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New units in lists

 Post subject: Re: New units in lists
PostPosted: Mon Jun 23, 2014 2:21 pm 
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elsmore wrote:
Dobbsy wrote:
MephistonAG wrote:
As someone that has created and attempted to maintain QRS's for the game I do know how time consuming such an effort is.

Amen! You should try compiling all the lists available into a compendium! I nearly went blind for a few months!


It's a massive amount of data for one person to wade through! It will be MUCH easier in the future, now it's in a DB. :)


Is that widely available?


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 Post subject: Re: New units in lists
PostPosted: Mon Jun 23, 2014 2:42 pm 
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elsmore wrote:
Draccan wrote:
elsmore wrote:
Dobbsy wrote:
MephistonAG wrote:
As someone that has created and attempted to maintain QRS's for the game I do know how time consuming such an effort is.

Amen! You should try compiling all the lists available into a compendium! I nearly went blind for a few months!


It's a massive amount of data for one person to wade through! It will be MUCH easier in the future, now it's in a DB. :)


Is that widely available?


It's public. Here's the thread so as not to hijack this one further :)
viewtopic.php?f=4&t=25583

Let me know if you need data in a specific format and I can probably help.


So by available you mean on this site?
http://miniwars.co.uk/epic/rules/epic-a ... eams/netea

All I see are pdfs and some dead links to Games Workshop's old epic pages. Can you send us a direct link? I put it in the thread as I feel others would be interested too.


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 Post subject: Re: New units in lists
PostPosted: Mon Jun 23, 2014 3:06 pm 
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Sorry to get back to what I was talking about as having a talk about the formats the data is around in is clearly a good thing.

@ kyussinchains - I think you're a little bit off from understanding what I'm advocating. I'm not saying strip out the flavour parts of the lists. I'm not saying open slather lists with no restrictions. I'm not saying give everyone everything. So for IG to use your example I like having gorgons only in the kreig list with restrictions on their access to stormies and the themey things. Just like how iyanden Eldar are the only ones that get stand alone wraithguard. All those things are great. What I don't like is that if you want to use Land Raider Variants you have to choose an alternate list. To use hornets you have to use an alternate list. In the fluff all chapters and craftworlds respectively have access to these units. It doesn't enhance the flavour to have them limited to particular alternate lists (and in the case of eldar someone just made up the name of a new craftworld merely to stick in the new vehicles and gave it the flavour of falcon formations as core for an equally arbitrary reason). To me it would seem like it's simpler to just playtest the formation until it's balanced-ish in general and stick it in the core list if there is no flavour or balance reason it should be specific to a sub-faction.

This has two main benefits. Firstly, the core list plays like the core army should. It has the widest access to formations but it doesn't get more specialised formations that make flavour sense in special lists. Secondly the core lists have all of the units that a new player would want, so they don't have to explore the wilderness of alternate lists to find the unit that they want to play with.

In my view the alternate lists should be mostly about changes in formation and force structure and fairly limited in their restrictions on equipment. So things like bigger or smaller formations, special transports, different core formations, special weapon variants, specialty units, those sorts of things that enhance flavour.

I can understand that you personally don't like the direction GW went in recently. I don't particularly much either. Some people do. Some people like a lot of the new units (and when we're talking about land raider crusaders they are units that are a decade old now). By arguing from the perspective of "I don't like it therefore it shouldn't go in the list" then you're essentially saying someone else shouldn't play the way they want because I want to restrict them. The units already exist in alternate lists so you're not keeping them out of the game by keeping them out of the core list, you're just restricting their use to alt lists for no flavour or balance reason. It doesn't make much sense to me where things make balance and flavour sense to be in the base list to restrict them for essentially idialistic reasons.

Again, I reiterate. I'm not saying that all marines should get Land Raider Hellios and Achilles or that all eldar should get pathfinders and wraithguard, but that all eldar should get hornets, all marines should get crusaders.


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 Post subject: Re: New units in lists
PostPosted: Mon Jun 23, 2014 3:19 pm 
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Draccan wrote:
elsmore wrote:
Draccan wrote:
elsmore wrote:
Dobbsy wrote:
MephistonAG wrote:
As someone that has created and attempted to maintain QRS's for the game I do know how time consuming such an effort is.

Amen! You should try compiling all the lists available into a compendium! I nearly went blind for a few months!


It's a massive amount of data for one person to wade through! It will be MUCH easier in the future, now it's in a DB. :)


Is that widely available?


It's public. Here's the thread so as not to hijack this one further :)
viewtopic.php?f=4&t=25583

Let me know if you need data in a specific format and I can probably help.


So by available you mean on this site?
http://miniwars.co.uk/epic/rules/epic-a ... eams/netea

All I see are pdfs and some dead links to Games Workshop's old epic pages. Can you send us a direct link? I put it in the thread as I feel others would be interested too.


