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Siege of Terra - Palace gates

 Post subject: Siege of Terra - Palace gates
PostPosted: Wed Jan 01, 2014 10:43 pm 
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So it finally happened, 12 hardy souls got together to re-fight the siege of terra, as it was looking to be a vast game, we split into 3 groups of 4, each playing a different part of the conflict, for my part, I was tasked with defending the imperial palace gates with my imperial fists alongside Tiny-Tim and his blood angels, arrayed against us were Apocolocyntosis's World Eaters and Consul Avenging Angel's iron warriors and death guard

The Chaos players set up right outside the outer walls, ready to swarm in, we garrisoned the guard infantry in the trenches and bunkers, supported by titans and marine tanks, with most of the marine infantry being used as a last line of defence on the palace itself, sigismund boarded a thunderhawk, waiting for an opportune moment to strike down a powerful foe, while Dorn sheltered in the palace walls, Sanguinius sat deep inside the palace waiting to teleport into the fray. Angron sat on board his orbiting space craft, while perturabo and mortarion mucked in with the troops and decided to footslog their way in.

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Titans breach the walls and the battle for the palace begins! the marine preds zap some defilers, breaking them, defilers 'withdraw' straight towards the imperial lines....

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with laser guided precision, the Ordinatus shells the Shadowswords, breaking both of them, they withdraw and subsequently refuse to rally for the entire game... also coming under fire is the power-fist reaver who loses his shields to a volley from the plaguelord, after several more hits strike home from the banelord, he breaks and withdraws with 5DC remaining...

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chaos stream through the gate and wall breaches and set to work clearing the first trench line, the nurgle troops massacre the plucky guard with heaps of disrupt and ignore cover weaponry, the surviving guard hide in the bunkers....

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Manticores pound the cannon of khorne, breaking them with hit rolls of 4 6's, they save all but are broken, same story with the other formation, who lose two and break as well

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Tim points and laughs as the banelord takes a warlord titan volcano cannon to the face.... shame it only does 1 damage and no crit....

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defilers break and scuttle forward to threaten the preds and vindicators, hoping to rally and use their massive engage move to good effect in subsequent turns

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plaguehound titans awaiting the moment to pounce

Turn 2

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chaos begin to clear the second trenchline, berzerkers pod in with their dreadnoughts, but have a rough time with the guard and their solid cover saves, the guard manage to win the combat and survive unbroken

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chaos forces continue to pour into the palace grounds, many of them marching and staying inside their vehicles for the increased engage move it offers

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The loyal warlord destroys the reaver with a brutal sustain fire, the smoking wreck of the reaver remains, covering the advance of the world eaters, the gatling blaster knocked out the shields, then the reaver took 3 damage from the turbolasers before the volcano cannon blasted 3 more DC off it, it didn't explode and just stood there smoking slightly and swaying in the breeze

Turn 3

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Chaos clear the second trench line, earning a nifty 5VP in the process, imperials fall back and consolidate to a defensive line, stripey reaver is now badly damaged after bravely charging a world eater company and stamping on them, reduced to a single DC, he awaits the inevitable shots coming his way

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Sanguinius and the last line of defence brace themselves.... either they're going to be fighting for their lives, or sallying out to push the attackers back....

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The blood angels sieze the opportunity to pounce and land a thunderhawk and terminators in the middle of the chaos advance, they slaughter everyone in reach and win the combat, clearing some space for the imperials

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Angron and his elite bodyguard teleport in to engage the warlord....

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....who stomps backwards out of reach and blasts the terminators, felling two and leaving them close to breaking.... a lone pred activates and finishes the job

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The iron warriors terminators teleport in and blow up the crippled twin turbolaser reaver, however the titan goes down swinging (or stamping) and they are reduced to 2 broken stands

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as the chaos air force fails to go on CAP, Dorn siezes his opportunity and lands his thunderhawk to engage Angron, the two primarchs face off, Dorn lunges at Angron and wounds him, but the behemoth fails to notice and promptly hacks dorn down.... the terminators in the formation wipe each other out, except the chaplain who flees, the marines win, but Angron is not fazed!

I didn't get any more pics, although sigismund flew out in a thawk and blew up a pair of warhounds, then spent the rest of the game being shot at by Iron Warriors havocs in trenches

A close day all round, but at the end, the imperium managed to edge the win, thanks in part to them destroying 15 titans

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Last edited by kyussinchains on Thu Jan 02, 2014 12:35 am, edited 1 time in total.

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 Post subject: Re: Siege of Terra - Palace gates
PostPosted: Wed Jan 01, 2014 10:53 pm 
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Fantastic stuff, thanks for the report!

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 Post subject: Re: Siege of Terra - Palace gates
PostPosted: Wed Jan 01, 2014 11:02 pm 
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No problem, it was a fantastic day all-round, I'm definitely looking forward to a rematch some time.....

(Hoping we can make a complete campaign weekend out of it next year!)

Other pics:

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Fighting heats up at the spaceport

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imperials pushing forward, ordinatus eyeing up big stuff....

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vast multiple combat at the imperial command centre...

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this is gonna hurt!

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burnt out hulks of titans stand motionless....

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Ordinatus takes aim

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a destroyed decimator smokes while a reaver moves up to relieve it of sentry duty

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View from the palace walls....

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Sons of horus prepare to sweep into the imperial command centre

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Emperor's children prepare to do the same.... I think this was less hammer and anvil and more twin hammer!

