A bit late to the party, but you provided us with a report. Thanks for the treat.
Borka wrote:
Abetillo wrote:
What i don't like is seeing so many weapons whose stats are very similar to existing ones, but i suppose that you want to go with WH40k load out faithfully.
Do you have any examples? I don't think we need to follow 40k faithfully. I look up the 40k stats and have looked att available backrground to get a feel for how strong the different weapons are. So it's a combination to use as a guide for epic stats. But it's just a guide I think playability in epic always has to come first.
I think i was talking mainly about Riptide's Drone Missile and R'Varna Cannons being almost the same as Twin Missile Pods, and also being another of the reasons for asking to change the R'Varna to AP4+ or AP3+, but there must be other similar ones. By the way, The Missile Pods on the Crisis are missing the Twin part, not that it matters much.
Borka wrote:
Abetillo wrote:
- R'Varna: If you are doubting on the AT4+ why not make it AP4+/AT5+ (or even AP3+ maybe) instead and leave them for Infantry and light/medium vehicle hunting role like in the fluff you quoted and leave the big guys hunting for the Stormsurge and the general purpose to the Riptide?
wiki wrote:
All XV107 R’varna Battlesuits are armed with twin Pulse Submunitions Cannons as standard. Unlike standard Pulse Weapons, these powerful cannons fire clusters of sophisticated micro-submunitions that detonate in close proximity to their target in a storm of separate pulse-discharges, showering a wide area with deadly effect. Larger targets such as bulky infantry, monstrous creatures and vehicles inevitably suffer proportionally greater harm from Pulse Submunitions Cannons, as they can be struck with a wave of near-simultaneous detonations, magnifying the blast and ripping them apart.
They're described as being better at killing vehicles. So I think a higher AT than AP or at least not more AP is easier to justify from a background perspective.
Can't see that from that quote save that it should get Lance to hurt at least as much to armored targets than to the rest, and i was using this quote of yours as reference, not that it matters, as i think it is beter if it has an stronger role, no matter what it has in WH40k.
40k wiki wrote:
The XV107 R’varna Battlesuit’s greatest strength, much like the smaller XV88 Broadside Battlesuit, lies in superior ranged firepower. With a role focused primarily on long-ranged heavy fire support, the XV107 is easily able to bring its fearsome firepower to bear on infantry and vehicles, eliminating all but the most heavily armoured forms of each.
This translates for me in strong fire, specially for infantry and light-medium vehicles, with not MW, TK or Lance. Ok, maybe it says MW and Lance, but that would turn it into too close to a Riptide.
Borka wrote:
Atensions suggestion is basically what I tried to do with the Nexus Missile Array. Both the array and the ordinance driver could be justified to be guided missile attack in epic. Having both do that seems like a bit boring and between the two I find it's the array that fits best. It's also harder to justify another kind of attack for it than the pulse driver.
I belive MW4+ is to strong. The 6+ might be to cautious though, perhaps 5+ is a better starting ground like you suggest.
Ok, but it still feels a bit off for such three big cannons not being more powerful. How about 3xAP3+/AT4+ Lance, so it feels more powerful, has three shots as the miniature, and don't overlap with the MW on the missiles.
kyussinchains wrote:
I've attached the latest revision of the EUK list for reference, it's by no means fixed or finished, it needs quite a bit of testing, but so far I've enjoyed my games using it and think it's heading in the right direction...
Interesting one. If you are interested in opinions and advices, i have the same as the one i gave Borka.
Abetillo wrote:
- In my opinion, you should avoid like hell making the three Heavy Battle suit formation suits cost the same. There will be always one that will be taken more by a large margin NO MATTER how well they are balanced, like it happens in many lists out there, and in this case it is harder as the weapons on the Riptide need to be balanced between them. How about making the base 3 Y'Vahra for 275 points which are the weaker by a margin now as long as they don't have any deep striking capabilities and an option to replace them with 3 R'Varna for +25 points and with 3 Riptides for +50 points? It will be way easier to balance too.