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Looking for Ork Advice

 Post subject: Looking for Ork Advice
PostPosted: Thu Mar 17, 2005 12:11 pm 
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OK, guys - I've recently been trying to assemble an Ork army "on the cheap", giving myself a budgt of ?150 and buying from eBay and general second-hand stuff. Eventually, this should form an article for my site, once everything is obtained, with an update when it is all painted.

Anyway, I was going through what has arrived so far, and realised I haven't really got any ideas on how to assemble this into a respectable Ork army, so was hoping y'all might be able to help.

I guess the best place to start is to post a list of what I've got, ain't it?

NB: This is just what has already arrived there should be more stuff on the way in the post, too.

Firstly, I've got stuff from one auction that has already been "themed" into three clans - Goffs, Bad Moons and Evil Sunz. These figs have had a start made on painting them, but most aren't finished.

Goffs

4 Stompas
16 Battlewagons
5 Warboss stands
2 Nobz stands
1 Stormboyz stand
16 Boyz stands

Bad Moonz - this box also included a lot of random spare, unbased, figures, which I have yet to include in my ruminations.

12 Battlewagons
4 Nobz stands
15 Boyz stands (I know for a fact this includes one Wildboyz stand, mind you)
4 Dreadnouts (from the Stompas box)
9 Big Gunz (there are definately more than this in there, unbased, though - 5 Traktor Kannon and 4 Shokk Attack Guns)
2 Boar Boyz
1 Warbikes

Evil Sunz - this box also included a Kult of Speed
Evil Sunz
6 Battlewagons
3 Nobz
15 Boyz

Kult of Speed
5 Warbikes
10 Warbuggies

All of the above came from one auction - amazing what you can pick up for ?10 these days :)

Other stuff I've obtained:
9 Skorchas
3 Pulsa Rokkits
1 Doom Diver Magna Kannon
2 Gun Wagons (1 x Brain Crusha, 1 x Bone Cruncha)
3 Mekboy vehicles - 1 speedsta, one with a set of rokkits on it, and one with two guns (looks like a Speedsta w/ kustom kannon))

So, how do people think I should go from here?

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 Post subject: Looking for Ork Advice
PostPosted: Thu Mar 17, 2005 12:26 pm 
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Sounds like a great start.
I suppose the first thing is to organise Da Boyz into warbands, with the required extra nobz and it looks like you're going to have to break out the rice :laugh:
Other than that really all you seem to need are flyers, some truks and a couple of stompers

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 Post subject: Looking for Ork Advice
PostPosted: Thu Mar 17, 2005 12:31 pm 
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1 - Get some Gretchin! That's the first problem, the gretchin you need with the boyz' mobs.
2 - select between the 3 possible ork armies you can get: you can do any of them with this as a start point, although you obviously need Gargants for Orkimedes' lot; what I'm not sure of is using common or garden orks for ferals. In other words, I'd say the EA rulebook ork list would probably work best.
3 - Would the unit of currency be ebay? or GW? or part and part i.e. do you want a To6g type presentation, for models which can be bought from GW? If yes, you've got a good sized army; if not, you'll have a massive lot!
4 - When you've selected your army and the currencytype (i.e. army size - decent or massive), fill in a couple of troop slots (big-uge  mobs) for a real ork-horde feel. Then see which vehicle/gun/walker type units you can form; then use any left overs for supporting the other units. Not brilliant, but practical. You should, however, decide on troop transport requirements to begin with. Whichever size of army you go for, it might not be possible to have transports for all - so keep the themes and have mobile speed freaks.  
5 - the most opinionated bit yet - my ideal orky army would have:
1 or more big/huge boyz mobs for holding the line or advancing slowly.
1 Speed Freak section with transported troops and lots of vehicles in support
1 or more large tank-type units.
1 Stompa mob
1 Gargant
At least 1 flyer unit and at least 2 AA vehicles
1 Landa-based unit
er - which just about covers the whole army list......

:p

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 Post subject: Looking for Ork Advice
PostPosted: Thu Mar 17, 2005 2:14 pm 
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Quote (vanvlak @ 17 2005 Mar.,11:31)
my ideal orky army would have:
1 or more big/huge boyz mobs for holding the line or advancing slowly.
1 Speed Freak section with transported troops and lots of vehicles in support
1 or more large tank-type units.
1 Stompa mob
1 Gargant
At least 1 flyer unit and at least 2 AA vehicles
1 Landa-based unit
er - which just about covers the whole army list......

:p

Sounds similar to what I was heading towards when I worked out rough 3,000 points army lists last weekend. About the only difference was in having some Battlefortresses/Gunfortresses instead of the Landa (because I have some of the former and none of the latter).

Pressure of work has prevented me from doing anything more than a bit of gluing so far.

Looking forward to seeing how this army develops.

Cheers

James

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 Post subject: Looking for Ork Advice
PostPosted: Thu Mar 17, 2005 2:30 pm 
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Quote (vanvlak @ 17 2005 Mar.,11:31)
1 - Get some Gretchin! That's the first problem, the gretchin you need with the boyz' mobs.

