UNIT: TAU MORAY ASSAULT SHIP
My opinion: reduce the range on the main guns to 60cm max, and change to always popped up.
Rationale: If you reduce the weapons to 45cm
and make it APU it's a sitting duck to every cowboy with a pop gun - making it very unappealing to take for its points. Giving it a respectable weapon range still forces it to move to fire but enemy can take cover from it. IMO this is a balanced compromise instead of the neutering that has been proposed.
UNIT: TAU SCORPIONFISH
My opinion: fine as is weapons-wise (adjusted my input as it was force structure based)
Rationale:
UNIT: TAU HAMMERHEAD
My opinion: Add the Fusion Cannon (30cm, MW4+) turret to the available list of weapons.
Rationale: A short-range powerful weapon reinforces the Tau as an army that needs to manuever to hit the enemy, rather than stay at maximum range at all times. It would also provide a nice support option to mechanised FWs.
UNIT: TAU GUN DRONES
My opinion: Make them expendable as a unit upgrade. 100 points for stand alone formation
Rationale: Fairer all-round IMO
UNIT: TAU MARKERLIGHT SENTRY DRONE
My opinion: Do as you will.
Rationale: I'm so very bored of the debate about these.
UNIT: TAU MANTA MISSILE DESTROYER
My opinion: Drop free planetfall.
Rationale: Not really a fair rule.
UNIT: TAU ORCA
My opinion: Remove the Guided Missile weapon.
Rationale: Transport, not gunboat. 1 AT/AP weapon is plenty and the burst cannon is minimal effect given this is a bomber so really only a defensive shooter AA-wise.
UNIT: TAU BARRACUDA/TIGERSHARKs
My opinion: TRCs stats seem fine.
Rationale: ease back their power somewhat.
UNIT: VESPID STRAIN LEADER / VESPID STINGWINGS
My opinion: Remove to section 6.
Rationale: No models, no easily available proxy. List doesn't need any new unit types.
UNIT: FIRE WARRIORS
My opinion: Leave as is.
Rationale: They work fine as is (unless we concede to make them FF4+ ÂÂ

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UNIT: TAU SWORDFISH
My opinion: remove to section 6.
Rationale: Unnecessary unit type
UNIT: TAU ETHEREAL
My opinion: Add Inspiring
Rationale: Seems odd that they aren't.
UNIT: SHAS'O COMMANDER
My opinion: Delete Tau Supreme Commander Special Rule, incorporate into notes.
Rationale: It doesn't need a Special Rule, a note is sufficient
Unit: TAU XV8 CRISIS BATTLESUIT
My opinion: Add MW back to FF.
Rationale: A great way to emphasise the "short ranged death" of the Tau. Coming close for the Tau should be a case of risk vs reward.