Here is the thing. If you double the size of the die used (increasing from D6 to D12 is doubling), then you would also have to double all modifiers that affect those rolls. Thus the penalty to hit a target in a bunker would now be -4. The TSM of the Titan Plasma Destructor would now be -12. And so on. Not doubling the modifiers is seriously changing the balance of the entire game, and not in a good way. I am not using existing modifiers I am converting from current 40k stats
Yes, the Plasma Destructor is designed to be able to take out nearly any other model in the game. That is its function and it is very good at it. That is why only the Warlord Titan can carry it, and it has the potential to destroy the entire Titan if it is damaged.There are stronger weapons now and plasma weapons have been reduced in strength but added a blast template I have balanced wound chance with armor save the warlord plasma annihilator has str 10 while a belicosa volcano cannon has str 30
Yes, if a Superheavy with a 1+ save value is shot with the Plasma Destructor, it automatically fails its save. This is working as intended, as far as I can tell. It is not automatically destroyed however. It may still roll on the 'Super Heavy damage chart' on page 38 of the core rules to see if it survives.In 40k it has a chance to bounce. Its also not much fun watching your 500 point baneblade company all die in one round without any chance to live.
The fact that a To Hit of 7+ may still be able to be rolled for but an Armor Save of 7+ being impossible goes back to 2nd edition Epic rules. As NetEpic is still mostly 2nd edition rules, this is still in effect. I would guess that the reasoning behind this was to allow for the possibility of difficult shots to hit so as to create more destruction and speed up the game, but not to allow the higher Saves so as to create more destruction and speed up the game by removing models quicker.was just a comparison to show that it wasn't equal to shooting
I do also play D&D 3.5, Pathfinder, and various other games. While I have toyed with the idea of trying to port Epic into a D20 based system, it would no longer be NetEpic if I did so. NetEpic uses the D6 standard, as 2nd edition did. Any change to that means that it is no longer NetEpic, but something else. You might want to talk with primarch (Peter Ramos) more directly, as he has probably done these conversions many times.A dice just represents fog of war to create a random chance. Many many games use a d6 yet all of these games are different due to different genres or rules. As I have said these are my personal house rules which are more detailed and they work even with a d12
Yes, a lot of the Infantry in this game feel much the same. That is because of the scale of the game, as well as the lack of granularity. There really isn't all that much difference between a Guard Tactical stand and an Eldar Guardian stand at this scale.Well the eldar should move faster than the imperials. Their guns only shoot 12cm, have 2 shots and can be used on charges
I am confused however, when you say that Space Marines' Armor Save is weak compared to Imperial Guard, as a Tactical Guard stand gets no save and a Tactical Marine stand gets a 5+ save. That is the exact opposite of weak. Please explain (or at least, please make your statements more clear as that sentence is rather unclear).Sorry I got my space marine netepic stats mixed up with the original spacemarinel
I am only hoping to get this going again most of these posts are over a year old and I am only trying to share all the effort and research I put into my house game. Cheers
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