Evil and Chaos wrote:
Each Oblit will lay one hit on an aircraft target 50% of the time statistically.
I don't really have that much of a problem with them being AA6+.
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That's the same as a 75pt Hunter , except they trade a bit of range for a whole host of other benefits. Not least of which is that their infantry status and armour makes them a damn sight harder to get rid of than Hunters.
I think this is far more of an issue in Terminator formations. I don't think they are as resilient in CSM Retinues. I certainly was loath to take them at 75pts and IIRC there was a fair bit of consensus amongst people that they weren't being used in Retinues due to the cost. I suspect that this is still the case.
I wonder if we can just scale the cost. Increase the per model cost of the upgrade as you add more of them.
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Denying them to Terminator formations and making them cheaper wont do a thing to fix the main issue: that mech retinues have no AA.
That would be more of an issue if the list was meant to be a mechanized list. It isn't. I don't see why we should prioritize one type of army build when determining the efficacy of the list and its units in general.
And denying them to Terminator forces pretty much removes the option of having nigh-invulnerable Obliterators.
That said, I've got nothing against having them as a transport option in LRs.