Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 253 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13 ... 17  Next

Points Formula Rules

 Post subject: Re: Points Formula Rules
PostPosted: Mon Jul 13, 2015 8:37 am 
Brood Brother
Brood Brother

Joined: Thu May 23, 2013 6:50 pm
Posts: 1543
Sample army lists. No, not yet. Well, not as such anyway. I've randomly generated a few for my ongoing campaign (which is now using the points formula values for things) but not for real-world games. I could post some of those if desired.

On another point, I've begun having a thought about how to add a modifier to take number of activations that a formation provides into account. We would have to define a baseline number of activations provided by each type of Formation, and adjustments would be applied to ones that give more or fewer than baseline, in much the same way Morale is adjusted for. I'd imagine that both Support and Special should be assumed to have a baseline of one (1) activation per Formation. I am planning on examining Company formations in detail to see what the average actually is, but I'm guessing it will be from 2 to 3 per.

_________________
Net Epic Coordinator


Top
 Profile Send private message  
 
 Post subject: Re: Points Formula Rules
PostPosted: Mon Jul 13, 2015 4:28 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
MagnusIlluminus wrote:
Sample army lists. No, not yet. Well, not as such anyway. I've randomly generated a few for my ongoing campaign (which is now using the points formula values for things) but not for real-world games. I could post some of those if desired.

On another point, I've begun having a thought about how to add a modifier to take number of activations that a formation provides into account. We would have to define a baseline number of activations provided by each type of Formation, and adjustments would be applied to ones that give more or fewer than baseline, in much the same way Morale is adjusted for. I'd imagine that both Support and Special should be assumed to have a baseline of one (1) activation per Formation. I am planning on examining Company formations in detail to see what the average actually is, but I'm guessing it will be from 2 to 3 per.


Hi!

I for special and support and companies is usually three, but there are instances of 2.

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Points Formula Rules
PostPosted: Mon Jul 13, 2015 6:16 pm 
Brood Brother
Brood Brother

Joined: Thu May 23, 2013 6:50 pm
Posts: 1543
Then of course, another question is: How much should each increment of adjustment for giving either more or fewer activations be? 10%? 25%? 50%? In other words, just how valuable are activations?

_________________
Net Epic Coordinator


Top
 Profile Send private message  
 
 Post subject: Re: Points Formula Rules
PostPosted: Mon Jul 13, 2015 7:00 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Sep 27, 2012 5:34 pm
Posts: 3237
Location: Glasgow, Scotland
I'm not sure that the problem is so much how many activations come with each company - although I don't think your idea will do any harm Magnus - it's more the comparative cost of Companies between different forces.

Think how many activations you could get out of a few IG infantry companies compared to say a few Squat companies, most of which are a bit pricey.

Of course, the Orks have problems too because of the mob rules...

That said, I'm beginning to relax a little about the activations, mostly because I think certain armies are just going to have to suffer in Turn 1 but in Turn 2 the roles are reversed as the few but larger activations means that particular force will be able to fire en masse while the opponent can only fire smaller groupings. So it's a bit of a case of swings and roundabouts! I think maybe leave it until more playtesting has been done.

_________________
Clickable links for more Epic goodness:

Life of Die Channel including Epic Podcasts and Battle Reports

Epic 40K Players Page on Facebook
Net Epic Evolution Rules
Net Epic War! Campaign Rules


Top
 Profile Send private message  
 
 Post subject: Re: Points Formula Rules
PostPosted: Mon Jul 13, 2015 9:12 pm 
Brood Brother
Brood Brother

Joined: Thu May 23, 2013 6:50 pm
Posts: 1543
That is a good point about Ork Mob rules. Ork formations may have to have two costs. The first cost (higher) would be for when a new Mob was being purchased and the second cost (lower) for adding to an existing Mob, as one is adding to the same activation.

What you said about IG vs Squat formations is the whole point. If the baseline activations per Company is (random number) 3 and a Guard Company has 4 activations, it should cost more as a result. Similarly, a Company (Squat or otherwise) that gives 2 or just 1 activation should have a lower cost. How much higher or lower is the next question though.

_________________
Net Epic Coordinator


Top
 Profile Send private message  
 
 Post subject: Re: Points Formula Rules
PostPosted: Mon Jul 13, 2015 10:50 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
MagnusIlluminus wrote:
That is a good point about Ork Mob rules. Ork formations may have to have two costs. The first cost (higher) would be for when a new Mob was being purchased and the second cost (lower) for adding to an existing Mob, as one is adding to the same activation.

