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Optionals Book Thread

 Post subject: Re: Optionals Book Thread
PostPosted: Fri Mar 09, 2012 8:36 am 
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My suggestions about the Stormlord SHT
Move/Amour save/Close combat/Attack dice/To hit/Target save modifer(1st weapon)
Attack dice/To hit/Target save modifer(2nd weapon)

10cm/1+/+8/8x/+4/-0 range 25cm Vulcano mega bolter
/2x/+3/-2 range 25cm Multi melta

PD8 transports 5 stands

1 for 225
3 for 650


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 Post subject: Re: Optionals Book Thread
PostPosted: Fri Mar 09, 2012 8:37 am 
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Tigershark AX-2-2:
Move 60cm; Save 3+; CAF +2
Burst Cannons 35cm; 4 Dice; 4+ to hit; 0 TSM
AA Seeker Missiles* 75cm; 1 Dice; 4+ to hit; -1 TSM
Flyer, Superheavy, *Guided Missiles, Transport 2 (Remoras only), ECM, Remora Control Craft

Remora Stealth Drone Fighters:
Move 60cm; Save 5+; CAF +0
Burst Cannons 35cm; 4 Dice; 6+ to hit; 0 TSM
Flyer, Drone, Markerlight; ECM, Remote Controlled, Air Cover

Special Rules:
Remote Controlled: While within 50cm of the control craft the Remoras gain +1 to hit and +2 CAF.
Air Cover: While in Base-to-base with their control craft, any hits on the Tigershark have a chance of hitting a Remora instead. Roll a D6 and on a result of 6 the shot has hit a Remora and is resolved against it and not the Tigershark. When engaged in CC, the Remoras must be engaged before the Control Craft is engaged.
ECM: An additional -1 to hit the Remoras and Tigershark AX-2-2.
Remora Control Craft: The Tigershark AX-2-2 starts the game with two Remoras active and two in its hold. The Tigershark AX-2-2 cannot control more than 2 Remoras at a time. At the start of the movement phase the Tigershark AX-2-2 may launch one or both of its remaining Remoras if it has less than 2 Remoras in play. If the Tigershark is destroyed all Remoras are removed from play.

Support Card: Remora Stealth Fighter Formation
1 Tigershark AX-2-2
4 Remora Stealth Fighter Drones (2 active, 2 transported)
Cost: 400pts; BP: Tigershark AX-2-2; VPs: 4


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 Post subject: Re: Optionals Book Thread
PostPosted: Fri Mar 09, 2012 8:41 am 
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The Stormraven


100cm/4+/+1/
Weapons: all my not divide fire
2x/+5/-1 range 75cm Las. cannons
4x/+5/-0 range 25cm Gatling cannons
2x/+4/-1 range 50cm Plasma cannons

there must be a 4th one but can not remember the weapon


Transports 1 Dreadnought and 2 stands

4models for 300 Points
BP 2
VP 3
MV 2


Last edited by ulric on Fri Mar 09, 2012 8:45 am, edited 1 time in total.

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 Post subject: Re: Optionals Book Thread
PostPosted: Fri Mar 09, 2012 8:42 am 
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We could also start making rules for the Crassus and Praetor
I am sure they will pop up soon ;D


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 Post subject: Re: Optionals Book Thread
PostPosted: Fri Mar 09, 2012 8:47 am 
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Collected stats for Malcadors, Valdors and Macharius tanks mostly by Scream


3 Valdors: 400
15cm/2+/+1
Neutron Laser Projector: 100cm/1/4+/-3 Penetrating +1
Lascannon 75cm/1/5+/-1
PD(1)

3 Malcadors: 350
15cm/2+/+3
Battlecannon 75cm/1/4+/-2
Lascannons 75cm/2/5+/-1
Heavy Bolter 25cm/1/5+/0
PD(2)

3 Malcadors Defender: 300
15cm/2+/+5
Heavy Bolters 25cm/7/5+/0
Demolisher Cannon 50cm/1/4+/-3 Ignore Cover
PD(4)


3 Malcadors Annihilator: 350
15cm/2+/+3
Twin LasCannon: 75cm/1/5+/-2
Lascannons: 75cm/2/5+/-1
Demolisher Cannon 50cm/1/4+/-3 Ignore Cover
PD(2)


Macharius Company:
Contents: 3x Macharius heavy tanks
Cost: 450 | Moral:3 | VP:5
Move: 10cm | Save: 2+ | Caf: +6 | Notes: Superheavy, PD(4)
Weapons:
- Name: Heavy Stubbers | Range: 75cm | Attack Dices: 2 | To-Hit Roll: 4+ | TSM: -2 | Notes:Turret
- Name: Stubbers | Range: 50cm | Attack Dices: 2 | To-Hit Roll: 5+ | TSM -1
- Name: Heavy Bolters | Range: 25cm | Attack Dices: 2 | To-Hit Roll: 5+ | TSM: 0



