GlynG wrote:
Carrington wrote:
(Nb... the if the first thing any self-respecting SM should do is trade their epic-statted vindicators for Hellhounds -- they both occupy the same slot in their respective TO&Es, but the Hellhound is basically a better fit for Marine doctrine.)
They don't need it! They already have the
Land Raider Redeemer flame tank (which may be slightly shorter ranged than a Hellhound, but covers twice the area with much nastier flame with AP of 3 rather than 4 i.e. able to ignore marine power armour). The Hellhound is a nice tank, but it's quite liable to spectacularly blow up under fire, which would be better with guard crew than risking marines in it.
Razorbacks can be armed with a Heavy Flamer as can all flavours of Land Speeder - the 'Tornado' sort can be armed with two Heavy Flamers if desired. It's not like the SM are short of flamer weapons and those are all more SM-like than them nicking Imperial Guard tanks. Plus teleporting Terminators, Siege Dreadnoughts with Flamestorm Cannons, ect. There's also this
Predator flame variant too, but sadly the Blood Angels (and their successor chapters) keep the plans to themselves and won't share it with the Adeptus Mechanicus so other chapters can have them.
Interesting. The thing is that this fluff is not reflected in the epic stats for the Vindicator vis-a-vis the Hellhound: the HH and vindi both have four armor, the vindi has marginally better AT and range, they both are Ignore Cover, and the Vindicator is much slower than the rest of the SM armor.
(Now, granted, when I fire the Vindicator, I feel compelled to say 'BOOM' and the Hellhound it's "PSFHHSE!" but I'm never sure the game effect -- aside from convincing my opponents that I'm a raving lunatic.)
In short, the Vindicator's stats look more attractive as an upgrade for IG, while the Hellhound's stats fit better for the Smurfs. To the extent that stats matter, this may be one reason why the Vindicator's competitive usage appears fairly price-inelastic.