What you said about IG vs Squat formations is the whole point. If the baseline activations per Company is (random number) 3 and a Guard Company has 4 activations, it should cost more as a result. Similarly, a Company (Squat or otherwise) that gives 2 or just 1 activation should have a lower cost. How much higher or lower is the next question though.


Hi!

A cost variable related to activations a formation gives is an idea interesting idea, however if two formations of different armies have the same amount of activations for that formation is the cost the same?

Or will that activation variable vary with the army?

The problem I see if that it is less about the activation of a particular formation, but more the disparity of activations in total across the whole fielded force, which is of course related to the cost.

In other words a formation that cost more will add less activations overall, simply because it is more expensive and thus you can field less of them, not necessarily because in it of itself it offers more or less activations. (If you look at the squat lists, several of the companies have the same amount of detachments/activations that IG counterparts, they just cost more or may have less models).

Thus I would suggest the variable (discount) to be used should be army based, since the same value per activation for all armies doesn't really change the fact that armies with costlier units will have less overall activations.

Is my point coming across clear enough?

Also, IF an army based variable is used, how is it determined? Which army is the "default" to which all others is compared?

As I've mentioned in other posts, I think a proper VP yields for winning the game, objectives and scenarios should be defined before worrying if activations have an impact.

We have yet to determine what the proper VP goals are for a given points played. What is the proper value of objectives (and how may should be used) or what scenario types and how that effects the previously mentioned parameters. I consider this more important to know BEFORE I can access if activations mean anything substantive.

I think I asked all this somewhere (probably facebook), but I think it got lost in the shuffle.

Have you thought of those things yet Magnus?

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Points Formula Rules
PostPosted: Tue Jul 14, 2015 12:29 am 
Brood Brother
Brood Brother

Joined: Thu May 23, 2013 6:50 pm
Posts: 1543
Clearly? No, not really, but I think I'm getting what you are trying to say.

If the cost of a formation is adjusted by the number of activations that it provides, then formations from different Factions that provide the same number of activations would use the same modifier. This would work in the same way that Morale adjustments do. At least, that's the best (and only) idea I've had so far. As the number of activations provided by a formation happens at the formation level, it should have a cost adjustment at that level.

In other words, an otherwise expensive formation that provides fewer than average activations would have it's cost reduced, and thus a player could use more of it & have more activations in their army. Similarly, an otherwise cheap formation that provides more than average activations would have it's cost increased, thus giving the player fewer activations overall.

In yet other words, we are both trying to do the same thing, but...

I'm hesitant to try and make a modifier based on the total number of activations in the whole army, much less a modifier based on comparing to another army. I feel that this really should not be done. Why, you may ask? Well, because it would mean that once you have your army entirely built up how you want it to the points limit predetermined, then the value of your army could suddenly change based on what your opponent is fielding, and you would be forced to rebuild part - or the whole army - from scratch with different values. In other words, it would probably be too complex and confusing. Let's keep any cost modifiers at the model or formation level.

One reason I'm looking at doing it this way is that if there is a cost modifier applied, and the right value, it will help to reduce any activation discrepancy between armies. Probably not eliminate, of course, as it is easy to build uneven activation armies even under Gold costs.
____

No, I really have not put any thought into VP, objectives, or scenarios. I've been assuming that the rules for VP and objectives will be book standard, or some equivalent thereof. Personally, I see no reason that either of those need to change in response to the formula, except possibly to note that different groups may want to use VP equal to 1/100th, 1/10th or even 1/1 in relation to cost. Of course, doing either of the latter would require increasing the VP needed to win by factors of 10 or 100 respectively, and probably have to adjust the value of objectives similarly.

Scenarios have the potential to change all sorts of game rules that, IMO, they cannot be taken into account for purposes of the general game rules. This includes the points formula. If you know of some reason where they do and can influence the general game rules, please mention it, and be as specific as possible.
_____

Going back to activations per Formation, I've completed my study of all of the Factions that I'm tracking. The short version is that across the 154 Company Formations that I'm tracking, they average to 3.4286 activations. As there is no such thing as a half-activation, I'd suggest using 3 activations as baseline and adjusting for more or fewer than that.

