Something a bit different for the battle reports section today, just a bit of fun. AMTL vs. AMTL titans only with identical armies (4350pt each) on a very terrain heavy/LOS blocked hive/city table (space hulk with titans!). As titans play very quickly we also added in an extended critical table, more like the old 40k vehicle damage table. We used EUK stats just for the extra firepower, trying to keep a mix between not just pointless weapons and not just titan-killers. Didn’t keep full notes as the game moved pretty fast and none of this is useful for play testing or similar anyway.
Legio Rabelais vs. Legio Hekatonkheires (army lists are the same, names colour coded for the titan name from the respective legions) On the table legio Hek are the ones painted in the olive drab with red and white details, Rabelais are the mismatched lot.
Grandgousier/
UranusWarlord Battle Titan [900]
Legate, Gatling Blaster, Volcano Cannon, 2 Turbo Laser Destructor
Gargamelle/
GaiaWarlord Battle Titan [900]
Veteran Princeps, Close Combat Arm, Melta Cannon, Deathstrike Missile, Gatling Blaster
Gargantua/
GygesReaver Battle Titan [650]
Gatling Blaster, 2 Turbo Laser Destructor
Pantagruel/
CottosReaver Battle Titan [650]
Close Combat Arm, Lasburner, Plasma Cannon
Slitnose/
ÆgæonReaver Battle Titan [650]
Gatling Blaster, Plasma Cannon, Melta Cannon
Friar John/
CampeWarhound Scout Titan [300]
2 Plasma Blastgun
Panurge/
KētosWarhound Scout Titan [300]
2 Scout Turbo Laser
Critical hit rules:Crits are scored on a roll of a 5+ (instead of a 6), for each crit a roll is then taken on the following table (regardless of titan class):
1 – shaken: titan takes +1 blast marker
2 – stunned: titan is on -1 to activate at start of following turn
3 – servo damage: halve titan movement. Titan immobilised on second occurrence
4 – weapon destroyed: roll for random weapon (if same weapon is hit twice advance to next weapon)
5 – shield generator hit: the titan can no longer repair void shields and loses all void shield points.
6 – plasma reactor hit: plasma reactor has been damaged. Roll a D6 for the titan in the end phase of every turn: on a roll of 1 the reactor explodes destroying the
titan, on a roll of 2–3 the titan suffers one more point of damage, and on a roll of 4–6 the reactor is repaired and will cause no further trouble. If the reactor explodes, any units within 5cm of the titan will be hit on a D6 roll of 5+. If a titan rolls this result for its terminal DC loss the reactor automatically explodes.
TableTable was set up with blocks of ruins (area difficult terrain) and blocks of tower blocks (impassable). The tower blocks also blocked LoS for indirect fire weapons (excessively high firing elevation for weapons to clear). All space between the blocks of terrain was treated as roads.
ObjectivesHad planned to do VP based on DC of titan kills plus three table objectives, but we pretty soon decided to just go for all out titan slugfest with no real objectives at all … dakkadakkadakka etc