Jstr19 wrote:
Not sure you quite understand how Support Craft works. If your opponent can see the Moray the Moray can see his formation. It is possible to hide Support Craft under the rule. It's difficult but it is possible. I have very few problems with the support craft rule. Seriously try using the Manta in the new list its pretty good.
I understand. However, If the enemy is hiding in your turn you can't see it so when his turn comes he can move out to shoot at you. When you're
always exposed to
all enemy fire with a fairly naff shield and everything has a chance to knock you out of the sky while the Titans/WE you're vehicle is supposed to be firing on can hide behind woods and buildings, the lifespan of a support craft is fairly short. Planetfall seems to be one saving grace on Support craft but then you're forced to spend more points on a spacecraft thus reducing ground forces and as we all know Tau require numbers to work so, yeah, IMO Support Craft is naff.
Jstr19 wrote:
Again not really disagreeing with you I agree that an armoured list should exist. I just don't think the list has gone far enough to develop the concept.
Agreed. And a few of the suggestions put forward I do intend to add in and take out. Stingrays for example, and I'm
contemplating costing individual HH turrets.
However, as I've mentioned, the list is an Armoured Strike Force (a battle group in modern military parlance) plain and simple. It's not a Caste-specific list (even though it's a Fire caste list being ground forces) and it's not a specific Sept with various fluff reasons for no infantry. It's designed to give the player the option to field an armoured battlegroup using all the
tanks they may have accumulated and a few support type units.
Jstr19 wrote:
Not sure the list is overpowered yet but you can get many more activations than the core list and does not have to incliude a single HH.
That'll be remedied.