This was done on purpose. The old paradigm of weapon usage and targeting is dead with these rules. We must think differently now. Weapons work more like their old AT counterparts.
A titan needs weapons for stripping shields now. Also it needs weapons to reliably damage parts of the enemy titan that either hinder its defense or make it easier to hit.
It takes getting use to. We are so accustomed of "going for the jugular" that now we must first incapacitate then kill the titian. Titans are tough dudes under these rules. There are no short cuts.
Those plasma weapons are not the "killing strike". They are weapons to reliably damage locations. Use them at such. You don't aim it at the head, you aim at the shield generators, leg, weapons, etc. You aim to make it less dangerous to you. Once it is incapacitated use a weapon with penetration for the kill stroke.
These rules also make close combat weapons very attractive. Use your ranged weapons to damage, then rush in and strike!!
In fact I'm thinking of a warlord with a plasma destructor and power fist that could do so nasty stuff....
Also, who said the killing blow has to come from a titan?
In my game one phantom was horribly damaged by the warlord, but could not kill it. A hunter seeker missile from a nearby chimerax is what destroyed it!
Remember its a game of combined activations AND combined arms!!
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That will definitely be a bigger problem if I use DS's damage tables, and for me makes taking a Volcano Cannon even more of a must. Obviously I need to have a good look through the weapons charts for weapons with penetrating damage! On the positive side, this should make the Titan experience much easier to accumulate; under the old system I never expected Titans to see out the battle, now it's a pretty good possibility.
primarch wrote:
I foresee a lot of problems with standard net epic would be solved with combined activations....
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This happened by accident rather than design but it was a very happy side effect of changing the system. I can't tell you pleased I was to see the Daemon Engines in action; the Tower of Skulls took out a few Iron Eagles as did the Cauldron of Blood, but the real icing on the cake was when the Blood Reapers put the Collosus out of its misery!
primarch wrote:
Titan alternate rule make praetorians far less intimidating. I believe it makes titans worth the points and the true kings of the battlefield. I am glad it made them (praetorians) less powerful.
In my game the warlord survived being flanked by two phantoms and only was destroyed because I rolled a 12 on the reactor repair roll for that damage level.
Barring that extreme unlucky roll it would have survived.
Titans are seriously scary right now and I like that!
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Me too! I'm glad that the Praetorians don't seem quite as powerful any more, I felt that they really could overwhelm battles in the past. Make no mistake, they are still to be reckoned with!
primarch wrote:
Well, let me put it this way...
PRIMARCH APPROVES!!!
Primarch