Detailed version:
Faction Companies _ 1 _ 2 _ 3 __ 4 __ 5 _ 6 _ Average

Adpt.Mech __ 8 ____ 0 _ 0 _ 4 __ 4 __ 0 _ 0 __ 3.5
Chaos Mrns _ 8 ____ 0 _ 0 _ 0 __ 8 __ 0 _ 0 __ 4
Chaos Rngd _ 4 ____ 0 _ 1 _ 1 __ 2 __ 0 _ 0 __ 3.25
Eldar ______ 6 ____ 0 _ 1 _ 4 __ 1 __ 0 _ 0 __ 3
Frateris M _ 4 ____ 0 _ 0 _ 0 __ 3 __ 1 _ 0 __ 4.25
Guard _____ 27 ____ 0 _ 0 _ 4 __ 9 _ 13 _ 1 __ 4.407
Marine _____ 9 ____ 0 _ 0 _ 0 __ 9 __ 0 _ 0 __ 4
Necron _____ 6 ____ 0 _ 0 _ 1 __ 5 __ 0 _ 0 __ 3.833
Ork ________ 9 ____ 1 _ 6 _ 2 __ 0 __ 0 _ 0 __ 2.111
PDF _______ 11 ____ 0 _ 0 _ 0 _ 10 __ 1 _ 0 __ 4.0909
Powers
_ Khorne ___ 5 ____ 4 _ 0 _ 1 __ 0 __ 0 _ 0 __ 1.4
_ Nurgle ___ 4 ____ 3 _ 0 _ 1 __ 0 __ 0 _ 0 __ 1.5
_ Slaanesh _ 6 ____ 3 _ 0 _ 3 __ 0 __ 0 _ 0 __ 2
_ Tzeentch _ 4 ____ 3 _ 0 _ 1 __ 0 __ 0 _ 0 __ 1.5
Sisters ____ 9 ____ 0 _ 0 _ 0 __ 9 __ 0 _ 0 __ 4
Squat _____ 12 ____ 0 _ 0 _ 8 __ 4 __ 0 _ 0 __ 3.333
Tau _______ 10 ____ 0 _ 0 _ 2 __ 4 __ 3 _ 1 __ 4.1
_ Kroot ____ 3 ____ 0 _ 0 _ 0 __ 0 __ 3 _ 0 __ 5
Titan Legion 3 ____ 1 _ 0 _ 2 __ 0 __ 0 _ 0 __ 2.333
Tyranid ____ 6 ____ 6 _ 0 _ 0 __ 0 __ 0 _ 0 __ 1

Totals ___ 154 ___ 21 _ 8 _34 _ 68 _ 21 _ 2 __ 3.4286

_________________
Net Epic Coordinator


Top
 Profile Send private message  
 
 Post subject: Re: Points Formula Rules
PostPosted: Tue Jul 14, 2015 2:52 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
Hi!

To see if I understand correctly. If faction average is under the average 3 activations it gets a discount and if its higher it receives an increase, is that correct?

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Points Formula Rules
PostPosted: Tue Jul 14, 2015 6:24 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Sep 27, 2012 5:34 pm
Posts: 3237
Location: Glasgow, Scotland
primarch wrote:
Hi!

To see if I understand correctly. If faction average is under the average 3 activations it gets a discount and if its higher it receives an increase, is that correct?

Primarch


That's my reading of it Primarch.

Is it worth using the same mechanic I selected for Evolution where Imperial factions have to move their HQ along with one of their formations? This would bring their activations down to 3 in line with most other forces.

I was wondering why GW had such disparity built in to the game in the first place before I remembered it wasn't a big deal in 2nd edition because you had to move your entire force rather than individual units.

_________________
Clickable links for more Epic goodness:

Life of Die Channel including Epic Podcasts and Battle Reports

Epic 40K Players Page on Facebook
Net Epic Evolution Rules
Net Epic War! Campaign Rules


Top
 Profile Send private message  
 
 Post subject: Re: Points Formula Rules
PostPosted: Tue Jul 14, 2015 1:27 pm 
Brood Brother
Brood Brother

Joined: Thu May 23, 2013 6:50 pm
Posts: 1543
I'm planning on applying modifiers on a Formation by Formation basis, not based on the Faction average. I only included that for comparing between Factions.

Gold does allow the HQ detachments to act as their own activations, so the costs for Gold formations will have to reflect that. This means that formations for Evolution may actually have different values, and possibly Platinum (or 6, or whatever the next version is called) as well if it does things that way.

I imagine they also did it that way for additional flavor between factions. To give them a different feel in play.

_________________
Net Epic Coordinator


Top
 Profile Send private message  
 
 Post subject: Re: Points Formula Rules
PostPosted: Tue Jul 14, 2015 3:54 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
MagnusIlluminus wrote:
I'm planning on applying modifiers on a Formation by Formation basis, not based on the Faction average. I only included that for comparing between Factions.