Macharius Vanquisher Company:
Contents: 3x Macharius Vanquisher heavy tanks)
Cost: 500 | Moral:3 | VP:5
Move: 10cm | Save: 2+ | Caf: +6 | Notes: Superheavy, PD(4)
Weapons:
- Name: Vanquisher | Range: 100cm | Attack Dices: 2 | To-Hit Roll: 5+ | TSM: -2 | Notes:Turret, Penetrating(+1)
- Name: Stubbers | Range: 50cm | Attack Dices: 2 | To-Hit Roll: 5+ | TSM -1
- Name: Heavy Bolters | Range: 25cm | Attack Dices: 2 | To-Hit Roll: 5+ | TSM: 0

Macharius Vulcan Company:
Contents: 3x Macharius Vulcan heavy tank
Cost: 400 | Moral:3 | VP:4
Move: 10cm | Save: 2+ | Caf: +6 | Notes: Superheavy, PD(4)
Weapons:
- Name: Vulcan heavy bolter | Range: 25cm | Attack Dices: 8 | To-Hit Roll: 4+ | TSM: 0 | Notes:Turret
- Name: Stubbers | Range: 50cm | Attack Dices: 2 | To-Hit Roll: 5+ | TSM -1
- Name: Heavy Bolters | Range: 25cm | Attack Dices: 2 | To-Hit Roll: 5+ | TSM: 0


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 Post subject: Re: Optionals Book Thread
PostPosted: Fri Mar 09, 2012 8:50 am 
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Heavy Imperial AA(earthshaker based)

move: 0cm
AS: +5
CAF: -3
Range: 125cm
To Hit: +5
TSM: -2

Special:
lay a 6cm template over every target
models at least half under the template are hit on a +5
with a TSM:-0

Snap Fire
AA

3 for 250 Points


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 Post subject: Re: Optionals Book Thread
PostPosted: Fri Mar 09, 2012 9:29 am 
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AA weapon with a template and Snap Fire ?

> Snap firing with a template weapon is not allowed in the game, do not create a unit that goes on the opposite of standard rules... Give it a 2 attack dices, this will avoid problems.


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 Post subject: Re: Optionals Book Thread
PostPosted: Fri Mar 09, 2012 9:49 am 
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It should represent a heavy Flakfire like this one
so a direct hit is hard but you could also be damaged by shrapnel
Image
and it is not too strong


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 Post subject: Re: Optionals Book Thread
PostPosted: Fri Mar 09, 2012 3:59 pm 
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Scream is right. Snap fire and Template do not mix.


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 Post subject: Re: Optionals Book Thread
PostPosted: Fri Mar 09, 2012 5:11 pm 
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What if it fired a special barrage template that stayed on the board for a whole turn. It only effects flyers, and any flyers that fly into it are hit. Its unlikely they would on purpose, but given the way fliers move (in straight lines), it could set up a nice blockade against them.


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 Post subject: Re: Optionals Book Thread
PostPosted: Fri Mar 09, 2012 6:33 pm 
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a flakwall intresting idea
but it could only block at one level high or low


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 Post subject: Re: Optionals Book Thread
PostPosted: Fri Mar 09, 2012 6:33 pm 
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Mine idea was more like this:
Cluster Buster 75 cm 1 4+ -2 Use the barrage template at 0 TSM


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 Post subject: Re: Optionals Book Thread
PostPosted: Sat Mar 10, 2012 1:26 am 
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Reality is a centred 6cm template would pretty much never cover 50% of another flyer, so I can't really see the point of making an exception to a general principle.


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 Post subject: Re: Optionals Book Thread
PostPosted: Sat Mar 10, 2012 3:14 am 
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Quote:
Reality is a centred 6cm template would pretty much never cover 50% of another flyer

I agree with this
so I thought it wouldn´t be too strong
but 2 attack dice are also good

Deacon´s idea sounds intresting though


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 Post subject: Re: Optionals Book Thread
PostPosted: Fri Apr 13, 2012 11:30 am 
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Stormlord


10cm/1+/+8/Vulcano mega bolter 8x/+4/-0 range 25cm
/Multi melta 2x/+3/-2 range 25cm

PD8, transports 5 stands, Super heavy

3 for 650 points
BP 2
MV 4

Stormraven

100cm/4+/+1/
Weapons:
heavy bolters/6x/5+/-0 range 25cm (3 per side)
multi melta/1x/3+/-2 range 25cm
+ one of the 4 following
TL lasC. 2x/+5/-1 range 50cm
TL heavy bolter 4x/5+/-0 range 25cm
TL Plasma guns 2x/4+/-0 range 50cm
do not remember the 4th variant :)

Notes:
turret mounted weapons my not divide fire
Transports 1 Dreadnought and 2 stands
flyer

4models for 300 Points
BP 2
VP 3


Looking forward to your comments guys


Last edited by ulric on Tue Apr 17, 2012 12:35 pm, edited 1 time in total.

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