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NEP Orders Old and New

 Post subject: NEP Orders Old and New
PostPosted: Wed Jul 23, 2014 3:12 pm 
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This topic is for the discussion of changes to the existing orders and the addition of new ones as part of the NetEpic Platinum rule set.


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 Post subject: Re: NEP Orders Old and New
PostPosted: Wed Jul 23, 2014 3:14 pm 
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From the other topic.

Dwarf Supreme wrote:
Extra orders would be nice. I would especially like to see the Repair order from AT to help Titans repair themselves. Cleaned up building rules would be nice too.


MagnusIlluminus wrote:
If we want to make the "Repair" order more attractive, it could allow one damaged location to be automatically repaired, no roll needed. Each location after the first that needs to be repaired is slightly less likely, the second needing a 2+ (on 1d6), the third needing 3+, etc. The sixth and any subsequent locations would repair at 6+. The owner of the model chooses what order to repair things in. This includes Shields, at one Shield per position.

As a clarification on Repair, how would the order affect the model's ability to fight in Close Combat? Obviously it cannot start one, but if it gets charged that turn it should probably be nearly defenseless.


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 Post subject: Re: NEP Orders Old and New
PostPosted: Wed Jul 23, 2014 4:15 pm 
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I like the order as proposed and would suggest halving the Titan's CAF while on this order. This may seem lenient but I don't think it should be more punitive as I don't want to see the likes of a single Battlewagon taking a Titan down.

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 Post subject: Re: NEP Orders Old and New
PostPosted: Wed Jul 23, 2014 4:39 pm 
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Half CAF plus dice seems fair. The titan isn't going to be completely defenceless. The time and energy spent on moving and shooting it being diverted to repairs, but I would still expect the Princeps and Moderati to be keeping an eye out for incoming trouble while the tech priests and servitors go to work.


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 Post subject: Re: NEP Orders Old and New
PostPosted: Wed Jul 23, 2014 7:24 pm 
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Hi!

I would just go back to the old rules from AT where vehicles could only ram a titan on the lowest leg location, destroying itself and if lucky inflicting some damage on the titan. ;)

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 Post subject: Re: NEP Orders Old and New
PostPosted: Tue Jan 13, 2015 3:05 pm 
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There's already a large disparity between Titans and everything else so I'm not so keen on limiting vehicles further to simply hitting the bottom leg location. I always imagine that when vehicles assault a Titan they are more likely to cause damage to the Titan with their weapons than they are by slamming into the Titan's foot. Same goes for infantry. Although strictly you are use CAF and not weapons, I would always imagine that a Devastator detachment got a lucky missile through to cause damage and this therefore could be anywhere on the side of the Titan they are facing.

I still prefer half CAF. :)

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 Post subject: Re: NEP Orders Old and New
PostPosted: Tue Jan 13, 2015 8:25 pm 
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The Bissler wrote:
There's already a large disparity between Titans and everything else so I'm not so keen on limiting vehicles further to simply hitting the bottom leg location. I always imagine that when vehicles assault a Titan they are more likely to cause damage to the Titan with their weapons than they are by slamming into the Titan's foot. Same goes for infantry. Although strictly you are use CAF and not weapons, I would always imagine that a Devastator detachment got a lucky missile through to cause damage and this therefore could be anywhere on the side of the Titan they are facing.

I still prefer half CAF. :)


Hi!

I think the current system is fine. There seems to be no outcry to change it like some other things. :)

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