Gold does allow the HQ detachments to act as their own activations, so the costs for Gold formations will have to reflect that. This means that formations for Evolution may actually have different values, and possibly Platinum (or 6, or whatever the next version is called) as well if it does things that way.

I imagine they also did it that way for additional flavor between factions. To give them a different feel in play.


Hi!

Well looks like you have a good plan for dealing with this. Lets see what the new costs will yield. :)

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Points Formula Rules
PostPosted: Tue Jul 14, 2015 11:57 pm 
Brood Brother
Brood Brother

Joined: Thu May 23, 2013 6:50 pm
Posts: 1543
Updated OP with following:

Changed Khorne Daemon Engine cost to 25 per discussion in that thread and added note describing what that covers,
Added note to Slaanesh Daemon Engine cost explaining cost,
Added modifier to Weapon Special Abilities for models that cannot use First Fire orders (*0.5),
Added modifier to Weapon Special Abilities for models that are required to fire on closest models, friend or foe, within their fire arc (*0.5),
Added a couple of entries for Arc of Fire for weapons and removed old modifiers for "restricted fire arcs" as they no longer fit the methodology,
Adjusted the cost of the Chaos Reward Card ability down to 10.

_________________
Net Epic Coordinator


Top
 Profile Send private message  
 
 Post subject: Re: Points Formula Rules
PostPosted: Wed Jul 15, 2015 1:11 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
MagnusIlluminus wrote:
Updated OP with following:

Changed Khorne Daemon Engine cost to 25 per discussion in that thread and added note describing what that covers,
Added note to Slaanesh Daemon Engine cost explaining cost,
Added modifier to Weapon Special Abilities for models that cannot use First Fire orders (*0.5),
Added modifier to Weapon Special Abilities for models that are required to fire on closest models, friend or foe, within their fire arc (*0.5),
Added a couple of entries for Arc of Fire for weapons and removed old modifiers for "restricted fire arcs" as they no longer fit the methodology,
Adjusted the cost of the Chaos Reward Card ability down to 10.


Hi!

Cool! :)

Looks like a v0.34 coming soon. ;)

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Points Formula Rules
PostPosted: Wed Jul 15, 2015 2:24 am 
Brood Brother
Brood Brother

Joined: Thu May 23, 2013 6:50 pm
Posts: 1543
Actually, Version 0.34 is already out. It is the Hit Location revision for Titans and Praetorians.

The Khorne Daemon Engine changes (and the few others) I'm considering 0.341, and that only affects the Khorne lists.

Interestingly, back on July 9 at 2:22 pm (according to my view), you posted the following in the Comparison File thread:

primarch wrote:
Hi!

Updated files to include 0.34 changes.

Primarch


But curiously, the newest comparison file (well, the one linked to in the OP of that thread anyway) says it is for V0.33. What is up with that?

_________________
Net Epic Coordinator


Top
 Profile Send private message  
 
 Post subject: Re: Points Formula Rules
PostPosted: Wed Jul 15, 2015 7:27 am 
Brood Brother
Brood Brother

Joined: Thu May 23, 2013 6:50 pm
Posts: 1543
Right, well, I've just finished calculating a few values.

What I'm doing here is adjusting the Company cost by an amount per activation above or below the agreed on average of 3. Thus for the 10% column, every activation below 3 reduces the cost by 10%, and every activation above 3 increases the cost by 10%. I wasn't sure what percentage we'd go with, so I decided to do several in increments of 10%. It quickly became obvious that we absolutely cannot use 50%. If you doubt that, look at any formation that gives 1 activation. The Greater Daemons, Tyranids, Imperator, & Mega-Gargant make that point quite clear.

Frankly, either 10% or 20% would probably be fine. The 30% or 40% increments would probably be too much of a difference, again mostly for those that give just 1 activation. I could work up an entry for 25% if needed, but I doubt we should go even that far.

Look these over and see which % column seems to have the best values relative to the others. Remember two things though.

1. Formations that have 3 activations will not change value due to this adjustment. I have included them in the list for comparison sake though.

