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The Slann

 Post subject: Re: The Slann
PostPosted: Wed Jul 31, 2013 3:26 am 
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@ringo wrote:
Yupp,

A brand new Slann list could be the way to go, but for the sake of those of us who have scavenged diffrent miniaturelines in order to scramble together a decent force we probably need to keep most of the existing uints around. I mean it's not like we are GW creating a new codex :D

However, one thing we missed the first time around was that we included a little bit of everything in the Slann army. They had firepower to match IG, could assault like marines, had the movability and weaponry of eldar, the stubbornness of squats and almost as many troop choices as the chaotic guys.

Since Necrons now more or less follow the GW fluff, I would wote to drop them from the Slann. Both in their original state and now they are more than capable of operating on their own anyway.

I think the best angle of attack would be to create a core true slann list with its own unique flavour and then build from that.


Hi!

Totally agree. It will be a fun side project. In a funny way its better now that GW has stopped epic production, many people have stepped up to fill the void with their own cool offerings. It's a great to time to play again. ;D

Primarch


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 Post subject: Re: The Slann
PostPosted: Wed Jul 31, 2013 5:00 am 
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I would also like to see the Slann minus the necrons.


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 Post subject: Re: The Slann
PostPosted: Wed Jul 31, 2013 4:27 pm 
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lylekelm wrote:
I would also like to see the Slann minus the necrons.


Hi!

Although the current revision about to start will put this book aside until suitable proxies come out, I agree that the slann, as a net epic creation will be their own book and stand alone army without necrons (whom pretty much have reverted to their GW form anyway).

Primarch


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 Post subject: Re: The Slann
PostPosted: Wed Jul 31, 2013 11:07 pm 
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Hmm,

I thought I'd throw some ideas out there to see what y'all think .

Firstly, I've got no experience with Slann outside of NetEpic. Although I own some WHFB armies I've never actually played the game. Nor have I read about thr lizardmen army outside the odd battlereport or article in WD.

The Slann seems to be a lofty sort. Highly evolved, technically astute and super intelligent. With logic permeating their society and every aspect of their life. Probably inhibiting their empathic abilities and perhaps leaving them somewhat arrogant. (The Sheldon Coopers of the NetEpic universe? :) )So how would such a race wage war?

Perhaps like a game lf chess? Where every piece from the expendable pawns (dracons), through rooks (battlesuit infantry) knights and bishops (mechs) to your king (mage) and queen (time mage) eache have very specific battlefield roles to fill in a carefully preplanned battle.

They would probably rely heavily on their superior technology to win the battle for them. Perhaps underestimating their opponents in the process. I do also believe they would be more than willing to sacrifice their lesser brethren, the dracons, to achieve their battlefield goals.

So how to relay that into gaming terms.
Well, I do think the time mage should have a more central role, with a larger offencive arsenal to boot. Like that of a chessboard queen. However, not forgetting the time aspect - she should probably have the possibility to affect "time" in the game i.e. initiative, orders, movement etc.

I'm also convinced that the Slann units would be very concerned with personal safty, not to eager to get down and dirty, leaving that to their lesser kindred - the dracons. They would stay back and apply technical superior wargear to support their frontline pawns. Perhaps not applying weapons of mass destruction, but rather disrupting, delaying and distracting their opponents. With electromagnetic pulse weapons beeing their primary tool of choice. So good saves, shields, poor caf and lots of special effects with focus on pinning, disrupting and delaying the enemy. With every unit covering different battlefield roles with as little overlap as possible.

The warious types of dracons should be cheap and expendable, geared toward the roles that the slann themselves would not be bothered to engage themselves in. I do believe I've read somewhere that Saurials are some of the best infantry in WHFB. That would probably place them somwhere near spacemarines in NetEpic terms. Perhaps with poorer morale and weaponskills? (10 cm, 6+, +2, 50cm/6+). Skinks with poisons and slowwitted krox...

I mentioned preplanned chess games. This is difficult to simulate, but perhaps the Slann could receive some sort of bonus if they are leading the game by points?

