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Necron Regeneration and Phase Out

 Post subject: Necron Regeneration and Phase Out
PostPosted: Thu Feb 11, 2010 7:11 pm 
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Quote: (mattthemuppet @ Feb. 11 2010, 12:55 )

I also presume that the unit returned in the end phase is irrespective of rallying?

Yep. Void Shields come back 1 per turn in the end phase, whether you rally or not.

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 Post subject: Necron Regeneration and Phase Out
PostPosted: Fri Feb 12, 2010 12:56 am 
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zombo, i guess we'll have to agree to disagree. if having fresh formations off board during turns 3 and 4.... while the opponent is swiping objectives and winning the game is a huge advantage to the necrons i guess we play the game differently.
as for the necron rule, are we now going w/ option 2?


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 Post subject: Necron Regeneration and Phase Out
PostPosted: Fri Feb 12, 2010 12:59 am 
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i just realized i had probably the longest disagreement in my short time on this sight for a rule change i'm not even in agreement with.
did i miss something, why haven't we just tried the new monolith formations and the void sheild rule before diving into the new necron rule?


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 Post subject: Necron Regeneration and Phase Out
PostPosted: Fri Feb 12, 2010 2:58 am 
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The 'void shield rule' is the Necron rule.  :oo: It is the void shield mechanic that has been adapted for determining how to regenerate the Necrons.  

The question now is what type of restrictions do we place on it?  The concern voiced by a few is that regenerating off-board is overpowering, so there were options #2 and #3 I put out (read above).  #2 is where we seem to be leaning.

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 Post subject: Necron Regeneration and Phase Out
PostPosted: Fri Feb 12, 2010 3:50 am 
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void shield rule was bring back one unit or remove a blast marker, had nothing to do w/ regenerating off board. that was brought up shortly after.


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 Post subject: Necron Regeneration and Phase Out
PostPosted: Fri Feb 12, 2010 3:50 am 
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For what it's worth, I'm a fan of #2 myself


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 Post subject: Necron Regeneration and Phase Out
PostPosted: Fri Feb 12, 2010 3:55 am 
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Quote: (mnb @ Feb. 11 2010, 23:56 )

zombo, i guess we'll have to agree to disagree. if having fresh formations off board during turns 3 and 4.... while the opponent is swiping objectives and winning the game is a huge advantage to the necrons i guess we play the game differently.
as for the necron rule, are we now going w/ option 2?

It does't make that much difference on turn 3 and 4 actually, unless the game goes to VPs; Broken formations can't claim objectives whether they're on the board or not.

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 Post subject: Necron Regeneration and Phase Out
PostPosted: Fri Feb 12, 2010 5:29 am 
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Quote: (mnb @ Feb. 11 2010, 21:50 )

void shield rule was bring back one unit or remove a blast marker, had nothing to do w/ regenerating off board. that was brought up shortly after.

Not really.  The void shield rule was a direct transfer - the regrouping appears in the very next sentence in the core rules.  I'm not sure where the confusion is but at the end of the day it doesn't matter.  The whole idea was to simplify how the regeneration process took place and I think we've done that.  There is only the matter of where regrouping is allowed that is being deliberated.

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 Post subject: Necron Regeneration and Phase Out
PostPosted: Fri Feb 12, 2010 10:00 am 
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Ok, a quick sanity check for me.

In the end phase any formation with the necron rule gets one unit back, just like a void shield, on or off table.

However, if regrouping (either by failed activation or marshal), I only get to chose to add units if the formation is on the board.

So, if I marshal from off board but move onto the board I can regenerate?


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 Post subject: Necron Regeneration and Phase Out
PostPosted: Fri Feb 12, 2010 12:42 pm 
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You got it right, except the last sentence.  A formation that is off-board is making a choice to begin its activation off-board, namely marshaling, which would not allow regeneration (even though the move ended on the board).

Oddly enough a marshal move that began on the board could theoretically move off board and then regenerate via the regroup off board because the move began on board.

Don't worry, I am putting an FAQ in the back of R2.0.   :grinning:

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 Post subject: Necron Regeneration and Phase Out
PostPosted: Fri Feb 12, 2010 1:48 pm 
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Quote: (Moscovian @ Feb. 12 2010, 11:42 )

You got it right, except the last sentence.  A formation that is off-board is making a choice to begin its activation off-board, namely marshaling, which would not allow regeneration (even though the move ended on the board).

Okay, that's a much more radical change than I believed was going on.

The previous "standard procedure" was to Marshal out of a Portal and regenerate in your new position "on board"; that's something the Necrons have done in many games.  You've, essentially, prevented formations that have been broken from regenerating for *at least* a full subsequent turn and they still have to come out, in their vulnerable/depleted state, if they want any hope of restoring more than one unit a turn... so will probably get broken and sent back again!  Seems to be setting up a vicious cycle.

Why not have it the reverse, that you can't add models via regrouping when *off* board... so you can't Hold in a Portal and regenerate, etc, but you can step out and restore... as has been the case in practically all previous playtesting.

Additional - How has a formation that has been broken and forced to phase out made a "choice" to begin its activation off-board?  There's no choice involved at all.




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 Post subject: Necron Regeneration and Phase Out
PostPosted: Fri Feb 12, 2010 3:53 pm 
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 Post subject: Necron Regeneration and Phase Out
PostPosted: Fri Feb 12, 2010 3:55 pm 
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instead of a reverse as chroma said, why not make it easier. just say no regenerating units off board. so if you started on board and walked through a portal, no regen.
would it be possible to have a compromise between the 2 sides (the no regen/ should regen off board)? just replace the void shield rule from automatically at the end of the turn to any off board units. so if you move through portal on a marshal, you get void shield rule. fail your regroup at end of turn, void shield rule, etc. would this be too clunky? i seem to remember someone saying that in 40k necrons can regen off board but not in great numbers. would this be a way of representing that?


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 Post subject: Necron Regeneration and Phase Out
PostPosted: Fri Feb 12, 2010 4:25 pm 
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Quote: (Moscovian @ Feb. 12 2010, 14:53 )

Logic time: if we state a formation may not regenerate units off board with the regroup function, then an order to regroup/regenerate <-- (keep in mind it is the same function) is not allowed when off board.

I fail to see the logic in this as there is no "regenerate/regroup" order.

Off-board Necron Formation Alpha is given the "Marshal" order, it moves onto the board through a Portal, having chosen the "move" instead of the "shoot" option, it then, when on the board, is allowed a "regroup", by the definition of the order; the "regroup" event doesn't occur off-board, so why is it restricted?  Where is there some illegal operation going on that prevents this?

And, as for formations that have *stayed* off-board, I've never had them regenerate, as that is explicit in the rules, or if had failed its activation and taken a "Hold" and elected not to move out of a Portal, it would not be able to select "regroup" to get anything back.

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Formations that are not on the board cannot return stands to play, but may take a Marshal action to enter the board and restore units when they regroup (this includes formations with no blast markers).

How can the underlined text above be read as *prohibiting* restoring units?  This is from the original Raiders release.

If this was an extremely badly written rule, then so be it, but "marhsaling out and regenerating" to protect a Tomb Complex has been a *very* common tactic in my Necron play, as has doing the same to support other engagements.  Another common tactic is to pull damaged formations back to safety via a secondary Portal if they haven't been broken by losses.

I'm trying to understand how people are even using regeneration in play if you can't do it out of a Portal, the times when it would be useful seem, to me, to be fairly far between, as the anti-Necron tactics here are to attempt to break any damaged Necron formations so they phase out... an this "new" rule will encourage that even further!




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