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The Aenari

 Post subject: The Aenari
PostPosted: Sun Dec 11, 2005 8:44 pm 
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Heylo, new to gothicomms so I'll introduce you all to the Aenari

http://photobucket.com/albums/y244/rodriguez612/

I can also get hold of the W.I.P stats and a mini story I wrote about them if anyone is interested in me posting them.

Fluff wise they are from a small system long isolated from the Imperium (not sure where yet) and do not really believe in dominating space and so stick to defending their borders from any encroachers with their fleet off small but well shielded and armed ships

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 Post subject: The Aenari
PostPosted: Sun Dec 11, 2005 8:47 pm 
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First of all welcome! Enjoy your stay!

Ofcourse we are interested in all the fluff! For the small system, why not the Khareshi Nebula in the Eastern Fringe?

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 Post subject: The Aenari
PostPosted: Sun Dec 11, 2005 8:53 pm 
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Hi Captain,
welcome, and nice use of extra bits there. Paint them and more pics, please! :D

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 Post subject: The Aenari
PostPosted: Sun Dec 11, 2005 8:56 pm 
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Ok so here is what the guys on the BFG forum managed to coem up with. It wasn't finished before interest kinda dropped though

the big one
capital ship/4
turrets 2
sheilds 4? (instead of 5)
armour 4
turn 45
speed 30
Wepons battrys prow L F R strengh 6 range 45
lance battrys stern F L R strengh 3range 45

the smalle ones
escort/1
turrets 1
sheilds 2? (instead of 3)
armour 4
turn 90
speed 30
Wepons battrys prow L F R strengh 3 range 45
lance battrys stern F L R strengh 2 range 45

weapons battrys count all targets as closing but 2 right colum shifts at range over 30

lance battrys
reroll to hit since there VV fast guided missile

Adaptive Shielding = The Aenari Vessels have a unique tye of shielding installed on them. Whereas a standard shield is only effective against incoming fire, an Aenari shield forms a barrier which repels both fire and incoming attack craft unless damaged.

There was talk about losing the turrets as they didn't seem to fit with fluff, can't completely remember whyn though.

This was by no means finished, it was only a second draft. And I'm not good with stats, so if theres anything drastically wrong let me know lol

I'll see if I can find my mini story

edited: If they seem over shielded it's because fluff wise I had said that I felt they would rely on heavy shielding instead of armoured structures to protect themselve.

edited again: Cut each shield value by one, not sure how to change weaponry though...





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 Post subject: The Aenari
PostPosted: Sun Dec 11, 2005 9:01 pm 
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The SS.Prospector was burning.
Caught by an unseen foe she had barely the time to acknowledge she was under attack before she was crippled. Fortunately the single action her Captain had been able to accomplish was to send out a distress bouy, and several ships of the Aenari defence fleet were en route to aid her.

?Time to target 30 seconds sir? Ensign Sokar replied to his Captains enquiry ?I have the Prospector on sensors sir, she?s not in good shape?
?Can you be more specific ensign?? Captain Leoten was worried, the prospector was the most advanced ship in the fleet, for her to be crippled was unthinkable.
?Sir, she?s barely holding together, sensors estimate an 88% casualty rate on board?
?Damn! Hail the Defiant and the Pioneer. Appraise them of the situation and tell them to follow my lead, we are going to need all the help we can get.?

The SS.Venture increased speed to pull to the head of the 3 ship squadron. With the Defiant and Pioneer in close pursuit the Venture dropped out of warp just before reaching the Prospector?s position.

?Frell! Ensign....any life signs on board?? Cpt.Leoten gazed at his viewing screen, unable to take in the sheer amount of damage the Prospector had endured.
?None sir, I..?
?CONTACT!, BEARING ONE-SEVEN-TWO-MARK-FIVE!!? screamed Jackson, the Venture?s tactical officer.
?Can you identify Jackson??
?No sir, sensor data is incomplete. The ship matches nothing we?ve seen before?
?Hail the Defiant, tell her to pull forward and shield the Prospector, order the Pioneer to escort us under blue alert?

The two Aenari ships gunned their engines. Cpt.Leoten was going to fight this on his terms, not his enemy?s. As they approached the enemy vessel powered up, the sheer size left Cpt. Leoten in awe. With stunning accuracy a beam of energy whipped from the craft and struck the Pioneer. The ships starboard engine was torn from its nacelle and she spun away crippled.
?Frell!!! Ensign, bring all weapons to bear, full spread. Then get us the hell away from that thing!? Leoten barked orders, the efficiency of his crew shining through as the Venture banked steeply away from the enemy ship while firing all weapons.
?Ensign report?
?Sensors report only minor damage to enemy vessel sir? Ensign Sokar replied.
?Minor?!? That barrage was enough to cripple a frelling Battlecruiser!? Leoten was stunned at the inadequacy of his ships firepower.

The Venture was suddenly rocked violently and the bridge crew were thrown from their stations.
?Sir, direct hit to the engineering deck. They report that the engines are off line and we are about to lose main power?
No sooner had that been said than power failures occurred all over the ship. The enemy vessel moved into position over the Venture and prepared to fire again, but several impacts suddenly rocked the ship as the SS.Defiant screamed past.

?Sir we have minimal power back, and the Defiant reports that they have got the enemy vessel in pursuit.?
?Can we get weapons online??
?Already done sir? relayed Sokar ?Target is locked?
?Then fire damnit!?
A multitude of shots erupted from the Ventures weapons arrays. Pulse cannon bursts and torpedoes impacted on the unidentified vessel, adding to the damage the Defiant was causing with her own weaponry.
?Sokar, hail the Defiant and tell her to break off. We cannot win this? Leoten uttered
?Sir, Defiant reports she is leaving the system now?
?Good, lay in a course for Fleet Headquarters, they need to be warned of this?
?Aye sir?