2. We can only select one % modifier to apply, so examine the list carefully and thoroughly.
____

All Companies, adjusted for activations
_ Faction ___________________ V034 __ # of __ adjusted costs with modifier of X per activation:
Company _____________________ cost _ actions___ 10% __ 20% __ 30% __ 40% __ 50%
_ Adeptus Mechanicus
Knight Paladin _______________ 774 ____ 3
Knight Lancer ________________ 586 ____ 3
Knight Errant ________________ 965 ____ 3
Titan Defense ________________ 168 ____ 4 _____ 185 __ 202 __ 219 __ 236 __ 253
Mechanized* __________________ 422 ____ 4 _____ 464 __ 507 __ 549 __ 591 __ 633
Mechanized Assault* __________ 545 ____ 4 _____ 600 __ 654 __ 709 __ 764 __ 818
Leman Russ ___________________ 461 ____ 4 _____ 507 __ 553 __ 599 __ 646 __ 692
Stormblade ___________________ 438 ____ 3
_ Chaos Marines
Chaos Marine Company _________ 382 ____ 4 _____ 420 __ 458 __ 497 __ 535 __ 573
Havok Company ________________ 411 ____ 4 _____ 453 __ 494 __ 535 __ 576 __ 612
Bike Company _________________ 469 ____ 4 _____ 516 __ 563 __ 610 __ 656 __ 703
Land Raider Company __________ 568 ____ 4 _____ 625 __ 681 __ 738 __ 795 __ 852
Terminator Company __________ 1026 ____ 4 ____ 1128 _ 1231 _ 1333 _ 1436 _ 1538
_ Black Legion
BL Century ___________________ 359 ____ 4 _____ 395 __ 431 __ 467 __ 503 __ 538
Battle Century _______________ 362 ____ 4 _____ 398 __ 435 __ 471 __ 507 __ 543
Assault Century ______________ 352 ____ 4 _____ 388 __ 423 __ 458 __ 493 __ 529
_ Chaos Renegades
Chaos Renegades ______________ 234 ____ 4 _____ 258 __ 281 __ 305 __ 328 __ 351
Cultist Army _________________ 130 ____ 3
Beastmen Horde _______________ 224 ____ 4 _____ 247 __ 269 __ 291 __ 314 __ 336
Monster Horde ________________ 418 ____ 2 _____ 376 __ 334 __ 293 __ 251 __ 209
_ Eldar
Guardian Host _________________ 97 ____ 3
Falcon Host __________________ 387 ____ 3
Defender Warhost _____________ 474 ____ 3
Jet Bike Host ________________ 513 ____ 3
Spirit Host __________________ 754 ____ 4 _____ 829 __ 904 __ 980 _ 1055 _ 1130
Tempest Host _________________ 601 ____ 2 _____ 541 __ 481 __ 421 __ 360 __ 300
_ Frateris Militia
Frateris Militia _____________ 160 ____ 4 _____ 176 __ 192 __ 208 __ 224 __ 240
Sabre ________________________ 224 ____ 4 _____ 247 __ 270 __ 292 __ 314 __ 337
Support ______________________ 194 ____ 5 _____ 233 __ 272 __ 311 __ 350 __ 389
Light Artillery ______________ 139 ____ 4 _____ 152 __ 166 __ 180 __ 194 __ 208
_ Imperial Guard
Tactical _____________________ 314 ____ 5 _____ 377 __ 440 __ 503 __ 566 __ 628
Assault ______________________ 333 ____ 5 _____ 400 __ 466 __ 533 __ 599 __ 666
Heavy ________________________ 356 ____ 5 _____ 427 __ 498 __ 569 __ 640 __ 712
Storm Trooper ________________ 587 ____ 5 _____ 705 __ 822 __ 939 _ 1057 _ 1174
Abhuman ______________________ 333 ____ 5 _____ 399 __ 466 __ 532 __ 599 __ 665
Mechanized Tactical __________ 409 ____ 5 _____ 490 __ 572 __ 654 __ 736 __ 817
Mechanized Assault ___________ 506 ____ 5 _____ 608 __ 709 __ 810 __ 912 _ 1013
Gorgon Tactical ______________ 458 ____ 5 _____ 549 __ 641 __ 732 __ 824 __ 915
Gorgon Assault _______________ 546 ____ 5 _____ 655 __ 764 __ 874 __ 983 _ 1092
Mole _________________________ 438 ____ 5 _____ 526 __ 613 __ 701 __ 789 __ 876
