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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed May 14, 2014 7:06 pm 
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I guess the Legion level is intended to satisfy a certain someone two posts above? :-)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed May 14, 2014 7:52 pm 
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I back up what moredakka said. Good ideas

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed May 14, 2014 8:48 pm 
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moredakka wrote:
Suggestions well lets see, skinnerz medium or heavy tank both would be nice, skinnerz drop pod, skinnerz light walkers (dreads) in fact more skinnerz in general. :) .


I agree with everything moredakka says above


moredakka wrote:
Also i think that all the stretch goal items you have shown should be in the initial batch of models as the list is a little lean at the moment. Unless you have a lot of people afler the stalker or micro tanks there is little choice for backers early in the campaign. You need at least half a dozen seperate models available early to generate interest/support.


I mostly agree with this, two distinct Novan and two distinct Skinnerz options in the opening batch would probably entice me to part with a bit of cash before I'm paid which I imagine will be closer to the end of the campaign this time around.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed May 14, 2014 9:03 pm 
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I'll be opening up another Novan unit (trenchcoat-wearing infantry?) and another Skinnerz unit (light mech?) and increasing the starting goal to £2500. Sounds good?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed May 14, 2014 9:24 pm 
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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed May 14, 2014 9:47 pm 
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Evil and Chaos wrote:
I'll be opening up another Novan unit (trenchcoat-wearing infantry?) and another Skinnerz unit (light mech?) and increasing the starting goal to £2500. Sounds good?


Trench infantry? Need pictures. Need pictures now!

Skinnerz light mech could well appeal.

Also are Novan command lined up as a goal along the way this time?


Unless the Leviathans are a big flop £2,500 shouldn't be a concern, though it'll be later in the campaign when I order mine.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed May 14, 2014 9:48 pm 
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Evil and Chaos wrote:
I'll be opening up another Novan unit (trenchcoat-wearing infantry?) and another Skinnerz unit (light mech?) and increasing the starting goal to £2500. Sounds good?



Certainly a move in the right direction. ;)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed May 14, 2014 10:06 pm 
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Evil and Chaos wrote:
I'll be opening up another Novan unit (trenchcoat-wearing infantry?) and another Skinnerz unit (light mech?) and increasing the starting goal to £2500. Sounds good?


While additional infantry options are nice I think that a lightweight open topped scout vehicle might fill a more pressing gap that many people have.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed May 14, 2014 11:20 pm 
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This is true - probably be a similar price point as well...


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed May 14, 2014 11:56 pm 
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jimmyzimms wrote:
Evil and Chaos wrote:
I'll be opening up another Novan unit (trenchcoat-wearing infantry?) and another Skinnerz unit (light mech?) and increasing the starting goal to £2500. Sounds good?


While additional infantry options are nice I think that a lightweight open topped scout vehicle might fill a more pressing gap that many people have.


I would second the need on this :)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu May 15, 2014 7:50 am 
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Tracked, wheeled, or with legs?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu May 15, 2014 9:18 am 
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I still think chaotic crab legged robot thingie would gice you lots of backers! I know it's not a part of any of your lines, but there seems to be a very big demand for them...

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu May 15, 2014 9:44 am 
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I think the Cybershadows could make use of a crab-like gun platform.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu May 15, 2014 12:00 pm 
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Evil and Chaos wrote:
I'll be opening up another Novan unit (trenchcoat-wearing infantry?)


YES, YES PLEASE! :D


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu May 15, 2014 1:17 pm 
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Evil and Chaos wrote:
Tracked, wheeled, or with legs?


I think most of us were thinking tracked with a small manned cannon. But the crabwalker wouldn't go amiss either. I'm thinking both, you should do both :D

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