Played my first game with the Bad Moon list. Here is a very brief summary.
Will hold off judgment on specific units until I have completed another couple of games though.
Played vs Mike . Used 1.04 with following tweaks:
No IC on the Kill Bursta
Drop Bursta speed down to 20cm
Lists
Incompertus, 2955 POINTS
Blood Angels (Epic-UK v070414)
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DEATH COMPANY [425]
4 Death Company unis, plus Transport, Chaplain, Death Company Dreadnought
ASSAULT [250]
6 Assault units
BAAL PREDATORS [350]
4 Baal Predators, Hunter
LAND SPEEDER [230]
2 Land Speeder, 3 Typhon
LAND SPEEDER [200]
5 Land Speeder
LANDING CRAFT [350]
1 Landing Craft
TERMINATOR [450]
4 Terminator units, Supreme Commander
TERMINATOR [350]
4 Terminator units
THUNDERHAWK [200]
1 Thunderhawk gunship
THUNDERBOLTS [150]
2 Thunderbolt Fighters
Orks3x Fighta Sqwadron
Bommer
2x Kill Blasta, 2x flakwagon
2x Kill Bursta, flakwagon
2x Kill Bursta, flakwagon
Meganobz (5)
Meganobz (5)
Warband
5 Dread
1 Meganob upgrade (SC)
Walker Mob (BTS)
3x Stompas
5x Mega Dread
1x Flakwagon
tellyporta
SummaryMarines really struggled in this game. Having a low T1 activation count (2x Termies held back for T2, and 3 formations loaded up in aircraft meant that the Blood Angels struggled to get any momentum going.
Aided by some utterly shocking dice rolls, the Orks were able to survive the Death Company/Thunderhawk and Landing Craft/Preds/Assault marines air attacks with almost zero casualties.
Having a large activation advantage meant that the Bad Moons were able to concentrate return fire, and by the end of T1 the Marines had lost their Thunderhawk & BTS Death Co, and the Assault Marines, Predators & one formation of Speeders were all broken.
T2 saw both sets of Terminators come in, although the Marines were heavily out activated by this point, and unable to blunt the Ork attack. More poor dice saw the Terminators reduced to a single stand over the course of their two assaults, the Landing Craft failed to activate, while the Orks concentrated on wiping out the broken survivors of the other formations.
T3 was a something of a mopping up exercise, with the Marines unable to prevent the Orks from adding Blitz and T&H to the BTS. The Landing Craft parked itself on the Ork Blitz and refused to die, resulting in a 3-1 victory for the Orks.