Hellbore _____________________ 598 ____ 6 _____ 777 __ 957 _ 1136 _ 1315 _ 1495
Imperial Bike ________________ 345 ____ 5 _____ 414 __ 483 __ 552 __ 622 __ 691
Land Speeder _________________ 680 ____ 5 _____ 816 __ 952 _ 1088 _ 1224 _ 1360
Rough Rider __________________ 502 ____ 5 _____ 602 __ 703 __ 803 __ 904 _ 1004
Leman Russ ___________________ 331 ____ 4 _____ 364 __ 397 __ 430 __ 464 __ 497
Leman Russ Assault ___________ 367 ____ 4 _____ 404 __ 441 __ 478 __ 514 __ 551
Predator _____________________ 267 ____ 4 _____ 293 __ 320 __ 347 __ 373 __ 400
Vindicator ___________________ 255 ____ 4 _____ 281 __ 306 __ 332 __ 357 __ 383
Baneblade ____________________ 471 ____ 3
Shadowsword __________________ 580 ____ 3
Stormblade ___________________ 526 ____ 3
Stormhammer __________________ 564 ____ 3
Artillery ____________________ 474 ____ 4 _____ 521 __ 569 __ 616 __ 663 __ 711
Siege Artillery ______________ 437 ____ 4 _____ 481 __ 525 __ 568 __ 612 __ 656
Rocket _______________________ 243 ____ 4 _____ 268 __ 292 __ 316 __ 340 __ 365
Sky Wolf _____________________ 756 ____ 4 _____ 831 __ 907 __ 983 _ 1058 _ 1134
Airborne ____________________ 1166 ____ 4 ____ 1282 _ 1399 _ 1515 _ 1632 _ 1748
_ Marine
Veteran ______________________ 754 ____ 4 _____ 829 __ 905 __ 980 _ 1055 _ 1131
Terminator___________________ 1026 ____ 4 ____ 1128 _ 1231 _ 1333 _ 1436 _ 1538
Tactical _____________________ 530 ____ 4 _____ 583 __ 636 __ 689 __ 742 __ 795
Assault ______________________ 701 ____ 4 _____ 771 __ 841 __ 911 __ 981 _ 1051
Devastator ___________________ 695 ____ 4 _____ 764 __ 834 __ 903 __ 973 _ 1042
Battle _______________________ 634 ____ 4 _____ 697 __ 761 __ 824 __ 888 __ 951
Scout ________________________ 428 ____ 4 _____ 470 __ 513 __ 556 __ 599 __ 642
Land Raider___________________ 568 ____ 4 _____ 625 __ 681 __ 738 __ 795 __ 852
Bike _________________________ 393 ____ 4 _____ 433 __ 472 __ 511 __ 551 __ 590
_ Necron
Warrior ______________________ 638 ____ 4 _____ 702 __ 765 __ 829 __ 893 __ 957
Necron ______________________ 1323 ____ 4 ____ 1455 _ 1587 _ 1719 _ 1852 _ 1984
Destroyer ____________________ 922 ____ 4 ____ 1014 _ 1107 _ 1199 _ 1291 _ 1383
Heavy Destroyer ______________ 892 ____ 4 _____ 982 _ 1071 _ 1160 _ 1249 _ 1338
Assault _____________________ 1058 ____ 4 ____ 1164 _ 1270 _ 1375 _ 1481 _ 1587
Pariah _______________________ 482 ____ 3
_ Ork
Bad Moon Clan ________________ 365 ____ 2 _____ 328 __ 292 __ 255 __ 219 __ 182
Blood Axe Clan _______________ 418 ____ 2 _____ 376 __ 335 __ 293 __ 251 __ 209
Deathskull Clan ______________ 322 ____ 2 _____ 290 __ 257 __ 225 __ 193 __ 161
Evil Sunz Clan _______________ 373 ____ 2 _____ 336 __ 299 __ 261 __ 224 __ 187
Goff Clan ____________________ 599 ____ 2 _____ 539 __ 479 __ 419 __ 359 __ 299
Snakebite Clan _______________ 408 ____ 3
Kult of Speed ________________ 717 ____ 3
Wildboyz Horde _______________ 325 ____ 2 _____ 293 __ 260 __ 228 __ 195 __ 163
Mega-Gargant ________________ 1679 ____ 1 ____ 1343 _ 1007 __ 672 __ 336 ____ 0
_ Planetary Defense Forces
Tactical _____________________ 232 ____ 4 _____ 255 __ 278 __ 301 __ 324 __ 347
Militia ______________________ 177 ____ 4 _____ 195 __ 212 __ 230 __ 248 __ 266
Support ______________________ 192 ____ 5 _____ 231 __ 269 __ 308 __ 346 __ 385
