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[EXPERIMENTAL] Lost and the damned redux v0.2

 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Tue Aug 18, 2015 12:23 am 
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jimmyzimms wrote:
You could always fan-list the concept and see where it goes too.


I'm just trying to get a reasonable number of games in at this point. I also don't think the concept I had was strong enough to justify a whole new list.


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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Tue Aug 18, 2015 1:51 am 
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Nitpick wrote:
One thing that I liked about the Epic 40K list meta game, is how it was focused on creating somewhat battered unique companies. I like your idea and to be honest, I can see nothing that would stop you from realizing it using the current Redux list and creative proxying. The number of lads/ladies/things in a coven roughly matches an IG co, even! (after all, after a few hundred years, the standard template is bound to be currupted. What else is chaos good for?) There are many things I struggle with in EA, the exponential list growth is one. All good stories do not merit new lists methinks (Though I do think that the split of LatD into two is beneficial, so I have arguably not decided if this is good or bad myself.)


Yeah, the detail you could put in to companies in Epic 40k was great, one of the best things about that game. And I'm not much of a fan of the creation of lots of sub-lists either. I like the split in to Vraks and LatD, but any more than that would be too far.

But within lists, flexibility is good so long as it avoids weakening the overall theme. In this case I think you keep the theme by preventing Imperial stuff being taken in stand alone formations - so you can't take 6 strong Leman Russ formations, but you can add a Leman Russ or two to a Coven. Then there's the flexibility to add that kind of thing if you want to, or you can just focus on dedicated units if you want.

Anyhow, I think my idea or similar notions are probably best either put in the main list, or dropped entirely. If the idea isn't popular enough to merit inclusion in the main list, it isn't popular enough to justify yet another sub-list.


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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Tue Aug 18, 2015 4:41 pm 
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I'd hazard that the consensus would be that it would add little in terms of fluff compared to what you can already do.

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Tue Aug 18, 2015 8:59 pm 
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Radical thought:
Allow Vraks list formations to be purchased from the allies section of the LatD list.
*ducks for cover preparing for torrent of "balance" related comments*
:D

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Thu Feb 11, 2016 10:15 am 
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Any plans to push this further towards development?


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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Thu Feb 11, 2016 10:20 am 
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We need battle reports to get this through to Approved Status.

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Thu Feb 11, 2016 11:51 am 
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I would really like to contribute, but can only manage one or two realistically

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Thu Feb 11, 2016 12:03 pm 
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Nitpick wrote:
I would really like to contribute, but can only manage one or two realistically

They would really help. We need 6 from MikeT and a combination of 12 more from others (such as myself). However the more different testers/Battle Reports the better as different people pick up different ideas.

We might be able to push this through as a revision to the original list, but that would probably be harder than fresh reports.

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Thu Feb 11, 2016 1:28 pm 
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Tiny-Tim wrote:
We might be able to push this through as a revision to the original list, but that would probably be harder than fresh reports.


given the angry response from several people with LATD armies when this was suggested before, I think this is not the preferable way to go, there are plenty of people happy with the LATD list as-is and this list was always pushed forward as a parallel alternative with the existing stigmatus list frozen for those who play it

seemed the best compromise at the time and it would be better not to re-open that particular can of worms again.... ;)

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Thu Feb 11, 2016 2:17 pm 
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kyussinchains wrote:
seemed the best compromise at the time and it would be better not to re-open that particular can of worms again.... ;)

Aye otherwise I'm fairly sure the blowback will result in this this effect
Image

Where are we at on this this with testing? What matchups and units / formations do we need to push this along?

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Thu Feb 11, 2016 5:41 pm 
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kyussinchains wrote:
Tiny-Tim wrote:
We might be able to push this through as a revision to the original list, but that would probably be harder than fresh reports.


given the angry response from several people with LATD armies when this was suggested before, I think this is not the preferable way to go, there are plenty of people happy with the LATD list as-is and this list was always pushed forward as a parallel alternative with the existing stigmatus list frozen for those who play it

seemed the best compromise at the time and it would be better not to re-open that particular can of worms again.... ;)


I agree with this very strongly.

It was agreed in a previous discussion on this subject that this list would be an alternative to the existing Stigmatus list and would not be used as a basis for making revisions to the original list.

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Fri Feb 12, 2016 1:51 pm 
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I'm pretty sure I have some playtests posted here, and think I have the vassal screenshots from at least one more not posted. I'll try and remember to use a camera next time they're on an actual table as well.


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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Sat Apr 23, 2016 2:01 pm 
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Still waiting on v0.4


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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Sat Apr 23, 2016 2:17 pm 
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Oops I see you made the changes in 0.3

I'd prefer the option for 1 Firelord at 150 points to stay though.


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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Mon Apr 25, 2016 3:43 pm 
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Testing this on Sunday (fingers crossed...)


Cultist Coven 225 675
Altar 150
Plague Tower 300

Stigmatus Coven 225 365
Big Mutants 20
Transportsx6 60
Iconbearer 10
2xTechnical 50

Stigmatus Coven 225 320
Iconbearer 10
Transportx6 60
technical 25

Zombies 175 175

Zombies 175 175

Demon pool 110
7 lesser,3 free 60
1 greater 50

Contagions (4) 325 325

Plague Tower 300 300

Plague Tower 300 300

Defilers (4) 250 250

TOTAL: 2995

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