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Just because the original designers didn't see it fit to equip the system with a general rule for Split Fire doesn't mean that it shouldn't be done at all. While I agree with the general idea of respecting the core rules, I don't think the "designer notes" are part of that.
Nah it doesn't mean we shouldn't do it, but it does classify it as "this is house rules territory unless we've exhausted every other possibility and then we proceed with caution". I'm very wary of changing too much with the core rules both because it can have unintended consequences and eve more so when the game designer specifically said it's not there to make the game more challenging and thoughtful.
EDIT: I should mention that I think Jervis was the one who started the AMTL list, so, if my memory isn't failing me, it's fair to say the game designer did have some concept of titan heavy lists and still chose not to include split fire special rules.
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I think something like this could be interesting, and might be worthwhile to look at. The advantage would be that it is less binary than the Crippling Damage rule, and kicks in straight away. It might be hard to translate into other lists like Gargants however, but might just be a question of naming it something else.
Yeah, I was thinking of combining it with either a point drop on hulls or increase in overall firepower to make titans more threatening. Never progressed farther than... hmm wonder how that would go.
Mechanics wise it can kick in immediately or it might not depending on the loadout. A standard warlord and reaver would only be affected after taking the third point of damage while you'd have to knock off two points on a warhound to lose access to one weapon.
Since it's player's choice, your overall damage output might not be totally affected depending on what weapons you have regardless. For example, if you have a Reaver with a PD, and 2x LB that fires everything turn 1 and takes a point of damage, you'd be able to fire both LB turn 2 same as if plasma gen rules weren't in effect. Turn three, though you'd lose access to one weapon if you'd not taken more damage.
I haven't followed gargants quite as closely but they tend to have more DC than titans so it may need to be adjusted for them to work well... or it may just balance nicely with their worse shooting. I hadn't really intended this for outside of AMTL.