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Terrified defenders...

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The calm before the storm....

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...this storm!

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 Post subject: Re: Siege of Terra - Palace gates
PostPosted: Wed Jan 01, 2014 11:24 pm 
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Wow what great looking battles, truly Epic in every way!
Thanks for the pictures.

How many points were used on each table?

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 Post subject: Re: Siege of Terra - Palace gates
PostPosted: Wed Jan 01, 2014 11:36 pm 
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on palace it was 5k per defender, 7.5k per attacker, primarchs were free (one per player)

spaceport was the same, as was command centre, so 15k vs 10k, but then titans were doled out on top of that, we probably had another 5k of titans defending and easily 6-7k attacking.... similar story on the other tables

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 Post subject: Re: Siege of Terra - Palace gates
PostPosted: Wed Jan 01, 2014 11:44 pm 
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So beautiful I could cry!!

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 Post subject: Re: Siege of Terra - Palace gates
PostPosted: Wed Jan 01, 2014 11:46 pm 
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kyussinchains wrote:
we probably had another 5k of titans defending and easily 6-7k attacking....

Think each of the attackers on palace board were given a warlord hull, a reaver and 3 warhounds in addition to our 7.5k each.

So that combined with defenders titans as well that was probably around 8.5k total added to the 10k defenders and 15k attackers for ~33.5k total on that table, excluding daemons.

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 Post subject: Re: Siege of Terra - Palace gates
PostPosted: Wed Jan 01, 2014 11:55 pm 
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Approximate order of battle for Angron's host at the battle for the palace gates:

World Eater Terminators + Angron +2 terminators
World Eater Terminators + 1 terminator
World Eater Terminators

World Eater Retinue + 3 World Eater Dreadnaughts in drop pods
World Eater Retinue + 3 World Eater Dreadnaughts in drop pods
World Eater Retinue + 1 Land Raider and 3 Rhinos
World Eater Retinue + 1 Land Raider and 3 Rhinos
World Eater Retinue + 1 Land Raider and 3 Rhinos
World Eater Retinue (reduced in strength to 6 stands) +3 rhinos

World Eater Juggernaughts

Armoured company +1 Land Raider
Daemonic Assault Engines (+2 bonus engines)
Daemonic Assault Engines
Defiler Pack
Daemonic Artillery
Daemonic Artillery

Lord of Battles
Lord of Battles
Banelord Titan
Ravager Titan
Traitor Warhound
Traitor Warhound
Traitor Warhound
Decimator
Decimator

Hellblades
Hellbaldes
Helltalons

(I ran out of Khorne at 7k, so borrowed a pair of my chaos squat decimators to up the points to 7.5k)

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 Post subject: Re: Siege of Terra - Palace gates
PostPosted: Thu Jan 02, 2014 12:05 am 
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Imperial Fists wise

Terminators w/chaplain and dorn
terminators w/chaplain and emperor's champion
thunderhawk
thunderhawk
tacticals w/hunter
devs w/land raiders
devs w/land raiders
devs w/shooty dreadnoughts
scouts
scouts
predator annihilators
vindicators
guard infantry company w/ogryns
guard infantry company w/ogryns
shadowsword
shadowsword
Manticores

then we had split between us:

Warlord
Reaver
Reaver
warhound pack
warhound pack
warhound pack

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 Post subject: Re: Siege of Terra - Palace gates
PostPosted: Thu Jan 02, 2014 7:36 am 
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Well that was awesome. Good job guys.


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 Post subject: Re: Siege of Terra - Palace gates
PostPosted: Thu Jan 02, 2014 8:11 am 
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Blood Angels and Guard Defenders from my side:

Ulani
1 Tank Company
2 Tank Company
3 Hellhound Support
4 Light Battery
5 Light Battery

Steel Legion
6 Inf Company
7 Inf Company
8 Shadowsword
9 Shadowsword

Blood Angels
10 Assault Marines + Chaplain
11 Assault Marines + Chaplain
12 Tactical Marines + Rhinos & Hunter
13 Tactical Marines + Rhinos & Hunter
14 Devastators + 2x Dreadnoughts
15 Terminators + Chaplain
16 Terminators
17 Thunderhawk
18 Scouts + Rhinos
19 Scouts + Rhinos

Thanks for the report Simon, points of note from my side of the table were facing the frightening number of barrage weapons which seemed to be Ignore Cover, Disrupt or MW over the first couple of turns. Stripping the Painlord's shields to then miss with my Shadowsword rolling a 1 to hit.

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 Post subject: Re: Siege of Terra - Palace gates
PostPosted: Thu Jan 02, 2014 10:09 am 
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In the shot with Antron vs. The warlord, I did manage to miss with the volcano cannon.....

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 Post subject: Re: Siege of Terra - Palace gates
PostPosted: Thu Jan 02, 2014 11:03 am 
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Wonderful stuff sir what a fantastic time you guys must have had.

Thanks for taking the time to post this lot.

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 Post subject: Re: Siege of Terra - Palace gates
PostPosted: Thu Jan 02, 2014 12:39 pm 
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Great terrain, miniatures and pictures. Very impressive, gentlemen.


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 Post subject: Re: Siege of Terra - Palace gates
PostPosted: Thu Jan 02, 2014 12:40 pm 
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[quote="kyussinchains"
(Hoping we can make a complete campaign weekend out of it next year!)
[/quote]

Certainly; now that you folks have done so well with the terrain making that would make an awesome event!

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