requiring clarification is that I don't particularly think that we need to be beholden to 40K fluff (especially when there are so many areas not explored in the background for a game of Epic's scale) but also because I don't think Jervis in particular is that fixated with the fluff. Perhaps its because he has seen it change so often to fit the whims of the current 40K design team?

Are Necrons robots? Aren't they filled with the spirits of the dead?

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 Post subject: E:A in US W/D 29er2 !!!
PostPosted: Sun Jul 17, 2005 8:51 pm 
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I agree with PG, the old epic air rules were more realistic... but very dull. Having all your arty off table is also more realistic... but also dull.

I am curious PG when you mean the air system is up for 'fairly significant review' what exactly do you mean? I thought all that was up for discussion at present was the +1 to hit on intercept/cap orders modification?

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 Post subject: E:A in US W/D 29er2 !!!
PostPosted: Sun Jul 17, 2005 8:57 pm 
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Quote (Markconz @ 17 2005 July,12:51)
I am curious PG when you mean the air system is up for 'fairly significant review' what exactly do you mean? I thought all that was up for discussion at present was the +1 to hit on intercept/cap orders modification?

The Rules Review committee started with that small suggestion and it lead to some more expanded suggestions by committee members.

I'm not sure if it will go anywhere but there is a, I think, significant majority of people that feel that the aircraft and flak rules need a rewite to make them simpler to use and more balanced.

I can't get into specifics since nothing has been confirmed as being suggested as an experimental rule yet

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 Post subject: E:A in US W/D 29er2 !!!
PostPosted: Sun Jul 17, 2005 10:13 pm 
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Well Daf answered as I would have about 40K vs. Epic ... he and I usually agree ! ?And I agree in that I generally like the E:A rules, much better than E40K and I like FA on the board too. ?So I think (?) most of us agree. ?Oh, and I have 9 Robot Dets. (both metal & plastic !  Plus Chaos Androids ! ) :D ?The point about realism/game vs.simulation, etc., etc., is an old story, however, Tas and my "threshold" for reality vs. a fun game, etc. will be different than yours P/G, based on a number of things. So, like we always on this site "Do what works for" ! ?As for AH, SPI, etc., IMO, most buy G/W models cause they are very good ... their rules system are secondary ... of course I have 9+ Epic armies so I'm an example of that ! ?:laugh: ?Plus dozens of AH's, SPI's etc. ... ?I'm eclectic like that ! :;): ?I too think the Tau followed by the Eldar are the most hi-tech/"modern" armies on the board, most of the rest are just hi-tech WWII, but I've said that before. ?And I like that paradigm ... ? As far as my "rant" on G/W, that was not my intention, I like most of E:A, and as I said have many/most of the Epic models, from all eras ... ?I look forward to any rule updates on the E:A system but so far most of E:A (@85%) works for me ! ?Don't take offense P/G, my opinion is just mine and means nothing ... "Do what works for you" ... ?And on our gaming table we're going to play Epic as we like, regardless ... ?It's just a game ...




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 Post subject: E:A in US W/D 29er2 !!!
PostPosted: Mon Jul 18, 2005 12:34 am 
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Quote (pixelgeek @ 18 2005 July,02:35)
Quote (Legion 4 @ 17 2005 July,07:41)
Yes, Tas's points are very valid, and both he and I have "real world" experience with CAS.

Well "real world" experience is a nice thing but ultimately you're talking about a game and one of the criteria for a game ( as opposed to a simulation) is that it be fun to play.


Quite true, and I always use my experience as a measure of something "feeling right" as opposed to an accurate simulation. ?And if its no fun, then nobody would play.

However, this thread started as a discussion of the escalating power/inbalance of Aircraft and their battlefield effects. ?In lieu of a streamlined aircraft combat system that meshes into the Epic system, I am suggesting that the older and more abstracted system worked better as a combined arms warfare game (and yes I did play it).

L4's comment on GW was both valid and pertinent. ?The rules GW generates MUST relate back to miniature sales by default (they ARE a company! However much we may forget that in our wargamers' zeal ?:) ) so having offboard support neither helps those sales, nor gives players the satisfaction of putting their nice, well painted lead on the table.

The best result, as usual, is a compromise between the two. And the necessary blood, sweat and obvious tears to get there





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