2 - select between the 3 possible ork armies you can get: you can do any of them with this as a start point, although you obviously need Gargants for Orkimedes' lot; what I'm not sure of is using common or garden orks for ferals. In other words, I'd say the EA rulebook ork list would probably work best.

3 - Would the unit of currency be ebay? or GW? or part and part i.e. do you want a To6g type presentation, for models which can be bought from GW? If yes, you've got a good sized army; if not, you'll have a massive lot!

4 - When you've selected your army and the currencytype (i.e. army size - decent or massive), fill in a couple of troop slots (big-uge ?mobs) for a real ork-horde feel. Then see which vehicle/gun/walker type units you can form; then use any left overs for supporting the other units. Not brilliant, but practical. You should, however, decide on troop transport requirements to begin with. Whichever size of army you go for, it might not be possible to have transports for all - so keep the themes and have mobile speed freaks. ?

5 - the most opinionated bit yet - my ideal orky army would have:
1 or more big/huge boyz mobs for holding the line or advancing slowly.
1 Speed Freak section with transported troops and lots of vehicles in support
1 or more large tank-type units.
1 Stompa mob
1 Gargant
At least 1 flyer unit and at least 2 AA vehicles
1 Landa-based unit
er - which just about covers the whole army list......

:p

I'll address your points in order, Vanvlak (I'll also paragraph your quote a bit better :))

1 - Yes, I know I need Gretchin - though I'm hoping to avoid rice Grots. I need to take a look through my pile of stuff I picked up pre-Christmas, and see what Ork stuff is in there, and I also have a couple of auctinos that may or may not include Grots - one of them being one of the Ork Warband boxes for E:A. How many stands of Grots d'you think I'll need, to cover the current force?

2 - Given my answer to point 3, it might be possible to make it so I can use the army with all 4 lists, though that will depend on purchases.

3 - I'm using eBay? (or FLGS?, depending on source), as I'd like to show what it is possible to put together when you try to assemble a force 2nd hand, or when deliberaetly aiming for a discount.

4 - Pobably looking at expanding the Badn Moonz as one of the "core mobz", and probably the Goffs too. Evil Sunz seem OK (once they get some more battlewagons) for now, and I think I've got enough bitz for 2 small Kultz.

5 - I'm working on Gargants, and I'm tempted by having "Thunderbird 2" in the army, having seen it being used effectively in a couple of recent games.

Auctions won, but awaiting delivery
Lots of stuff - need to look at the orks as a % of that auction, and work out a cost from there. This also gives me some trade stuff :)

Small(ish) Epic Ork army - gets me some Gretchin, and some more ehicles.

Kult & Bad Moon expansion - need to go through this when it arrives, as this could be very useful.

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 Post subject: Looking for Ork Advice
PostPosted: Thu Mar 17, 2005 3:26 pm 
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Ah, thanks Mr. Dysartes :D A vast army then! Hope the purchases cover the gretchin question; and using all lists would be a good idea as you coud in this case have so many models. I like the Moonz, so thats great, and if you base on old fluff, you get to keep the Weirdboyz too (who else misses Warpheads?).
And go for the Thundabad, I agree that it can be used to excellent effect - anyway,
GREEN IS GOOD AND THUNDABADS ARE GO! :D :D

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 Post subject: Looking for Ork Advice
PostPosted: Thu Mar 17, 2005 4:10 pm 
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Wow, great idea for an article! Knowing your painting speed D, you'll have that lot polished off in a few weeks and up on the web.... :p

**I see Eldar titan feet mentioned in one auction.... I am sorely in need of _one_, so keep me in mind if you don't need them!  :D

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 Post subject: Looking for Ork Advice
PostPosted: Thu Mar 17, 2005 9:40 pm 
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I luvs me some orks.
====

You have two limitations that I can see.  You don't have enough grots to do a mainstream ork army and you don't have enough buggies or other appropriate raw material to make tons of trukks for a speed freeks list.

Of course, while you have some boarz, I think you're nowhere near a respectable feral ork army.


From what you have, I would head towards lots of mounted warbands.  You have tons of battlewagons to mount them in, and they make for a good, surprisingly fast core to the army.

I think you have enough stormboyz to build a single mob  (6 stands).  It's not going to do much in a game, but they are good for piling on assaults, screening bigger formations so they dont' get pinned down by enemy scouts.  Basically, a sacrifice unit or something to snag objectives with late in the game.

You have plenty of warbuggies.  They make for good all-around Kults of Speed.  They can do everything okay - shoot, CC and FF - so they can be used in an opportunistic manner.  One of the best uses for them is the old double move and fire, followed by an assault with them in support.

