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Consensus?  Or maybe just what seems to be favored

 Post subject: Consensus?  Or maybe just what seems to be favored
PostPosted: Mon Jan 19, 2009 4:05 pm 
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Do the other bits of Support Craft apply?
- Never blocks LoS
- Ignores terrain effects as it never lands

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 Post subject: Consensus?  Or maybe just what seems to be favored
PostPosted: Mon Jan 19, 2009 4:11 pm 
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Quote: (Ginger @ 19 Jan. 2009, 15:05 )

Do the other bits of Support Craft apply?
- Never blocks LoS
- Ignores terrain effects as it never lands

"Support Craft" is gone and the unit gets this in notes: skimmer (always counts as popped-up for LOS).

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 Post subject: Consensus?  Or maybe just what seems to be favored
PostPosted: Tue Jan 20, 2009 12:45 am 
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Quote: (Chroma @ 19 Jan. 2009, 21:05 )

Quote: (Onyx @ 19 Jan. 2009, 13:46 )

I'll trial APU (only right and proper to give it a go) but when silly little terrain features (things like pipes, single story buildings, low hills, small walls etc) start bloking LOS when a slow moving aircraft would obviously be able to see the target, I'm gonna get miffed.

Do you let such things block LOS to towering Titans and such?  Generally "low terrain" should only partially obscure the target and give the -1 to hit... it's specifically mentioned in the rulebook!

DESIGN CONCEPT
Terrain Conventions


It is possible to have all kinds of arguments
about whether terrain partially or fully
blocks the line of fire to a target. Because of
this, you should discuss the terrain on your
gaming table with your opponent before a
game starts and make sure you both agree
on how it will work with regard to this and
any of the other terrain rules. However, the
-1 to hit modifier should be generously
applied, and if in any doubt it should be
counted rather than ignored.


Discuss such things with your opponent and you avoid such "miffed"ness...

With Titans, It is very easy to work out LOS from a weapon to the target as the Titan is at the correct height (we physically look from the weapons point of view).

The subjectivity of APU skimmers is where the "miffed"ness will come from. More wasted time (and let's face it, Epic aint a quick game as is) whilst working out what does and doesn't block LOS (whether before or during the game).

This is the crux of my objection to APU.




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 Post subject: Consensus?  Or maybe just what seems to be favored
PostPosted: Tue Jan 20, 2009 12:47 am 
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Quote: (Onyx @ 19 Jan. 2009, 23:45 )

This is the crux of my objection to APU.

How do you deal with skimmers in your game, Onyx?

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 Post subject: Consensus?  Or maybe just what seems to be favored
PostPosted: Tue Jan 20, 2009 7:37 am 
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Of course, I play Skimmers the same as anyone else who has read the rules.
The point of Support Craft and APU is that it's not generally going to be the same as Skimmers though.

Most Skimmers will drive up to the terrain, pop up, fire and then pop down again. This will often not be the case with APU units. They are quite slow (at 20cm on the Moray and Manta) so won't always get into an effective position. Then there is the question of the ground units that will be shooting up at the Support Craft. Things like Shadowswords are even slower than Morays/Mantas so there will many more times when there will be questionable LOS than there are when using normal Skimmers.
This is why I keep banging on about making sure everyone who playtests these things MUST use the 12 terrain features (as per the Tournament scenario) so we get a truely accurate set of results. Someone playing with only 6 terrain features is going to have a different game (using Support Craft) than someone using 12.

This isn't really up for debate. It will take more effort to work out LOS. It's a fact.
I will playtest it (as much as I can with limited opponents at the moment) and will see if the extra effort will make an appreciable difference to the way Support Craft work. I believe it should be trialed to find out just how much it slows down the game and effects gameplay.

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 Post subject: Consensus?  Or maybe just what seems to be favored
PostPosted: Tue Jan 20, 2009 12:33 pm 
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Quote: (Onyx @ 20 Jan. 2009, 07:37 )

Most Skimmers will drive up to the terrain, pop up, fire and then pop down again. This will often not be the case with APU units. They are quite slow (at 20cm on the Moray and Manta) so won't always get into an effective position.

I agree on the "slow" part:

When I ran Morays with APU, they really needed every cm of move to acquire worthy targets. In retrospect, I might even have mishandled them in one of the games as I my plan to engage an artillery formation hiding behind a tall building near the enemy baseline probably wasn´t feasible (with 20cm move) and I just ended up exposing the Morays and shooting targets of opportunity while doubling forward.

Anyway, proper playtests again starting next months, I´m moving house back to my home town - and my old epic gang!

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