Man of kent wrote:
(...)
An intresting idea...but wouldn't that make warlocks and especially great/gargants a whole lot more popular?
Their cost could be upped to reflect it.
Morgan Vening wrote:
That's why I said "and some above" in the first bit. I see it as a boost for those titans that suck, not just for all titans. Off the top of my head, Warlord, Imperator, Banelord (maybe), the Necron thingies. But stuff like the Warlock and Great Gargant could probably skip it. The points drop and fixes to the Manta would probably exclude that, too.
As I said, I think such a rule could fix a problem that is IMHO systemic in a game using activations.
There are some super units in the game, Titans and large war engines, and large formations with lots of power who suffer because of the activation system (tank Coy, Arty Coy...). If such formations were to get something to make em better activation wise, that would be a much better fix than point cost decreases. Point cost decreases on large stuff tend to "compress" all costs in a small range around 300Pts.
Cheap stuff get their priced upped because they give too much of an activation boost, large stuff get point decrease because they are activation sinks. While small formations can be balanced by being fragile, the system is inherently flawed when it come to large ones.
A rule along the line proposed by Morgan would provide an elegant solution, specially if the point cost level (or the formations to which it would specifically applied if we choose that route) is set so that you could still get more activations by going pop corn with your list, but not with so much of a sink if you get a company or a Warengine.