Mattman wrote:
MagnusIlluminus wrote:
On Aircraft, I have no ideas specifically about orders, but I had an odd thought to make AA more relevant. What if an AA model caused the area it can fire into to be considered as Difficult Terrain for Flyers & Floaters? This would make players have to be more careful where they moved such models.
Interesting idea, some sort of template system, or just something like an immediate difficult terrain test (not that we have such a thing at the moment), or just have a rule were the AA units never actually fire or roll to hit and just say, any fliers moving within range of this unit is treated as travelling through difficult terrain. So basically once they are plonked on the table, they automatically cover an area until destroyed.
Another thought that popped into my head regarding AA is maybe we should have two different types! Normally you have either rapidly firing "bofor" type guns which just fill an area of sky with bullets in the hope of catching a flier and you also have sophisticated one shot targeted missiles, which just home in a hit. So maybe allow some types of AA units to shoot with a barrage template?
Hi!
Magnus's "difficult" terrain idea is very creative! I don't think anyone has ever thought of that one!
Fliers have very large movements, so this "interdiction zone" can make things quite hairy for them by eating up movement. That is a good passive deterrent that does not require overly complex rules.
As far as I can theorize it solves some of the more overpowering issues of fliers, which is its ability to strike deep into the opponents half of the table to bomb/strafe or land troops. Since fliers start off table, on an average 4 foot wide tabletop (around 120-125cms) that would mean reaching mid table takes around 60cm of flier movement.
While all fliers can achieve that easily on the first round of flier deployment, penetrating deeper will be unlikely in the first turn. Interdiction zones would chop down the remaining 40cm (assuming the flier moves 100cm) to just 20cm. Insufficient to reach valuable targets deep in the opponents table half.
Fliers with 75cm movement (most bombers) will be incapable of reaching the opponents half at all with such a rule.
Transports will HAVE to be escorted. They'll never make it to favorable drop sights on the first few turns due to interdiction.
Magnus's idea has sparks a viable flier system which I will layout on a separate post.
Primarch