Hive Gang ____________________ 580 ____ 4 _____ 638 __ 696 __ 754 __ 812 __ 869
Penal ________________________ 184 ____ 4 _____ 203 __ 221 __ 239 __ 258 __ 276
Beastmen _____________________ 282 ____ 4 _____ 310 __ 338 __ 367 __ 395 __ 423
Ragnarok _____________________ 382 ____ 4 _____ 420 __ 459 __ 497 __ 535 __ 573
Sabre ________________________ 183 ____ 4 _____ 202 __ 220 __ 238 __ 257 __ 275
Rough Rider __________________ 374 ____ 4 _____ 412 __ 449 __ 487 __ 524 __ 561
Light Artillery ______________ 144 ____ 4 _____ 158 __ 172 __ 187 __ 201 __ 215
Earthshaker __________________ 257 ____ 4 _____ 283 __ 308 __ 334 __ 360 __ 385
_ Powers of Chaos
_ _ Khorne
Bloodthirster ________________ 600 ____ 1 _____ 480 __ 360 __ 240 __ 120 ____ 0
Primarch Angron ______________ 483 ____ 1 _____ 386 __ 290 __ 193 ___ 97 ____ 0
World Eaters Century _________ 410 ____ 3
Lord of Battle _______________ 683 ____ 1 _____ 546 __ 410 __ 273 __ 137 ____ 0
Banelord, Command ____________ 760 ____ 1 _____ 608 __ 456 __ 304 __ 152 ____ 0
_ _ Nurgle
Great Unclean One ____________ 623 ____ 1 _____ 498 __ 374 __ 249 __ 125 ____ 0
Primarch Mortarion ___________ 410 ____ 1 _____ 328 __ 246 __ 164 ___ 82 ____ 0
Death Guard Century __________ 313 ____ 3
Plague Tower _________________ 596 ____ 1 _____ 505 __ 378 __ 252 __ 126 ____ 0
Bubonis Titan _______________ 1350 ____ 1 ____ 1080 __ 810 __ 540 __ 270 ____ 0
_ _ Slaanesh
Keeper of Secrets ____________ 453 ____ 1 _____ 362 __ 272 __ 181 ___ 91 ____ 0
Primarch Fulgrim _____________ 456 ____ 1 _____ 365 __ 273 __ 182 ___ 91 ____ 0
Altar of Slaanesh ____________ 276 ____ 1 _____ 221 __ 165 __ 110 ___ 55 ____ 0
Emperor's Children Century ___ 317 ____ 3
House Devine Knights _________ 972 ____ 3
House Devine Scourges ________ 922 ____ 3
_ _ Tzeentch
Lord of Change _______________ 517 ____ 1 _____ 414 __ 310 __ 207 __ 103 ____ 0
Primarch Magnus _____________ 2178 ____ 1 ____ 1742 _ 1307 __ 871 __ 436 ____ 0
Thousand Sons Century ________ 549 ____ 3
Warp Palace __________________ 821 ____ 1 _____ 657 __ 493 __ 328 __ 164 ____ 0
_ Sisters of Battle
Sister _______________________ 170 ____ 4 _____ 187 __ 204 __ 221 __ 239 __ 256
Seraphim _____________________ 326 ____ 4 _____ 359 __ 392 __ 424 __ 457 __ 490
Retributor ___________________ 531 ____ 4 _____ 584 __ 637 __ 690 __ 743 __ 796
Novitiate ____________________ 327 ____ 4 _____ 360 __ 393 __ 425 __ 458 __ 491
Rhino ________________________ 232 ____ 4 _____ 255 __ 279 __ 302 __ 325 __ 348
Punisher _____________________ 545 ____ 4 _____ 599 __ 654 __ 708 __ 763 __ 817
Exorcist _____________________ 507 ____ 4 _____ 558 __ 609 __ 660 __ 710 __ 761
Immolator ____________________ 562 ____ 4 _____ 619 __ 675 __ 731 __ 787 __ 844
Vindicator ___________________ 349 ____ 4 _____ 384 __ 419 __ 454 __ 489 __ 524
_ Squat
Warrior Brotherhood __________ 659 ____ 3
Shortbeards __________________ 363 ____ 4 _____ 399 __ 436 __ 472 __ 508 __ 545
Iron-Breaker ________________ 1161 ____ 4 ____ 1277 _ 1393 _ 1509 _ 1625 _ 1741
Robot ________________________ 281 ____ 3
Hellbore Brotherhood ________ 1042 ____ 4 ____ 1146 _ 1250 _ 1354 _ 1458 _ 1562
Termite ______________________ 937 ____ 4 ____ 1031 _ 1125 _ 1219 _ 1312 _ 1406
Guild Biker Force ___________ 1133 ____ 3
