dafrca
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Post subject: New to the game Posted: Tue May 23, 2006 8:15 pm |
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Brood Brother |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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Hello 4tonmantis,
First welcome to the forum and to the Epic addiction.
Let me start with the easy answers. 6mm is very close to 1/300th or 1/285th stuff. So Z gage trains would be the closest.
Now for the Army questions:
The simple answer is that you are building armies of formations. Each formation may or may not have options or restriction placed on them from the overall list (like the number of flyer formations) or from internal restrictions (like the number of grots given per formation).
So to answer your basic question, you are building these formations (Mobs) one at a time until you reach your point total for the army.
As for special Ork related issues, some Mobs (formations) are allowed to be double or tripple sized and thus allow greater flexability in quantity of units within the mobs.
If you have specific questions, post them or if you want to drop an army list I am sure the Ork players will offer suggestions for adjustment etc.
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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4tonmantis
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Post subject: New to the game Posted: Tue May 23, 2006 9:56 pm |
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Brood Brother |
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Joined: Thu May 18, 2006 2:40 pm Posts: 51
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okay that helps but leads to another question. in the ork army list it gives three sizes but nothing really tells you how many units make up the formation. ok...it probably does but in a language i don't yet speak what are the differences in normal big and uge in what it allows and in gameplay? and what happens in the formation if different units have different movement rates?
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Ilushia
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Post subject: New to the game Posted: Tue May 23, 2006 10:04 pm |
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Brood Brother |
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Joined: Mon May 08, 2006 10:50 am Posts: 1189
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Quote (4tonmantis @ 23 May 2006 (21:56)) | okay that helps but leads to another question. ?in the ork army list it gives three sizes but nothing really tells you how many units make up the formation. ?ok...it probably does but in a language i don't yet speak what are the differences in normal big and uge in what it allows and in gameplay? and what happens in the formation if different units have different movement rates? | Over on the left side of the list, after the 'Type' listing you'll see a 'Core Units' listing. This is what the default makeup of the mob is. Take the Warband for instance. It's 'Core Units' listing is 'Two Nobz and Six Ork Boyz and two Gretchin'. This means that the starting numbers in that mob, before any upgrades are taken, will be 2 bases of Nobz, 6 bases of Boyz and 2 bases of Grotz. A Big formation will double those numbers to 4 bases of Nobz, 12 bases of Boyz and 4 bases of Grotz. And the 'Uge formation will raise it to 3x as much as the norm. So 6 Nobz, 18 Boyz and 6 Grotz.
The other effects of this is increasing the number of a specific unit you can take. Continuing with the Warband you can add 'Up to one Oddboy character for +50 points'. A Big mob, because it doubles in size, can add up to 2 of them. And a 'Uge mob up to 3 of them.
A formation moves as fast as it's slowest unit (barring them being inside transports). So a Warband with two Deth Koptas will move at 15cm, the speed of the infantry in the unit, because they're the slowest units in the formation. If you took a Battlewagon and put all the Orks on it, then the formation would move at 30cm, because the Battlewagon is transporting all the slower units in the formation.
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4tonmantis
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Post subject: New to the game Posted: Tue May 23, 2006 10:19 pm |
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Brood Brother |
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Joined: Thu May 18, 2006 2:40 pm Posts: 51
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thanks guys that helps LOADS. i figured it was a multiplier but couldn't find anything. okay, next question is where would rules for Tau be found (it seems i'm going to have to collect 2 or more armies to get the enthusiasm up here). haha this is going to be awesome!
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Ilushia
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Post subject: New to the game Posted: Tue May 23, 2006 10:27 pm |
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Brood Brother |
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Joined: Mon May 08, 2006 10:50 am Posts: 1189
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Quote (4tonmantis @ 23 May 2006 (22:19)) | thanks guys that helps LOADS. ?i figured it was a multiplier but couldn't find anything. ?okay, next question is where would rules for Tau be found (it seems i'm going to have to collect 2 or more armies to get the enthusiasm up here). ?haha this is going to be awesome! | You can find the Tau V4.4 rules up on Specialist Games' website in the 'Experimental Rules' section. Most of the army-lists aren't 'official' in the sense that they've not been finalized and printed, but SG has a section dedicated to the development of those army lists via the Army Champion system, these boards being one of the input places the champions regularly use. The only army list I know of which isn't up to date in the Experimental Rules section is the Tyranids, who for some reason ahven't been updated there since v3.0 and are now up to v7.1 (which you can find in the Army Focus HQ section of this site).