Bleeding atmosphere and on a single engine the Venture managed to limp home. Bringing with her the news of this new deadly foe....





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 Post subject: The Aenari
PostPosted: Mon Dec 12, 2005 2:02 am 
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Maybe I'm really tired, but I found this short story quite confusing! Anyway, onto the good stuff!

Trek looking ships made out of Tau bitz and other bobs! Nice! That the reason for the high shielding?

I think the Escorts have 1 too many shields (3 is just sick!) The Light cruiser having 5 shields is also 1 too many IMO.

Was the concept behind the shielding to place a BM instead of damage from Ordy. Or just be immune?(which would be crazy!) If the former, how would A-boats and similar work?

Any special rules about boarding?

You shouldn't make obscure races uber! (unless there is a good fluff reason, like they're from another galaxy, dimension, or time!)

The escorts are extremely heaviliy armed! I think they should loose the 45cm range and a lance! Or keep the range and reduce the firepower even more!

I'd loose some firepower from the cruiser aswell! (-1 lance would do it IMO). The cruiser could also have 25cm speed to keep with the usual speed trend with cruisers and escorts!

If the lances are missiles (decent ones at that) I think you should have to reload to fire them (like a non restrictive L-O).

Cheers,

RayB

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 Post subject: The Aenari
PostPosted: Mon Dec 12, 2005 8:25 am 
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How is it confusing?

Just so you know, I didn't make the stats (running from the blame) lol

I'm not great with them so the guys on the BFG board came up with them. If they're way overpowered then I'll knock them down a bit, but I can't without suggesstions, like you just gave

Yes they are meant to be more heavily shielded than most ships as they lack actual armour.

30cm was because they are nippy little ships.

And how have I made them uber? There no more in there than what others have posted, mine are relatively simple.
Ta





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 Post subject: The Aenari
PostPosted: Mon Dec 12, 2005 9:00 pm 
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Hi Cpt.Leoten,

I think loads of these EHR fleets are uber when they first appear! I'm not singling you out! :;):

But compared to 'other' fleets, your race could be considered uber as it has 'a lot' of firepower and lots of shields, it does have 4+ armour but that's not that bad when an escort has 3 shields!!!!
The Extra shields should make them equal to 'standard' ships not superior!
There just is too much firepower! If they lost range, or speed or some other factor it would help balance this!
You shouldn't just make an obscure race really good, and then expensive!
As I said before there are special cases that can ignore this rule (like if they're from another galaxy!) but on the whole I think it should be followed.

As these weren't answered I'll repeat them again:

Was the concept behind the shielding to place a BM instead of damage from Ordy. Or just be immune?(which would be crazy!) If the former, how would A-boats and similar work?

Any special rules about boarding?

If the lances are missiles (decent ones at that) I think you should have to reload to fire them (like a non restrictive L-O).

Cheers,

RayB

Ps The story was a little confusing as I couldn't tell what race was attacking the Aenarians (or visa versa). And I was beyond tired! :;):

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 Post subject: The Aenari
PostPosted: Mon Dec 12, 2005 9:05 pm 
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Shield wise? I dont know to be perfectly honest, was still working on that, the BM seems a good idea.....

No special rules on boarding, the Aenari are nothing special lol

You aren't meant to know what is attacking them, kinda the point lol

But if you really wanna know I can let you in on the secret.......

Oh, and I have no problem altering them. I'll cut down the firepower a bit, and drop the shields on the escort to 2? hows that as a start?

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 Post subject: The Aenari
PostPosted: Mon Dec 12, 2005 9:21 pm 
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Better, if you edit your post it will be clearer to us...  :p

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 Post subject: The Aenari
PostPosted: Mon Dec 12, 2005 9:24 pm 
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What changes should be made to firepower?

Obviously less of it, but how to do that?

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 Post subject: The Aenari
PostPosted: Mon Dec 12, 2005 9:33 pm 
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For the escort:
escort/1
turrets 0
shields 2
armour 4
turn 90
speed 30
Wepons battrys prow L F R strengh 2 range 30
lance battrys stern F L R strengh 1 range 45

For the cruiser:
capital ship/4
turrets 0
sheilds 4
armour 4
turn 45
speed 30
Wepons battrys prow L F R strengh 4 range 45
lance battrys stern F L R strengh 2 range 45

Special rules:
* lances need to reload (because of this the range can be 45cm)
* lances get re-roll when miss.
* Shields, enemy AC & torps don't go through shields, but instead of that BM are placed until shields are down.
* No turrets, shields protect against AC. Race themselves have no AC.
* A-boats & boarding work as normal.

Something like above !? ???

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 Post subject: The Aenari
PostPosted: Mon Dec 12, 2005 9:36 pm 
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Sounds good to me. Seems to even out the overpowered shielding and weaponry.

And whats more, I like it. Did you and raysouk (that his name?) want to know the alien vessel that attacked the Aenari?

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 Post subject: The Aenari
PostPosted: Mon Dec 12, 2005 9:39 pm 
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Also the lances get a reroll to hit!

But on the shields! A-boats would kick thier ass's! Also Bombers would be quite affective (a garuanteed D6 attacks against 4+ armour!) Hmm? A-boats 'need' to be affected somehow!

RayB

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 Post subject: The Aenari
PostPosted: Mon Dec 12, 2005 9:39 pm 
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Did you and raysouk (that his name?) want to know the alien vessel that attacked the Aenari?


No, not yet... when the list is finished, ready for Warp Rift, then we will now who the enemy is!

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