So the page holds only pdf files?


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 Post subject: Re: New units in lists
PostPosted: Mon Jun 23, 2014 3:29 pm 
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Try clicking on the force labels, chaos for example and you'll find links to the Stigmatus Covenant and Black Legion lists with army lists and unit stats. I'm guessing it's work in progress starting with approved lists - I'm sure csv or json links would be available on request.


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 Post subject: Re: New units in lists
PostPosted: Mon Jun 23, 2014 3:40 pm 
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Alf O'Mega wrote:
Try clicking on the force labels, chaos for example and you'll find links to the Stigmatus Covenant and Black Legion lists with army lists and unit stats. I'm guessing it's work in progress starting with approved lists - I'm sure csv or json links would be available on request.


Ah clicked on the Adeptus Mech. one and that only has pdfs. I see now it is available as a html ressource, so that is pretty darn good!


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 Post subject: Re: New units in lists
PostPosted: Mon Jun 23, 2014 4:01 pm 
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Sounds like everything that's approved is already in there - a couple of glitches with Nids and DE by the sound of it but elsmore is on the case. The data's in the system apparently so it'll probably be a typo or something equally technical!!


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 Post subject: Re: New units in lists
PostPosted: Mon Jun 23, 2014 4:14 pm 
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@Fortis, I think I understand what you are getting at - that new 'core' units should be added to all the appropriate lists.

To some extent I think that many also agree with the principle. However it is really not that simple. Take the Hornets for example. There has been quite a debate on these which has resulted in their inclusion in the list cited at 225 points. However they threaten to unbalance other lists at this value precisely because of their stats and abilities. How would you propose that they should be added in a balanced manner?


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 Post subject: Re: New units in lists
PostPosted: Mon Jun 23, 2014 5:37 pm 
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Fortis wrote:
Sorry to get back to what I was talking about as having a talk about the formats the data is around in is clearly a good thing.

@ kyussinchains - I think you're a little bit off from understanding what I'm advocating. I'm not saying strip out the flavour parts of the lists. I'm not saying open slather lists with no restrictions. I'm not saying give everyone everything. So for IG to use your example I like having gorgons only in the kreig list with restrictions on their access to stormies and the themey things. Just like how iyanden Eldar are the only ones that get stand alone wraithguard. All those things are great. What I don't like is that if you want to use Land Raider Variants you have to choose an alternate list. To use hornets you have to use an alternate list. In the fluff all chapters and craftworlds respectively have access to these units. It doesn't enhance the flavour to have them limited to particular alternate lists (and in the case of eldar someone just made up the name of a new craftworld merely to stick in the new vehicles and gave it the flavour of falcon formations as core for an equally arbitrary reason). To me it would seem like it's simpler to just playtest the formation until it's balanced-ish in general and stick it in the core list if there is no flavour or balance reason it should be specific to a sub-faction.

This has two main benefits. Firstly, the core list plays like the core army should. It has the widest access to formations but it doesn't get more specialised formations that make flavour sense in special lists. Secondly the core lists have all of the units that a new player would want, so they don't have to explore the wilderness of alternate lists to find the unit that they want to play with.

In my view the alternate lists should be mostly about changes in formation and force structure and fairly limited in their restrictions on equipment. So things like bigger or smaller formations, special transports, different core formations, special weapon variants, specialty units, those sorts of things that enhance flavour.

I can understand that you personally don't like the direction GW went in recently. I don't particularly much either. Some people do. Some people like a lot of the new units (and when we're talking about land raider crusaders they are units that are a decade old now). By arguing from the perspective of "I don't like it therefore it shouldn't go in the list" then you're essentially saying someone else shouldn't play the way they want because I want to restrict them. The units already exist in alternate lists so you're not keeping them out of the game by keeping them out of the core list, you're just restricting their use to alt lists for no flavour or balance reason. It doesn't make much sense to me where things make balance and flavour sense to be in the base list to restrict them for essentially idialistic reasons.

Again, I reiterate. I'm not saying that all marines should get Land Raider Hellios and Achilles or that all eldar should get pathfinders and wraithguard, but that all eldar should get hornets, all marines should get crusaders.


most of the new marine lists do have crusaders, they were an auto-include for the IF list, and AFAIK the blood angels, black templars and space wolves have them

I get what you're saying, my point is really that the core lists aren't crying out for the inclusion of crusaders or hornets..... from a game perspective they play just fine as they are.... if it ain't broke.....

