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Dark Angels

 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 6:26 pm 
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So Dark Angels now have generic Land Speeders (and variants)?

btw: Executioner is the Plasma Leman Russ.

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 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 7:09 pm 
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All these e words, details :)

Land Speeders - actually I just noticed in the PDF you put up at the start of the thread they had identical stats to regular speeders. Is that an omission - are they mean tot have teleport homers or similar?


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 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 7:14 pm 
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Chroma wrote:
The_Real_Chris wrote:
However I have used it in the NetEA version as it can start garrisoned, so a turn 2 teleport after movement and firing turn 1 is very viable.

Still quite viable without it, it's the scouting elements that make it worthwhile, not the potential to re-roll an unlikely bad teleport roll; unless you're teleporting a lot of Terminators, this might effect one roll, one turn, per game. Again just doesn't seem needed.


If I'm going after the enemy BTS I have both ensured a) I've got supporting fire and b) I'm not going to have any blast markers. Minimal? Thats +2 to the assault resolution. Remember there is a
50% chance you will get at least 1 bm - with this its vastly less.

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Second issue, since the Masters all have fearless, shouldn't they cost a bit more than normal Marine Commanders?

No as they don't have invulnerable saves. It might be slightly more powerful, but as the list doesn't have thunderbolts and warhounds, that seems fair.


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 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 7:15 pm 
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Ah right!
I guess this is because in an earlier draft the Ravenwing Land Speeder had a Heavy Bolter instead of the Multi-melta (and the Ravenwing Attack Bike a Multi-melta).

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 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 8:20 pm 
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Indeed, I remember the attack bike being MM. Should it not still be I wonder? I had assumed it was when doing the points and possible uses for the ravenwing formation.


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 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 8:27 pm 
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The initial idea was that the Ravenwing Attack formations (Bikes) get in close for CC and FF and Teleport Homers while the Ravenwing Support (Land Speeders with Heavy Bolters, and LS Typhoon/Tornado) provide far range supporting fire.

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 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 8:37 pm 
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The_Real_Chris wrote:
Well, I would for getting something published right this second reckon that this is 99% balanced. Some stuff is more powerful, but thats to try and compensate for the loss of warhounds and thunderbolts. Possibly the only too powerful formation is the ravenwing 1(s). But that's by 25 points if that's the case. The number of new units is cut right down but still the army builds and plays differently to regular marines. Anything remotely odd is gone, indeed I'd be happy to face it in a tourney as is.

Hmmmm...My main issues

Plasma Cannon Slow Fire, but that's for the NetERC not for us mortals.

Really wanted Dev's and Tac's the option of having Plasma.

Deathwing, really wanted to see mixed Assault/Regular Formation and also bigger DW Formation option.

Minor issues, Las/Missile Dread is a pretty iconic Dread, why not in the list?

I like the idea of all speeders and attack bikes having Heavy Bolters, no MM.

I just don't see much benifit running this DA list VS running Codex Marines, I lose Titan and Air support for what? A good bike formation and Plasma Cannons that hinder me? The RW are really the only cool items and really the focus should be on the DW not the RW IMO, this is supposed to be a Fallen Hunting Type Army right? No Allies to Hunt for the Fallen? Pretty sure that was a DW thing.


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 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 8:39 pm 
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So as the formation is 4 bikes. 2 attack bikes and 2 tornadoes the attack bikes should be mm ones?


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 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 8:40 pm 
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@TRC: Yes.

@Angel: No time. Will answer soon.

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 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 8:41 pm 
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The_Real_Chris wrote:
So as the formation is 4 bikes. 2 attack bikes and 2 tornadoes the attack bikes should be mm ones?

My vote would be Heavy Bolter


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 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 8:56 pm 
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Plasma Cannon Slow Fire, but that's for the NetERC not for us mortals.

Indeed.

Quote:
Really wanted Dev's and Tac's the option of having Plasma.


It faces the problem that its too much of a boost for devs, its too fiddly and finally that its a relatively minor change for all that. Its a buff yes, and the picking option would just lead to min maxing (all but one gets a plasma cannon would be the best one).

Quote:
Deathwing, really wanted to see mixed Assault/Regular Formation and also bigger DW Formation option.


End of the day this is a tourney balanced list. Bigger deathwing formations are a crippling factor on it. Marines with low activations just lose. Its not fun. A bigger formation is two terminaotr formations and a commander. No need to hamstring the list with

Assault Terminators aren't iconically Dark Angels, they are also a boost. I tried the list a lot when it was 400 points for a better terminator formation, its just not as good. End of the day a chaplain and base terminators are fine - here with the twist of being a fearless stand of terminators which is handy - for 400 points. Anything which produces as a base a 450 point formation with a character is a negative burden for the army.

