Quote: (Steve54 @ 22 Jul. 2009, 07:51 )
Death Guard - already more expensive
Fair enough, however there are 3 points being ignored here regarding the Death Guard:
1. They recieve a +1 EA MW for CC and a +1 EA MW for FF
2. They can be taken in larger numbers
3. They can be taken as two seperate units in the army.
Now the World Eater Bloodlord is currently under review on attacks and does not enjoy the flexibility of the Death Guard Lord.
Despite what people say regarding the numbers, more is better and the fact that you can take 2 units in an army is a benefit that should be paid for. They are also more versatile and mean that they can perform clipping assaults or face off in a FF combat to the same effectiveness either way. World Eaters who get clipped will most likley lose and end up broken.
World Eater Terminators cannot do the same. In effect, I would value the Death Guard more as a unit. You should pay the cost for being so versatile. Unfortunately, the World Eaters do not enjoy this luxury.
Also what is being ignored is the Blood Lust rule. It is a fact that you can lose a game due to this rule. In turn 3, instead of grabbing the objective, they may run towards the enemy (no matter how far away they are). This is a game breaker and should not be left out of the points decision. There is no way known that with all the above that World Eaters are in the same class as the Death Guard Termies, and therefore should not be in the same price range.
No other army that I know of can lose a game due to a forced move. So why should this force not be that little bit cheaper to represent such a flaw?