Grand Battery ________________ 163 ____ 3
Gryocopter Wing: ______________________ 3
_ Iron Eagle Detachment ______ 250
_ Steel Hawk Detachment ______ 253
_ War Hawk Detachment ________ 249
Goliath Artillery Battery ____ 532 ____ 3
Air Attack Corps _____________ 562 ____ 3
Doomanvil Corps _____________ 2329 ____ 3
_ Tau
Fire Warrior: ________________ 498 ____ 5 _____ 598 __ 698 __ 798 __ 897 __ 997
Fire Warrior (Ritual) ________ 563 ____ 5 _____ 676 __ 788 __ 901 _ 1014 _ 1126
Hunter: _____________________ 1050 ____ 5 ____ 1259 _ 1469 _ 1679 _ 1889 _ 2099
Hunter (Ritual) _____________ 1254 ____ 5 ____ 1505 _ 1755 _ 2006 _ 2257 _ 2508
Mechanized: __________________ 686 ____ 5 _____ 823 __ 961 _ 1098 _ 1235 _ 1372
Mechanized (Ritual) __________ 799 ____ 5 _____ 959 _ 1119 _ 1279 _ 1439 _ 1599
Battlesuit:
_ [2D XV-8 Mk1] _____________ 1418 ____ 4 ____ 1560 _ 1702 _ 1843 _ 1985 _ 2127
_ [2D XV-8 Mk2] _____________ 1401 ____ 4 ____ 1541 _ 1681 _ 1822 _ 1962 _ 2102
_ [1D Mk1 & 1D Mk2] _________ 1409 ____ 4 ____ 1551 _ 1692 _ 1832 _ 1973 _ 2114
_ [2D XV-8 Mk1] (Ritual) ____ 1855 ____ 4 ____ 2040 _ 2226 _ 2411 _ 2597 _ 2782
_ [2D XV-8 Mk2] (Ritual) ____ 1830 ____ 4 ____ 2013 _ 2196 _ 2379 _ 2562 _ 2745
_ [1D Mk1, 1D Mk2] (Ritual) _ 1843 ____ 4 ____ 2028 _ 2212 _ 2396 _ 2581 _ 2765
Manta _______________________ 1152 ____ 6 ____ 1498 _ 1843 _ 2189 _ 2534 _ 2880
Manta (Ritual) ______________ 1217 ____ 6 ____ 1582 _ 1947 _ 2312 _ 2677 _ 3042
Recon ________________________ 348 ____ 3
Hammerhead: ___________________________ 3
_ Mk1 Command ________________ 120
_ Mk1 Detachment _____________ 107
_ Mk2 Command ________________ 109
_ Mk2 Detachment ______________ 97
_ Mk3 Command ________________ 132
_ Mk3 Detachment _____________ 119
_ Mk4 Command ________________ 130
_ Mk4 Detachment ______________ 89
_ Mk5 Command ________________ 136
_ Mk5 Detachment _____________ 123
_ Mk6 Command ________________ 103
_ Mk6 Detachment ______________ 92
Swordfish: ____________________________ 3
_ Mk1 Command ________________ 177
_ Mk1 Detachment _____________ 176
_ Mk2 Command ________________ 249
_ Mk2 Detachment _____________ 243
_ _ Kroot
Carnivore ____________________ 424 ____ 5 _____ 508 __ 593 __ 678 __ 763 __ 847
Tracker ______________________ 426 ____ 5 _____ 511 __ 596 __ 681 __ 766 __ 851
Hunter _______________________ 607 ____ 5 _____ 728 __ 850 __ 971 _ 1092 _ 1214
_ Titan Legion
Imperator Titan _____________ 1607 ____ 1 ____ 1285 __ 964 __ 643 __ 321 ____ 0
Reaver Group ________________ 1428 ____ 3
Warlord Group _______________ 1647 ____ 3
_ Tyranid
Dominatrix __________________ 1395 ____ 1 ____ 1116 __ 837 __ 558 __ 279 ____ 0
Hive Queen ___________________ 609 ____ 1 _____ 487 __ 365 __ 244 __ 122 ____ 0
Hive Tyrant __________________ 357 ____ 1 _____ 285 __ 214 __ 143 ___ 71 ____ 0
Harridan _____________________ 360 ____ 1 _____ 288 __ 216 __ 144 ___ 72 ____ 0
Winged Tyrant ________________ 180 ____ 1 _____ 144 __ 108 ___ 72 ___ 36 ____ 0
Tyranid Warrior ______________ 202 ____ 1 _____ 162 __ 121 ___ 81 ___ 41 ____ 0

_________________
Net Epic Coordinator


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 253 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13 ... 17  Next


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net