Well, that was a couple of cents worth I guess...

(Sorry for any or all typos, its late and I'm posting from my tab :) )

Cheers
Nils


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 Post subject: Re: The Slann
PostPosted: Wed Jul 31, 2013 11:16 pm 
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@ringo wrote:
Hmm,

I thought I'd throw some ideas out there to see what y'all think .

Firstly, I've got no experience with Slann outside of NetEpic. Although I own some WHFB armies I've never actually played the game. Nor have I read about thr lizardmen army outside the odd battlereport or article in WD.

The Slann seems to be a lofty sort. Highly evolved, technically astute and super intelligent. With logic permeating their society and every aspect of their life. Probably inhibiting their empathic abilities and perhaps leaving them somewhat arrogant. (The Sheldon Coopers of the NetEpic universe? :) )So how would such a race wage war?

Perhaps like a game lf chess? Where every piece from the expendable pawns (dracons), through rooks (battlesuit infantry) knights and bishops (mechs) to your king (mage) and queen (time mage) eache have very specific battlefield roles to fill in a carefully preplanned battle.

They would probably rely heavily on their superior technology to win the battle for them. Perhaps underestimating their opponents in the process. I do also believe they would be more than willing to sacrifice their lesser brethren, the dracons, to achieve their battlefield goals.

So how to relay that into gaming terms.
Well, I do think the time mage should have a more central role, with a larger offencive arsenal to boot. Like that of a chessboard queen. However, not forgetting the time aspect - she should probably have the possibility to affect "time" in the game i.e. initiative, orders, movement etc.

I'm also convinced that the Slann units would be very concerned with personal safty, not to eager to get down and dirty, leaving that to their lesser kindred - the dracons. They would stay back and apply technical superior wargear to support their frontline pawns. Perhaps not applying weapons of mass destruction, but rather disrupting, delaying and distracting their opponents. With electromagnetic pulse weapons beeing their primary tool of choice. So good saves, shields, poor caf and lots of special effects with focus on pinning, disrupting and delaying the enemy. With every unit covering different battlefield roles with as little overlap as possible.

The warious types of dracons should be cheap and expendable, geared toward the roles that the slann themselves would not be bothered to engage themselves in. I do believe I've read somewhere that Saurials are some of the best infantry in WHFB. That would probably place them somwhere near spacemarines in NetEpic terms. Perhaps with poorer morale and weaponskills? (10 cm, 6+, +2, 50cm/6+). Skinks with poisons and slowwitted krox...

I mentioned preplanned chess games. This is difficult to simulate, but perhaps the Slann could receive some sort of bonus if they are leading the game by points?

Well, that was a couple of cents worth I guess...

(Sorry for any or all typos, its late and I'm posting from my tab :) )

Cheers
Nils


Hi!

Good stuff Nils!

I agree we need to first define them. I wouldn't worry about GW's take as only Fantasy has them in any detail. 40k hasn't had slann in it since the original books and has never expanded them beyond very vague concepts.

They basically "abandoned" any active role in the galaxy many millenniums ago. They let their chosen children the Eldar rule in afterwards. That didn't go to well. :D

I agree they are interested in personal safety and use technology as a buffer. Less races are whom take the brunt of casualties.

Primarch


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 Post subject: Re: The Slann
PostPosted: Thu Aug 01, 2013 1:04 am 
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I thought I was old school epic.
I have now realised I am in fact prehistoric epic !!
The Slann as I remember them.


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 Post subject: Re: The Slann
PostPosted: Thu Aug 01, 2013 1:33 am 
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lylekelm wrote:
I thought I was old school epic.
I have now realised I am in fact prehistoric epic !!
The Slann as I remember them.


Hi!

Wow! :o

Where did you get this? Your creation or someone else?

Definitely "prehistoric"!

