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Onslaught Miniatures

 Post subject: Re: Onslaught Miniatures
PostPosted: Fri Jan 10, 2014 9:24 am 
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the leading blade looks kinda weedy now, compared to the back one atleast. any chance you could deepen and/or lengthen the main blade part? maybe bring it down to act as a handguard for the leading hand?

interestingly, this weapon would remove my concern with the scythe style handle too, since the blade is more forwards, and the stability for shooting would make sense too. not saying change it back, since I quite like the more traditional polearm stance too, just commenting that if you did want to change it back, I'd not object anymore XD

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 Post subject: Re: Onslaught Miniatures
PostPosted: Fri Jan 10, 2014 9:39 am 
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A big improvement! Very nice!


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 Post subject: Re: Onslaught Miniatures
PostPosted: Fri Jan 10, 2014 9:47 am 
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Loss of cape looks good. I agree with others, the blade would look better longer and the boots bigger. I like your description about this dude, adding this to all new concepts would help us understand your ideas better.


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 Post subject: Re: Onslaught Miniatures
PostPosted: Fri Jan 10, 2014 2:00 pm 
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Yep like this one much better, i think you have the right look with this style of weapon. It looks more like a guard weapon than the OTT mega sword/chopper thing.

I'd get these as they are now but i sure you haven't finished refining the design yet.

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 Post subject: Re: Onslaught Miniatures
PostPosted: Fri Jan 10, 2014 3:25 pm 
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I liked the first one much more...

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 Post subject: Re: Onslaught Miniatures
PostPosted: Fri Jan 10, 2014 4:36 pm 
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deacon wrote:
How about this?

Image

Got rid of the cape, changed the weapon to a double-bladed staff incorporating a void burner.

These guys serve as the personal guard of the Stygian Military caste leaders. So they utilize more conventional weaponry and armor like the Hunters and Gargoyles rather than the diabolic powers used by the more zealous worshipers of the Stygian demon-queen.


Love it!

I also like how you imply a certain mutual suspicion between demon-queen worshipers and the warrior caste. That leaves the door open for army lists that favor one or the other exclusively.


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 Post subject: Re: Onslaught Miniatures
PostPosted: Fri Jan 10, 2014 4:47 pm 
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Good Call! I want a clear divide between the "uninitiated" and the devout in this race - technology vs dark magic, etc.

I see the demonic powers as "moving in" on an ancient race with a long-established culture. While both factions are entirely evil, those who have not yet converted would be very alarmed by the fanaticism and physical changes being displayed by the followers of the Viscera Queen. Eventually, it may even come to civil war -

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 Post subject: Re: Onslaught Miniatures
PostPosted: Fri Jan 10, 2014 4:58 pm 
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deacon wrote:
Good Call! I want a clear divide between the "uninitiated" and the devout in this race - technology vs dark magic, etc.

I see the demonic powers as "moving in" on an ancient race with a long-established culture. While both factions are entirely evil, those who have not yet converted would be very alarmed by the fanaticism and physical changes being displayed by the followers of the Viscera Queen. Eventually, it may even come to civil war -

oh intriguing, i like that.


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 Post subject: Re: Onslaught Miniatures
PostPosted: Fri Jan 10, 2014 6:04 pm 
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I like it! And there's your justification for having so many melee units. I'd imagine some of the demonic units will be corruptions of existing stygian military units. Hence the possible justification for a later release of succubi without the crab claws. Or you can go the other way, releasing a demonic version of a stygian warrior caste unit.

This might also help you with the problem of finishing an army before going onto the next one. The Stygians will be "done" relatively soon. Which means people can buy armies with confidence. But you can always go back and add units later that allow players to field themed armies that are more specific.

So let's say (hypothetically) you make a human army. You've got PA infantry, infantry walkers, armored vehicles and air support. To add spice to the mix, you include bioroid units of genengineered, biomodified troops. They're optimized for close combat and fun special rules. Then in a later release, you have another genemod unit, a different design from the same lab. And specialist vehicles designed to fit their doctrine. Now suddenly you can release only another unit or two and they're a faction in and of themselves. And you didn't have to do it all at once.

Anyway, just a thought. You're incredibly prolific and I have a vested interest in making sure this stays fresh and fun for you. :)


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 Post subject: Re: Onslaught Miniatures
PostPosted: Fri Jan 10, 2014 9:24 pm 
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Thanks!

Here's a squad of phantom guard. Fattened up the boots, made the blades bigger, and few other tweaks:

Image

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 Post subject: Re: Onslaught Miniatures
PostPosted: Fri Jan 10, 2014 9:26 pm 
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 Post subject: Re: Onslaught Miniatures
PostPosted: Fri Jan 10, 2014 9:35 pm 
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yup. slap bewbs on at least one and you're good ;)

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 Post subject: Re: Onslaught Miniatures
PostPosted: Fri Jan 10, 2014 9:50 pm 
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Bewbies!!!!

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 Post subject: Re: Onslaught Miniatures
PostPosted: Fri Jan 10, 2014 10:18 pm 
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Sold!


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 Post subject: Re: Onslaught Miniatures
PostPosted: Fri Jan 10, 2014 10:52 pm 
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Mate,

Very nice work indeed. how many more infantry have you got to do in this range?

Cheers
Aaron


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