I don't think titans were any better "integrated" in SM2/TL than they are in EA. They are just different. I actually prefer EA because the ways of taking on titans in SM2 were (imho) often squirrelly.
The most reliable way was just to swamp them with lots of infantry. As the dice added up, the difference in CAF started to disappear and CC got to pick it's target, iirc. Typically, we would throw a bulk formation at the titan to rack up dice with a few elites for high CAF if needed.
I also greatly disliked the various rapid-kill options. (Forgive me if some of my specifics are off a bit on technicalities. It's been a while since I played SM2/TL rules.)
I recall, for example, 2 formations of Shokk Attak gunz killing a Warlord because 1) it was so big that even with scatter, the squigs would still hit it, and 2) by the time you hit the 5th or 6th "stand" in CC odds were roughly even, with more squig attacks to go.
I also many times went for the Vortex Missile insta-kill with the Thousand Sons or Deathstrikes.
And, of course, various other instant death stuff - WBBTs, Eldar D-Cannons, etc., etc..
Basically, titans were big Death Stars - fine versus the expected combat tactics, but horribly vulnerable to various kinds of goofiness. The insta-kill options were generally very cheap to include in an army, so everyone had one or two and titans were extremely rare in our games.
_________________ Neal
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