Quote:
Minor issues, Las/Missile Dread is a pretty iconic Dread, why not in the list?

Its got 2 dreds - the assault one and the firing one. Having more makes it harder for people to represent them when their model collections - certainly I assume the shooty dred is a mortis in my DA army. More pertinently its a third and a redundant type. The mortis has better firepower and is a boost to compensate for the lack of allies.

Quote:
I like the idea of all speeders and attack bikes having Heavy Bolters, no MM.

Personally I have to say I'd prefer the attack bikes to have MM to give the formation more punch in assault and make them better at supporting Deathwing teleports.

Quote:
I just don't see much benifit running this DA list VS running Codex Marines, I lose Titan and Air support for what? A good bike formation and Plasma Cannons that hinder me? The RW are really the only cool items and really the focus should be on the DW not the RW IMO, this is supposed to be a Fallen Hunting Type Army right? No Allies to Hunt for the Fallen? Pretty sure that was a DW thing.[/color]


Well I see we disagree on the plasma cannon - they are though definitively a boost in their 4/4 F version. I see it as a boost, just as the guys testing the otherwise horribly flawed EpicUK list, but rather than make the devestator formation too expensive compared to survivability I think they are better with the tacs as a boost to that formation.

I think in brief the army loses the warhound and thunderbolt crutch but gets slightly more powerful characters (the invulnerable save has won games for me in the past, but a stand of fearless terminators promises untold heartache), the option to reinforce a formation with a land raider (painted white of course), more powerful dreadnoughts, more powerful tactical formation, a garrisoning attack formation which boosts the terminators in turn 2 strikes on targets, the chance to get 2 hunters attached to a formation (massive) or reinforce with preds as an adjunct/alternative to razorbacks.

Its perhaps a little more tough but I don't think its as sub par as the EpicUK DA list has turned out, largely by retaining activations, increasing flak and giving small buffs throughout the army.


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 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 9:19 pm 
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The_Real_Chris wrote:
a garrisoning attack formation which boosts the terminators in turn 2 strikes on targets, the chance to get 2 hunters attached to a formation (massive) or reinforce with preds as an adjunct/alternative to razorbacks.

See that's all it is really, a one trick pony list which is a DA, its not what Fallen DW army would focus on. And for Hunters, there a few SM list that have 2 Hunters and Imperial Navy support, so that kinda doesn't help much?

The_Real_Chris wrote:
End of the day this is a tourney balanced list. Bigger Deathwing formations are a crippling factor on it. Marines with low activations just lose. Its not fun. A bigger formation is two terminator formations and a commander. No need to hamstring the list with

Assault Terminators aren't iconically Dark Angels, they are also a boost. I tried the list a lot when it was 400 points for a better terminator formation, its just not as good. End of the day a chaplain and base terminators are fine - here with the twist of being a fearless stand of terminators which is handy - for 400 points. Anything which produces as a base a 450 point formation with a character is a negative burden for the army.

But mixing Assault and Standard Termies are Iconic.

If making them bigger formation isn't a positive then why not allow the option? I think people (or at least me)that want to play an variant SM list are looking for fluffyness and playability not just winning, which what the Codex list is for, eh?

I think the DW Formation and Stats that I made wouldn't be overly powerful to add in. (Located in AoC's DA Thread)


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 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 9:28 pm 
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The_Real_Chris wrote:
Quote:
see it as a boost, just as the guys testing the otherwise horribly flawed EpicUK list,

What is so "horribly flawed" in the EpicUK list?


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 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 9:30 pm 
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First: What TRC said :)

Quote:
But mixing Assault and Standard Termies are Iconic.

...in the SAME SQUAD! but not in the same formation.

But i would agree to allow the option to add 2 extra units of Terminators for the Deathwing as an Upgrade. So people who want big Terminator formations can field them.

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 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 9:39 pm 
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BlackLegion wrote:
First: What TRC said :)

Quote:
But mixing Assault and Standard Termies are Iconic.

...in the SAME SQUAD! but not in the same formation.

But i would agree to allow the option to add 2 extra units of Terminators for the Deathwing as an Upgrade. So people who want big Terminator formations can field them.

At the Epic level I thought it was easier and made more sense to mix a formation. If I had 20-30 DW Termies fighting in a big group then I bet the LC and Th would get into HtH while the Shooty guys would FF. So grouping them into stands that mix in a group would work, no? Also for future NetEA Books the same stats for Assault Termies could be use in a formation that was not mixed. But if you really insist on merging a stand then ok?

Deathwing Terminator

Inf 15cm Amour 4+ CC 2+ FF 3+

Lighting Claws MW, EA +1 MW
Assault Cannon 30cm AP5/AT5

Notes: Reinforced Amour, Thick Rear Armour, Teleport

DW add on 100 points for 2 Stands


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