Primarch


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 Post subject: Re: The Slann
PostPosted: Thu Aug 01, 2013 2:59 am 
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It combines very very early background Slann material with my own ideas of what happened to the Slann and their re emergence. The allies are also an original creation.
I like the original concept how the vehicles were part of the warband and how the Slann were more similar to elves rather than the later Tau. They were a contradiction between their appearance and their technology. Quite unique.
It was done for Space Marine. I had army cards for the various warbands and a proxy miniature list that I used. I used Ral Partha for the mage and war chiefs and the Tecet Tu humanoids and Navwar for Bull Slann, Toad Slann, Totem Warriors , braves, wild slann and slann raiders. Of course microworld now has some great sci fi lizzies.

Cant wait for the original deacon frogman magic and the possibilities his creations will make.


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 Post subject: Re: The Slann
PostPosted: Thu Aug 01, 2013 4:04 am 
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lylekelm wrote:
It combines very very early background Slann material with my own ideas of what happened to the Slann and their re emergence. The allies are also an original creation.
I like the original concept how the vehicles were part of the warband and how the Slann were more similar to elves rather than the later Tau. They were a contradiction between their appearance and their technology. Quite unique.
It was done for Space Marine. I had army cards for the various warbands and a proxy miniature list that I used. I used Ral Partha for the mage and war chiefs and the Tecet Tu humanoids and Navwar for Bull Slann, Toad Slann, Totem Warriors , braves, wild slann and slann raiders. Of course microworld now has some great sci fi lizzies.

Cant wait for the original deacon frogman magic and the possibilities his creations will make.


Hi!

Hold on to those thoughts. Once Deacon gets rolling we're remaking the Slann taking in consideration that vast wealth of proxies now available. :)

Primarch


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 Post subject: Re: The Slann
PostPosted: Mon Aug 19, 2013 5:21 am 
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WOW! what a great wealth of inspiration! I know I've been out of the loop here for a while - busy with the sisterhood models - but I wanted to pop in and let you guys know the first basic trooper for the "frog" line will be included in wave 6. From there, we'll see how it goes!

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 Post subject: Re: The Slann
PostPosted: Mon Aug 19, 2013 9:37 am 
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@ringo wrote:
The warious types of dracons should be cheap and expendable, geared toward the roles that the slann themselves would not be bothered to engage themselves in. I do believe I've read somewhere that Saurials are some of the best infantry in WHFB. That would probably place them somwhere near spacemarines in NetEpic terms. Perhaps with poorer morale and weaponskills? (10 cm, 6+, +2, 50cm/6+). Skinks with poisons and slowwitted krox...


Not sure about the poor morale. In WFB Saurus have the Cold Blooded Rule (as do all the lizards) which means they roll 3d6 and choose the two lowest for Leadership checks, so they are highly unlikely to run away.

Saurus are indeed some of the best warriors in WFB, they are tough, vicious in combat and don't run away, give them another 40000 years and all that fancy Slann tech and I can see them as better than marines.

I see the majority of the Slann list as being very much "elite", tough warriors, superior tech and some of the most powerful psychic beings in the galaxy.

Matt


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 Post subject: Re: The Slann
PostPosted: Mon Aug 19, 2013 12:24 pm 
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I think the cold blooded rule would be awesome for epic - roll 2 dice and pick the highest.

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 Post subject: Re: The Slann
PostPosted: Mon Aug 19, 2013 4:16 pm 
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Hi!

I like Deacon's two rolls for cold blooded. Its a simple and effective mechanic.

Great news on a basic trooper! Very eager to see it and buy i!

Primarch


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 Post subject: Re: The Slann
PostPosted: Wed Aug 28, 2013 1:39 am 
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So, i am still busy with different projects at the moment but i will post some more spacefrog artwork soon. This time a little bit more refined.

I am also thinking about a BFG fleet for them. As this is still my main system i play. Togehter with an armylist i am planning to build some 3D kits for printing through shapeways. As i love extensive preproduction this will take some time.
I also thinking about waiting for the first models from deacon to get a matching style. I will open a seperate thread for this when the first concepts are done.

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 Post subject: Re: The Slann
PostPosted: Wed Aug 28, 2013 1:48 am 
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COOL!

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