Spectrar Ghost wrote:
Okay. Second try here, and hopefully I’ve got the points right this time. I’ve tried to take on advice as best my current collection allows.
Crisis Cadre (Shas’o, Crisis Suits) 400
Crisis Cadre (Crisis Suits) 325
Fire Warrior Cadre/Foot (Broadsides, Skyray, Bonded Team) 500
Fire Warrior Cadre/Mounted (Pathfinders, Skyray, Bonded Team) 450
Stealth Suit Group 225
Recon Skimmer Group (4 Tetra, 2 Piranha) 175
Recon Skimmer Group (4 Tetra, 2 Piranha) 175
Armor Support Group (7 5 Railgun) 275
Orca 150
Orca 150
Barracuda Squadron 150
Total 2975
There’s a few things that are compromise solutions, but overall I’m okay with it.
You have 11 activations and 6 are off board. You will have to play it extra defensive. Every opponent will be able to deploy in response to your deployment. Plan on playing with only half the table or a quarter and don't spread out.
Place your objectives deep into your opponent's area and close to the Blitz. This will keep any garrisons away for one turn. They will most likely place their two objective in your half close to the 50. Don't garrison on top of them or don't garrison at all.
The smart player will cut your activation count by breaking your smaller units. If anything fails to activate from off board, its going to be a rough turn 1. The recon detachments will get abused straight away, expect to lose them.
In my experience low activation Tau are a trick list. You will give up and deny objectives. While the list grants you the other objectives. Its all well and good until the dice fail or someone knows the trick. I prefer a list with tactical flexibility.
I would study objective placement Vs 1st turn results. Then step back and think how you would beat the list if you were facing it.