I'm also not arguing that because I don't like something it should be excluded, I loathe the centurions, the models, the concept, the execution, the lot, they are utterly ridiculous, stupid looking and are basically another totally unneccessary flavour of terminator.... I included them at the suggestion of the community, I've even used them in games to playtest them

As I said, I particularly like the snapshot of the good old days aspect of epic, I'm not advocating not including stuff that I personally don't like

Do marines need crusaders from a gameplay POV? probably not, after all, they make the LC+terminators combo even nastier in assaults so it's a buff to the list

Do BT need hornets from a gameplay POV? probably not, they already have fast light skimmers in the form of vypers, and the fast hard hitting tanks in falcons

I'd have zero problems with people using those units in friendly games, but they just don't add anything extra to the lists, except slavishly following the release of GW models

A line has to be drawn somewhere, how do we decide what to include/not include?

Why not develop a new 'craftworld eldar' list which includes all the options and can accomodate new releases as they come out? it could be the generic fanlist with a lot of testing, probably not feasible to balance for tournament play with the myriad of options and potential combos, but pretty established.... you could do the same with an 'ultramarines' list, after all they're the archetypal marines with all the archetypal units....

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 Post subject: Re: New units in lists
PostPosted: Mon Jun 23, 2014 5:44 pm 
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to add to the above, the BT list is the most 'generic eldar' list but it still has its flavour, in large aspect formations and the ability to include void spinners, most of the other 'core' lists still follow their own theme rather than being utterly generic....

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 Post subject: Re: New units in lists
PostPosted: Mon Jun 23, 2014 6:04 pm 
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@Fortis:

Kyuss has covered some of this (really most of it) but it comes down to this basically:
The initial lists for EA (Steel Legion, Codex Marines, CoS, Ghazgul, Lost and the Damned, Barran, BL, etc) are for the most part balanced internally but also externally as is.

The first point is important so that the list is generally fun and not so off kilter as to make a section of units auto-include and the rest never-take. To a certain extent this has worked out well. Yes there are units that the utility makes them frequently taken (warhounds in Marine lists for instance) but for the most part you can choose to not take them and the army will still work. Adding additional units from this perspective is not going to cause the wheels to come off the bus and can usually be balanced with some work.

However the second point is that from those initial lists (especially the codex marines,BT,steel legion, ghazghul lists) are well tested and balanced against the others as they are. Introduction of units into one requires reassessment of all the others as well so it's not a simple situation of internal balance anymore. Those core lists in turn are used as the yardstick that all other approved lists are checked against for balance and to keep power-creep in check. Changes to them then trickle out to require reassessment of the other 1.5 generation (Chaos) and 2.0 generation lists (DKoK, Tank Legion, DE, etc) which then continues out from there (SoI, Salamanders, etc).

Good, bad, dumb, or brilliant (personal opinion is all of the above), it's the plain truth. If we could invent a time machine and go back and rework say the Codex list from day one to be far more inclusive then in retrospect that could of been a good thing for everyone (GW included) but that ship has sailed. The prevailing sentiment is that a conservative approach is preferred.

Some of the good things about the game structure is that list genertion is a desired thing for the game. All that is required is the approval of the players involved to accept the given list/units each side is taking. The NetEA charter therefore is an "seal of approval" stating that as they are published, a certain level of stability, vetting, and peer review has occured from independent groups on this list to be considered tournament ready so that individuals / groups without any prior relationship can feel for the most part, no beardiness is going down in the game. This means that a "Codex (entire)" list is not only possible, but encouraged to be developed. However it simply will not get the NetEA approval (or will not until a seriously significant set of outstanding lists clear the Approval process and this is simply what's left :) ). I'd encourage you to build one out intended for friendly play, mate. I'd even be happy to pitch in a little effort to get you to bootstrap but frankly if you can't be arsed to put in the effort for what you want then that's on you.

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 Post subject: Re: New units in lists
PostPosted: Mon Jun 23, 2014 7:11 pm 
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If I understand correctly then a "craft world eldar" list is exactly what he is proposing, and it seems reasonable to me - it doesn't have to be official but it's sill useful for there to be a "community" one so it doesn't need to be developed by every new player themselves.

It also seems reasonable that the source material for the lists be shared to make the creation of such a list easier. We are going through a technology transition at the moment to make this easier in future, but it is still a "closed" system (not everyone can edit the CMS, nor
create a new list and generate PDFs for it). I think it is worth opening it up when the compendium is done, or spending some time thinking how one can be decoupled from the other so that people can write their own lists based partly on netea units & lists and partly on their own.

However, I think it will become apparent how difficult it actually is to write these generic lists. For example, you can include "new" units to please the group of people who want them, and old units to please another group, but in actual fact there are lots of units which have simply been changed by GW over time - either the unit itself, or army special rules, or how forces are deployed. This is one of the main reasons why NetEA lists are not "retconned" when GW updates an army in 40k. Take Necrons for example. And when it does happen, it causes angst (witness the fire prism debate). Instead, NetEA lists are created to represent a single theme and frozen in time. Perhaps the best example where this has been explicitly addressed is with Nids. For years there was disagreement on what should be in "the tyranid list" because the units have been changed by GW.

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