Thanks fo rhte reply Kealios
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"there's no way that formation should be able to march 105cm!". The difference in time scale doesnt really matter.
This would be a formation with a 35cm movement and it marched. Actually that kind of mobility on the battlefield is possible. Not only have I read many examples of it, but I have actually experienced it myself (Ft. Irwin as a member of the OPFOR).The basic rule of thumb, in military circles, is resistance impedes movement, and this would be ANY resistance. Yes infantry that cannot harm tanks can slow them down as their fire, while ineffective, could be a portent of something real dangerous rearing its ugly head. So the tankers slow down and become catious.
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He also isnt 100% fond of the victory conditions being "known", but then again, his favorite board game has changing conditions, so...there's no accounting for taste
Actually most grunts, who have been around the block just a couple of times (Old Men, Old Lags, Gronards, Seen the Elephant, etc...) can pretty quickly figure out what ground is important to the enemy, and what ground is important to their side. Basically it isn't really rocket science, if you can read a map you can figure it out. Now how one goes about using that knowledge against the enemy is what is important. In Epic-A you can pretty much hand one Take and Hold over to the opponent and still win with the enemy having zero objectives. So there actually is wiggle room to use.
In any case I will be presenting a modified scenario generator (Here at Tac Command), based upon the Gran Tourny Scenario, that introduces 'unknown objectives' into the mix, and deployment based upon the type of basic strategy a player wishes to use. We have been using it on and off for my 'Tree Campaigns' for awhile now so it does work. It is just easier to explain in person how it works, then in the printed word and that is what is delaying its release right now.
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E:A is about moving formations into areas that they can be effective when the call for action comes...ie Double Tapping to give support fire to an assault, clipping assaults, march moves on Turn 4 to grab objectives, etc. In fact, moving is like 80% of the game, I think.
If you mean by maneuver then I agree, if you mean just by pure movement alone then I disagree (I do think you mean the former). For example you said you play Eldar, so lightning strikes and bold sweeping maneuvers are the norm for that army. I have watched more then one Ork player reduce an Eldar army to a crawl, using containment, box them in one corner of the battlefiled, and then crush them. Your friend isn't thinking outside the box (The unit/formation stats) and should be paying more attention to the big picture (The entire scope of the battlefield) IE how forces interact and act with each other across the entire front. There is much more to Epic-A then many players realize. (No insult intended here as I am even today still learning more new ways to maneuver in the game, and I was in the project almost from the start. It is one of the things I love about the game, something new can still be found)
I hope some of this commentary helps you give your friend a better appreciation of the game, so that both of you get to enjoy it more.
Jaldon