You also have enough bikes and skorchas to make a more assault-oriented KoS.  Bikes for the CC, Skorchas for the FF because you will never get a big or uge KoS into base contact all at once.  And buggies are fine for filler to bulk out such a mob if you want.  Some people will say not to mix the LVs and infantry, but my experience has been that even though it looks bad on paper, it works just fine in play.

I love Big and Uge Gunzmobs and you will have plenty of guns.  Add the maximum allowed nobz so they can shed blast markers and if you round up some models or do some conversions, 2-3 Oddboyz gives 2 templates of MW.  A lot of people hate them because they have some drawbacks (no mob up bonus), but I think it's a matter of style.  Use them aggressively with lots of double moves.  They won't hit much, but they can take ground and if they get into FF range, they are quite good.  Don't get me wrong, they are decimated about as often as not in the games I play, but they do take the enemy's attention and make them do things they might not want to otherwise.

You probably have enough gunwagons to make a respectable Blitz Brigade.  I wouldn't take less than a big one unless you are adding fortresses.  They are, obviously, best used as light tanks.  They are quite fast and can perform the same kinds of actions as warbuggies (double move and shoot, then support an assault), but it's best to use their range and keep them back a bit.

It's shaping up to be a pretty shooty ork force - I highly approve. :D

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 Post subject: Looking for Ork Advice
PostPosted: Fri Mar 18, 2005 1:48 am 
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Well, having sat down with my rulebook earlier, I knocked up a quick list based off what I've got, and how the models are "themed" already. Giving myself a 3k total, I ended up with this:

Big Warband (Goffs) + 3 Nobz + 1 Stormboy + 4 Boyz + 12 Battlewagons (+ Warboss) - 1000

Big Warband (Bad Moons) + 2 Boyz + 4 Big Gunz + 4 Dreadnoughts - 620

Normal Kult O' Speed - 5 Warbikes & 10 Warbuggies + 1 Gunwagon w/ Oddboy - 460

Normal Kult O' Speed (9 Skorchas) - 225

Mekboy Stompamob (Goffs) + Stompa - 300

Mekboy Gunzmob (Bad Moons) (8 Big Gunz) - 200

Blitz Brigade (Goffs) - 5 Gunwagons - 185*

Total: 2990

* - The Blitz Brigade is really there to help on activations, though one solution to that is to break the 2 Kults into 3 formations, and possible split one of the two warbands

Interestingly, the above list makes use of none of the Evil Sunz warband, only the Goffs, Bad Moonz and Kult o' Speed.....

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 Post subject: Looking for Ork Advice
PostPosted: Fri Mar 18, 2005 8:38 am 
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Quote (stormseer @ 17 2005 Mar.,16:10)
Wow, great idea for an article! Knowing your painting speed D, you'll have that lot polished off in a few weeks and up on the web.... :p

Stormy, you're insulting the man - one week will be more than enough...  :L

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 Post subject: Looking for Ork Advice
PostPosted: Fri Mar 18, 2005 9:23 am 
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Quote (dysartes @ 17 2005 Mar.,13:30)
Auctions won, but awaiting delivery
Lots of stuff - need to look at the orks as a % of that auction, and work out a cost from there. This also gives me some trade stuff :)

If you are interested in getting rid of the Chaos & IG sprues let me know.  :;):

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 Post subject: Looking for Ork Advice
PostPosted: Fri Mar 18, 2005 9:26 am 
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Quote (vanvlak @ 18 2005 Mar.,07:38)
Stormy, you're insulting the man - one week will be more than enough... ?:L

Well, I can't start any work in what's left of this week, due to Uni work - but we'll see what I can get done in my Easter break (ie, the next 3 weeks).....

Mojarn Piett/Stormseer - I'l keep you in mind for when that auction arrives, OK?

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 Post subject: Looking for Ork Advice
PostPosted: Fri Mar 18, 2005 10:31 am 
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Cheers! :)

... next 3 weeks eh? We'll hold you to it! :p

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 Post subject: Looking for Ork Advice
PostPosted: Fri Mar 18, 2005 11:11 am 
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Well, I just based my 4 Mekboy vehicles, and my 2 Gunwagons (along with Ordinatus Mars), so they're vaguely ready.

Admittedly, I think I'm only using the Doomdiver Magna Kannon in the list over the page, but y'know, it helps me be ready.

I think I'm gonna need some more Warmaster bases :D :O

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 Post subject: Looking for Ork Advice
PostPosted: Fri Mar 18, 2005 11:29 am 
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Admittedly, I think I'm only using the Doomdiver Magna Kannon in the list over the page, but y'know, it helps me be ready.

? don't get it - sorry, dumb mode still on here... :( I use mine as a Flakwagon.
I think I'm gonna need some more Warmaster bases

Heard that, Warmaster? Watch out for Dysartes, he's after your bases!
(along with Ordinatus Mars)

It's the casual way he says these things that gets me - just painting a 150GBP army, and, while I'm at it, based an Ordinatus to keep things going..... groan! Why does he even need a 3-week break!
Cheers Dysartes - have fun!  :;):  :D

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