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First try of Eldar

 Post subject: First try of Eldar
PostPosted: Sun Sep 05, 2004 1:25 am 
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Yeah, you got it right.  Upgrades are part of the formation, support units are separate.  Although you may want to check out the 'intermingled formation' rules, they can lead to some formations being considered as one.

my 2cents,

iblisdrax

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 Post subject: First try of Eldar
PostPosted: Sun Sep 05, 2004 2:46 am 
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One game, just for fun, we each tried to make the least number of formations. Made for some odd but fun games. I had each of my "formations" with the max number of upgrades.  :p

It was fun for once, but be careful with upgrades or you will be playing this kind of game one sided.   :laugh:

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 Post subject: First try of Eldar
PostPosted: Sun Sep 05, 2004 5:44 am 
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This split fire issue is one of the major points for argument between many in EA circles.  

ie The "But my tanks aren't effective firing at those soft infantry targets and so wont fire at them"

vs

the "you can t see any other closer immediate threats so your guys must open up on them i preference to others"

it goes around, and around... but yes your interpretation that the upgrades have to fire on the same target is correct unless you have a local or club rule for the above argument...

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 Post subject: First try of Eldar
PostPosted: Mon Sep 06, 2004 1:14 am 
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The good thing about Russes is that they're bloody good against everything. I wiped out a CSM Chosen detachment with only 7 tanks and a Hydra, on Advance orders.

(stupid Bloodthirsters shrugged off the lascannon fire though. 2+ armour save, cripes!)


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 Post subject: First try of Eldar
PostPosted: Mon Sep 06, 2004 7:54 am 
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Quote (Tas @ 05 2004 Sep.,05:44)
This split fire issue is one of the major points for argument between many in EA circles.  

ie The "But my tanks aren't effective firing at those soft infantry targets and so wont fire at them"

vs

the "you can t see any other closer immediate threats so your guys must open up on them i preference to others"

it goes around, and around...

Yep. I have always found it strange that a whole bloody company has to blast at the same target. A platoon I can understand but a compay?  ???

Personally I'd like to see the fire priority system from Spearhead where tanks and AT weapons have to shoot at tanks and infantry has to shoot at infantry whenever possible.

Plus the last argument is, IMO, flawed.  What would an Anti-TANK gun detachment shoot if it was supporting some infantry? The charging enemy infantry? Or the enemy tanks they're supposed to protect their infantry from?

I'm really glad that the few AT-guns our forces had in the Winter War didn't follow the E:A firing system...

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 Post subject: First try of Eldar
PostPosted: Mon Sep 06, 2004 2:38 pm 
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I really hate being forced to fire on a particular unit simply because it is closer and therefor, a greater threat.  I thought the commander of a unit was supposed to determine whether or not  to fire on the charging infantry, or fire on the tanks behind them (who WILL cause him more damage) and take whatever the infantry dish out.  So I am a fan of Epic:A's orginal rules that allow you to shoot whatever target you want, as long as it is in range.  And remember, even if you only have AT weapons, you can still fire and leave a blast marker on the target formation.  I know it is not much, but against an assaulting force, one BM could be the difference between victory and defeat.

my 2cents,

iblisdrax

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 Post subject: First try of Eldar
PostPosted: Mon Sep 06, 2004 2:58 pm 
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Ok, seems that here we have a bunch of people ranting about the fact that the companies should opperate as platoons when it comes to firing. :D Actually I would argue that they should _act_ independently (so you can deploy a tank company in 3 plattons of 3-4 tanks each) but then we get a game with a lot more formations and a lot more orders as a consequence. Gains realism and flexibility, but it seems that the system is not designed in this way. Or so can be argued.

Still, the rule is clear. If it is part of the formation it shots at the same target as the rest of the formation. It is one reason why I will take support fire platoons in an infantry formation but not tanks if I have to chose between them. Sad but true.

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 Post subject: First try of Eldar
PostPosted: Mon Sep 06, 2004 2:59 pm 
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That might be the answer ... shoot at whatever target is within range ... ???

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 Post subject: First try of Eldar
PostPosted: Tue Sep 07, 2004 4:20 am 
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Or being able to subdivide a formation into platoons that opperate independently on the battlefield. You could give the same order to the whole company (double move, sustained fire...) but then each platoon acts independently.

Additionally, an other option would be that if you want a platton in the formation following a differnet order or acting out of formation with the parent company command (out of formation with the formation where the command unit is) they get a -1 to their activation roll. Means that they would still opperate better together, but that you could have much more flexibility there.

All the actions of the company are done at the same time.

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 Post subject: First try of Eldar
PostPosted: Tue Sep 07, 2004 7:26 am 
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That's more or less what I have thought: Each company gets one order as before but for shooting each platoon counts as a separate formation.

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 Post subject: First try of Eldar
PostPosted: Tue Sep 07, 2004 8:36 pm 
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Unit upgrades are odd for E-A Sms...

It's very hard to get Predators or LRs... as upgrades...

Shalom,
Maksim-Smelchak.

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 Post subject: First try of Eldar
PostPosted: Wed Sep 08, 2004 7:27 am 
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Quote (Mojarn Piett @ 07 2004 Sep.,07:26)
That's more or less what I have thought: Each company gets one order as before but for shooting each platoon counts as a separate formation.

Well, I was proposing even more flexibility than that, with each squadron acting on their own like an independent formation, kaving to keep a coherency with other formations in their company of say 20 cm instead of 5. You would get a -1 to activation rolls in that case, though. But yup, more flexibility in general.

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 Post subject: First try of Eldar
PostPosted: Wed Sep 08, 2004 2:47 pm 
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hmmm....only problem with that is you could be slowing the game down with this particular change.  Me personally, I prefer the One formation, One target rules, as it keeps the game simpler and faster flowing.  But, that is just me. :p

my 2cents,

iblisdrax

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 Post subject: First try of Eldar
PostPosted: Thu Sep 09, 2004 2:21 am 
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Quote (iblisdrax @ 08 2004 Sep.,06:47)
Me personally, I prefer the One formation, One target rules, as it keeps the game simpler and faster flowing. ?But, that is just me. :p

No, it is not just you.  :D

I too like the one formation, one target simplistic idea. I will never ask a set of rules to be completly "realistic". I know sometimes rules must give up realism for playability, and quite frankly I want a simple game to have fun with.  :laugh:

dafrca

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 Post subject: First try of Eldar
PostPosted: Thu Sep 09, 2004 8:46 am 
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To each his own I guess. But I don't think it would slow the game down, at least by much. OTOH it would certainly add more realism to the target selection. I have played ASL and am not fond of TOO detailed rules but there are times when the "simplicity" factor gets more weight than it should.  :L

Like Legion 4 usually says: do whatever works for you. I think that should be the first line in the wargamer's first book of indoctrinations.

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