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[Ulthwé] Design concept

 Post subject: Re: [Ulthwé] Design concept
PostPosted: Thu Dec 08, 2011 7:29 pm 
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The old ratio seems ungainly; a direct ratio to normal guardians would be neater, and including them as a support formation would be neater still.

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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Thu Dec 08, 2011 8:31 pm 
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I'd prefer the direct ratio first, probably 2:1 although if 1:1 is shown to be fine by testing that wouldn't be a problem either. As a second alternative, I wouldn't object to having them as support if they were made into a smaller fm with wave serpents only (say a fixed cost of ~250pts). The reasoning behind that is that they couldn't gain the wraithconstruct upgrades, as that would give you an auto-retain webway assault fm, and 400pts for a support fm would be a hard ask in this list (I'm not considering a bare BG fm as I can't see any use for it).


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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Thu Dec 08, 2011 8:47 pm 
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Thought, give Black Guardians & their farseer teleport. This can represent them suddenly appearing, but without any upgrades. Then standard upgrades can be increased to compensate for their increased (Int 1) benefit.


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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Thu Dec 08, 2011 8:53 pm 
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Tiny-Tim wrote:
Thought, give Black Guardians & their farseer teleport. This can represent them suddenly appearing, but without any upgrades. Then standard upgrades can be increased to compensate for their increased (Int 1) benefit.


I like the idea, represents the increased use of the webway.

But wouldn't it add to the all-or-nothing turn 2 overpower? You can have them appear exactly where they're needed for supporting the assault(s).


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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Thu Dec 08, 2011 9:21 pm 
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But they are more vulnerable with only two units that have saves and if you don't activate the BG then you are back to small Aspect formations or int 2 activations. There is still a Warlock Titan but you will always have that.


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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Mon Dec 12, 2011 12:07 am 
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mattthemuppet wrote:
Kyrt wrote:
Can you explain the 1:3 rule a bit for those of us who haven't seen it for a while? I don't understand how you can get 2 BGs and 2 Gs using a "divide by 3, rounding up" rule.

it's a little confusing as it's not a hard ratio (1 of x for every 2 of y), it's a one warhost out of 3 may be a Black Guardian warhost, with fractions rounded up. So, if you have 4 warhosts, then 1 1/3 of them could be Black Guardian warhosts. Round that up and you have 2 Black Guardian warhosts out of 4.
Ah, I was thinking "divide the number of regular guardians by 3 and round up".

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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Mon Dec 12, 2011 5:27 am 
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Tiny-Tim wrote:
Thought, give Black Guardians & their farseer teleport. This can represent them suddenly appearing, but without any upgrades. Then standard upgrades can be increased to compensate for their increased (Int 1) benefit.

My my, I like this concept...

The Black Guardians do often attack as a "strike force" from the Webway... and not always from big, obvious portals or war engines... hmm... what would this cost?

The Black Guardian Strike Force is often accompanied by Bikes or War Walker though...

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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Mon Dec 12, 2011 9:20 am 
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Chroma wrote:
The Black Guardian Strike Force is often accompanied by Bikes or War Walker though...

I think that we would just play these as they are at the moment with the BG teleporting (Portalling) in to support them. We could if wanted give a homing rule to the bikes/walkers (as with EUK Dark Angels) to make it more benefitial to appear near them, but a points increase would be required.

I would also strip all the other upgrades from the BG if we went along this route.


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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Mon Dec 12, 2011 10:20 am 
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Tiny-Tim wrote:
I would also strip all the other upgrades from the BG if we went along this route.


No need to strip the upgrades. If they take any, they lose teleport.


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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Mon Dec 12, 2011 1:10 pm 
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Much like terminators.

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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Mon Dec 12, 2011 1:58 pm 
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Chroma wrote:
Tiny-Tim wrote:
Thought, give Black Guardians & their farseer teleport. This can represent them suddenly appearing, but without any upgrades. Then standard upgrades can be increased to compensate for their increased (Int 1) benefit.

My my, I like this concept...

The Black Guardians do often attack as a "strike force" from the Webway... and not always from big, obvious portals or war engines... hmm... what would this cost?

Me too, teleport sounds like a great idea to bring in the webway elements and sneakiness.


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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Mon Dec 12, 2011 3:47 pm 
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The BL novel "Path of the Seer" shows the ability of the Eldar Seers to open new exits out of the Webway on will. It is described that it isn't easy but it is possible.

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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Mon Dec 12, 2011 4:31 pm 
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BlackLegion wrote:
The BL novel "Path of the Seer" shows the ability of the Eldar Seers to open new exits out of the Webway on will. It is described that it isn't easy but it is possible.

The possibility of Blast markers reflecting that difficulty quite nicely!

Where was this idea two years ago?! *LAUGH*


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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Mon Dec 12, 2011 6:14 pm 
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interesting idea :) I'd go with 50pts extra to start with, so 250pts for the fm, and any upgrades = no teleport. It'll be fragile as hell and most likely go up in a puff of Guardian flavoured smoke, but it'll be fun to test. I'd definitely recommend a hard ratio of BG to normal guardians if this was brought in though!


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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Mon Dec 12, 2011 8:28 pm 
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I wouldn't see the need to put a hard restriction in with the points increase. But would still like to see a dropping of Wave Serpents as an option.


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