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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Jan 28, 2014 7:34 am 
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Location: Nanaimo BC, Canada
I like the big guy, but I, Just can't like the head. Its cool and all, don't get me wrong but, it just doesn't seem....aggressive enough? more like a upside down Jar with some bits......I like the pacific Rim idea, huge vision slit, but it needs more of an angle too it, like Gypsy Danger.

I do like the stacks on it...i love 'uge vent stacks....I had a 'uge exhaust on my Subaru so I get that ;)

Any ways, Not the designer so just my particular input and feel...your milage may vary ;D


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Jan 28, 2014 10:04 am 
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I will defintely get 2 packs of Eloi myself.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Jan 28, 2014 10:20 am 
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Eloi dont tickle my fancy at all but that robot does... I want 10 of those NOW :/

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Jan 28, 2014 2:14 pm 
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I've got some feedback from some French players about the website. They think that it lacks of pictures of the miniatures without any paint. Some of the pictures (gobz for example) are not very clear.

Hope that this feedback will help you.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Jan 28, 2014 3:52 pm 
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We'll try and get new ones taken, and are very happy to take painted pictures from customers to put on our website. :-)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Jan 28, 2014 7:09 pm 
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I think its time to invest in a macro lens and a few light filters, mate. Time to up the game. :)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Jan 29, 2014 1:41 pm 
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More new weapons, twin rotary cannon & large missile.


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new2.jpg
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new1.jpg
new1.jpg [ 133.6 KiB | Viewed 1622 times ]

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Jan 29, 2014 1:47 pm 
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Weapons I'm considering including:

Arm Weapons:
- Macro Cannon
- Death Ray
- Triple Laser Cannon
- Triple Plasmic Weapon (not yet sculpted)

Shoulder Weapons:
- Twin Rotary Cannon
- Large Missile
- Large Flame Thrower
- Twin Laser Cannon

Thoughts?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Jan 29, 2014 2:05 pm 
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I'd add a cargo/troop carrier module.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Jan 29, 2014 2:13 pm 
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Can't really see the back of the rotary cannon so are there ammo bins, if not could some be added.

Weapon options sound good.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Jan 29, 2014 2:34 pm 
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Wot no Missile Pod? A bombardment MLRS launcher/rocket pod would work very well. Also maybe something for AA work equally a rocket pod would do that. I'd also like an ability to engage drop ships and landers and possibly low orbit space ships like the Bolos or Yavacs have.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Jan 29, 2014 2:41 pm 
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Quote:
Wot no Missile Pod? A bombardment MLRS launcher/rocket pod would work very well.

I've designed the weapon mounts to be compatible with the four weapons found on the Cybershadows' Ordinance Conveyor:
Image

So a compatible rocket pod already exists...?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Jan 29, 2014 6:12 pm 
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Another variant head concept idea.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Jan 29, 2014 6:30 pm 
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This is my favorite head so far :)
I like the uber dual Gatling gun pod. Sticks up a bit weird to me. Might want to check the mounts for it but I like the concept.

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