Quote:
yes, the marine list wins a fair portion of its games. but it does so almost solely through a single build and set of units, to the exclusion of several others.
It is on this statement that the argument for nerfing Warhounds and upping Marauders and restricting Thunderhawks is based. While the tourney scene does seem to take the T-Hawk / Warhound combo the majority of the time, it isn't exclusively, "almost solely", or even the vast majority. In the scientific world we call that
often.
And while the UK enclave of players has seen the SMs win with Warhounds and Thunderhawks the majority of the time (22 of 38 = 58%), our gaming groups have not seen this combo used much. In fact I can say in personal memory going back four years having never seen this combo, even in a friendly game.
Dave does drop Marines with no Thunderhawks. Cameron was running mud Marines for some time before moving to a more balanced list (with 1 T-Hawk and no Warhounds). Rob, one of the newer players, beat the Necron with no Thunderhawks and no Warhounds (and no magical dice) at all! No, that can't be true!... But it is true.
Oh, and Predators are fielded successfully with regularity round these parts. Another unit that
nobody ever sees ever.
This thread is moving into crazy town. How can you argue that Space Marines ONLY win with a certain army build (something that is obviously false based on data from two large groups), then solve the problem by restricting their purchases to certain army builds? The only thing you will accomplish is forcing players into doing the one thing that you are arguing against.
Daft I believe is the word I am looking for.
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author of Syncing Forward and other stories...It's a dog-eat-dog world, and I've got my Milkbone underwear on.