The Ork preview list |
nealhunt
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Post subject: The Ork preview list Posted: Mon May 16, 2005 4:08 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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I think CS has it. Blood Axes are really themed as Imperial copies.
Thanks for the kind words, guys.
I've still got two issues to consider - overall focus (CS is not the only one to note that) and the potential balance issues of a 4+RA transport for Orks. I'm still entertaining any suggestions in those regards.
Right now, my thought is to drop the BigWagonz to transport (1), but I have no idea on how to obtain a bit more focus in the list.
_________________ Neal
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CyberShadow
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Post subject: The Ork preview list Posted: Mon May 16, 2005 6:57 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore
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To be honest, I would be tempted to make the Gunwagonz more of requirement in some way (except where replaced by Drop Kans). Sometimes the easiest way to create a theme is by imposing limits. You could require all Mobs to have either Drop Kans, or include transports/Gunwagonz...
Dropping the transport to a single capacity may be an advantage in some cases. If you like the armour, you could shorten the range of the primary weapons, to make more of a dedicated transport.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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