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Epic Tournament in Graz Austria 22.02.2014

 Post subject: Re: Epic Tournament in Graz Austria 22.02.2014
PostPosted: Mon Feb 24, 2014 12:39 pm 
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Thanks for organising a great tournament!
Many mistakes were made and the list wasnt the best, but what can you expect after a year of not playing Epic. :)

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 Post subject: Re: Epic Tournament in Graz Austria 22.02.2014
PostPosted: Mon Feb 24, 2014 7:04 pm 
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Koshi: Thanks for posting those. How did the CLP feel with the changed stats? And how did you feel about the disrupt on the Apoc launchers? Too much, just right, not enough?

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 Post subject: Re: Epic Tournament in Graz Austria 22.02.2014
PostPosted: Mon Feb 24, 2014 7:38 pm 
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CLP is ok IMO. It forces you to move rather to sit on the blitz due to lesser range. I like this as I saw that in battle. It's better than it was in 3.21. And it brings your target, that titans have to move out, to life. Feeling good. So one Sentinel formation had to do the blitz guard job.

Disrupt is just right. Before that, I'd take Quakes instead of 2 Veteran Princeps, but with Disrupt they are good, but not op.

So, in my opinion, those changes should appear in the approved list. Maybe my opponents, mspaetauf, guthwine and nafets can tell more from opponents view. mspaetauf did this, but the others not.

Beside this:

http://tabletop.xobor.net/g5-Carneval.html

Photos, also from other games. There you can see, how far my titans had to move to gain victory.


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 Post subject: Re: Epic Tournament in Graz Austria 22.02.2014
PostPosted: Mon Feb 24, 2014 7:47 pm 
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Cool, thanks. Yeah if anyone on the receiving end wants to weigh in, I'd love to hear what you have to say!

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 Post subject: Re: Epic Tournament in Graz Austria 22.02.2014
PostPosted: Mon Feb 24, 2014 9:11 pm 
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Well I found the CLP together with the 2 Disrupt BP on the Reaver borderline.

I remember getting at least 5 to 6 BM every time the Titan shot at my formations, even if they were in cover (I played CSM so nevermind the cover save).
Apart from that it is really the fact that with the Landing Pad you can move the Titan AND shoot with great effectivity. So you really have no drawback and you don't have to weigh your options, since the Titan is also very durable and agile. I feel it is too easy to use. You don't even have to take a double action, due to the long range of the weapons...


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 Post subject: Re: Epic Tournament in Graz Austria 22.02.2014
PostPosted: Mon Feb 24, 2014 10:43 pm 
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Thanks! I can't tell from the photos if the intervening terrain would have blocked LOF. We usually play ruins as partially obscured and getting a -1 which the CLP shouldn't be negating and the grass board seems to have lots of open fire lanes. Did you feel you had no options available to limit the effects of disrupt and did the CLP removing the LOF requirement come into play that often?

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 Post subject: Re: Epic Tournament in Graz Austria 22.02.2014
PostPosted: Mon Feb 24, 2014 11:56 pm 
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Hi!

It was fun to recognize some familiar faces and armies from the pics! Congrats on the tournament, and also the best general!
This time I salute you Daniel! ;)

Mspateauf: I remember the black defilers, now become painted and look terrific! Just as the rest of your Chaos army!

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 Post subject: Re: Epic Tournament in Graz Austria 22.02.2014
PostPosted: Tue Feb 25, 2014 12:14 am 
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Looks like a fun event, cheers for posting.

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 Post subject: Re: Epic Tournament in Graz Austria 22.02.2014
PostPosted: Tue Feb 25, 2014 8:22 am 
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Vaaish wrote:
Thanks! I can't tell from the photos if the intervening terrain would have blocked LOF. We usually play ruins as partially obscured and getting a -1 which the CLP shouldn't be negating and the grass board seems to have lots of open fire lanes. Did you feel you had no options available to limit the effects of disrupt and did the CLP removing the LOF requirement come into play that often?


We play ruins as blocking LOF. Like woods basically. Usually, with my experience from playing Space Marines, ond the ruins table the way we play it, I would have no trouble at all hiding from enemy shooting.

Problem was, the Titan was able to reach almost anywhere - remember with a double move and 60cm weapon range he can almost shoot at the enemy deployment zone in turn 1. On top of that he is very hard to kill for an average army, even more so because he doesn't have to come close to you.

What do you mean by limit the effects of disrupt? Apart from moving into cover to make hitting for the enemy more difficult, what else is there?

And the CLP effect came into effect every turn. 4 turns, 4 shots, each one w/o LOS and thus using CLP effect.

Disrupt is not the problem IMO, since it's a titan it should have a bit of OOOMMPFH, but the thing really seems like a jack-of-all-trades.

Have you ever thought about adjusting the FF/CC values depending on which weapons are chosen? That way you could balance a titan like this at least that he isn't that good in CC/FF and there's one way of hurting it.

@ Commissar Holt: thanks :)
cheers,


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 Post subject: Re: Epic Tournament in Graz Austria 22.02.2014
PostPosted: Tue Feb 25, 2014 9:18 am 
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I personally think that indirect fire would be more suitable, because as is it you basically have no drawbacks. It can keep up moving with the other titans without sacrificing its shooting power and for a balanced army even one of these things can be a pain to neutralize but when theres two of them marching straight towards you while one of them is dealing 6BP disrupt barrages every turn, its pretty terrifying. :)

Maybe give it "Slow Firing" as another option. So you can either shoot 3BP every turn or 6 every other.

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 Post subject: Re: Epic Tournament in Graz Austria 22.02.2014
PostPosted: Tue Feb 25, 2014 3:59 pm 
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@mspaetauf: Thanks, that helps. In our games, on a board like the city ones the CLP wouldn't have really changed anything. You answered my question about disrupt with your post :) I was trying to figure out if disrupt was too good on the apoc. You can also spread out the formation more so that the template has fewer units it can cover to make disrupt less effective.

I hadn't thought about adjusting the CC/FF values.

@guthwine: Indirect fire is what we've had on there and it causes its own set of headaches. Using that gives you even fewer drawbacks because you can sit on the blitz and deliver firepower to the other titans without moving at all due to the range doubling. That means to even think about neutralizing it you have to move across the entire board. I can't see how that would make it easier to deal with. :)

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 Post subject: Re: Epic Tournament in Graz Austria 22.02.2014
PostPosted: Tue Feb 25, 2014 9:22 pm 
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Well at least it would sit at the blitz and not give fire support to adjacent assaults while still delivering the barrage. :)

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 Post subject: Re: Epic Tournament in Graz Austria 22.02.2014
PostPosted: Wed Feb 26, 2014 7:30 pm 
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Commissar Holt wrote:
This time I salute you Daniel! ;)


Thank you Sir!


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