mattthemuppet wrote:
I don't use Commander (better to shoot then support, given how important activations are) and I think I have only ever used a Farseer in CC twice in 20+ Ulthwe games, and one of those was a suicide attack on a Warhound (it destroyed it, surprisingly enough).
I only use commander if it is advantageous or needed to give a bigger chance to win a risky assault, it's not often nescessary to use but the ability to do combined assaults the chance to use it when nescessary is slightly greater with Ulthwe.
As for getting Farseers into Base to base for assaults, I've played 30+ games with E-UK Ulthwe in the last 3 months alone (8 at tournaments) and usually get Farseers into BtoB during assaults atleast twice in every game, most assaults they are involved in they will make it into BtoB.
They have a better chance of survival than Nobs/Assault Marines/Tacticals etc., it is far from suicidal to take advantage of their CC attacks.
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If you're getting Farseers into CC, then there's a big chance that Guardians will be drawn into CC, which both nullifies their major strength (FF4) and means autokills if you take any hits in return, usually followed by a wiped out Guardian fm on resolution. If you've managed to get the Farseer into CC without any Guardians in CC, then the first hit will go on the Farseer, which is far too valuable a unit to risk just to use his MW attack.
Never find it too much of a problem keeping Guardians out of BtoB when I'm initiating an assault, I find it's easy to work out the counter charge range of opponents troops and mainly do assaults with mounted formations so their are usually 4 wave serpents to force counter charges onto them.
I agree that the Farseer is a very valuable unit but the main reason for keeping them alive is to summon the Avatar. With more of them in an Ulthwe army I often have and will keep taking the risk for the advantages they bring in assaults.