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nealhunt
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Post subject: New to the game Posted: Tue May 23, 2006 11:24 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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If you have more Ork questions let me know, but more iimportantly if you have any observations or suggestions regarding things you find odd or out of balance or such I am compiling my list for the rules review.
Best place for the Tau rules is here on Epicomms in the .EA Tau section. You can find not only the most recent posted version, courtesy of Cybershadow, but follow discussion and try out the latest proposed tweaks to see if they need to be included in future versions of the list.
We're nothing if not interactive. 
_________________ Neal
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dafrca
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Post subject: New to the game Posted: Wed May 24, 2006 1:17 am |
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Brood Brother |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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I just knew others would also step in here. Great job Ilushia.
dafrca (Who was at work without any books etc.)
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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CyberShadow
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Post subject: New to the game Posted: Wed May 24, 2006 11:21 am |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9349 Location: Singapore
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Quote (Ilushia @ 23 May 2006 (22:04)) | A formation moves as fast as it's slowest unit (barring them being inside transports). So a Warband with two Deth Koptas will move at 15cm, the speed of the infantry in the unit, because they're the slowest units in the formation. If you took a Battlewagon and put all the Orks on it, then the formation would move at 30cm, because the Battlewagon is transporting all the slower units in the formation.
Feel free to ask any further questions. | Just to clarify this point and avoid future misunderstanding... the actual speed of the Deth Koptas does not really change, and they are still able to move at the listed speed. However, all units within a formation must remain within (usually) 5cm of each other. Therefore, the Deth Koptas can move 35cm as normal, but must remain at least 5cm from another unit in the same formation... and this leads to the effect of the Deth Koptas actually moving less, and often the same speed as the infantry base.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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Justiniel
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Post subject: New to the game Posted: Wed May 24, 2006 11:38 am |
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Joined: Mon Apr 26, 2004 8:59 am Posts: 3280 Location: Holywood, Northern Ireland
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In terms of scale Epic is 'Heroic 6mm' so you will find some 6mm (1:300) stuff works, some will be too small all the way up to 10mm (1:144), some being perfect, some too large, good isn't it 
_________________ I'm involved in Nunnery Practice  My latest Blog http://www.players.tacticalwargames.net ... p?blogId=8
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4tonmantis
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Post subject: New to the game Posted: Wed May 24, 2006 2:28 pm |
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Brood Brother |
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Joined: Thu May 18, 2006 2:40 pm Posts: 51
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Quote (Justiniel @ 24 May 2006 (11:38)) | In terms of scale Epic is 'Heroic 6mm' so you will find some 6mm (1:300) stuff works, some will be too small all the way up to 10mm (1:144), some being perfect, some too large, good isn't it  | thanks, i was afraid of that... 40k suffers the same problem... I was looking at train stuff and it seems like N might be close or is Z really just an all around better fit?
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Justiniel
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Post subject: New to the game Posted: Thu May 25, 2006 9:05 am |
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Brood Brother |
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Joined: Mon Apr 26, 2004 8:59 am Posts: 3280 Location: Holywood, Northern Ireland
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Generally speaking the larger an Epic model gets the smaller the scale The building/scenery scale is also on the smaller side so to keep it consistant Z scale is usually the better fit.
_________________ I'm involved in Nunnery Practice  My latest Blog http://www.players.tacticalwargames.net ... p?blogId=8
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Ilushia
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Post subject: New to the game Posted: Thu May 25, 2006 9:13 am |
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Brood Brother |
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Joined: Mon May 08, 2006 10:50 am Posts: 1189
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Most of the infantry and vehicles are made to ~1/268th scale or so. Anything in the 1/250th-1/300th should work fine for these. The big units (Titans, Gargants and other such monstrous creations) are closer to 1/600th scale. For good reason, too. A Warlord made to 1/268th scale would stand roughly six inches tall and probably cost well over $70 per model! And I can only imagine how large an Emperor would be at that point 
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nealhunt
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Post subject: New to the game Posted: Thu May 25, 2006 3:41 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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Those converters among us do use a fair number of 40K bits, but much of the detailing is out of scale. A 40K dreadnought in the middle of a bunch of epic minis looks like a 40K dreadnought in the middle of a bunch of epic minis, not like a really big epic piece.
_________________ Neal
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