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Ideas to Convert FW and E-A Vehicles:

 Post subject: Ideas to Convert FW and E-A Vehicles:
PostPosted: Mon Nov 24, 2003 10:02 am 
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Excellent, I'll have to pop over and take a look.  A new vehicle  :)

Wish he would say now, rather than know though  :p


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 Post subject: Ideas to Convert FW and E-A Vehicles:
PostPosted: Tue Dec 02, 2003 3:36 pm 
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Also read somewhere that it will have the lists for the Death Kopr of Kreig, and the release schedule states that it'll have 4 blister range with them!

One of which is a seige tractor, which looks suspicously like a 'modern update' of the gorgon.

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 Post subject: Ideas to Convert FW and E-A Vehicles:
PostPosted: Tue Dec 02, 2003 4:20 pm 
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Yes, we saw the same thing and we see the Seige Tractor as an updated Gorgon, too.  I look forward to having a Death Korps contingent with my Old Guard, Cats and Vals.  And of course adding a Stormtrooper unit with Valkyries and Vultures will be good too ! :;):

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 Post subject: Ideas to Convert FW and E-A Vehicles:
PostPosted: Tue Dec 02, 2003 4:29 pm 
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Stormtrooper unit?

Don't u mean 4 platoons (1 company) with supporting vultures and lightnings dropped in a valley behind ork lines, a night long battle with hordes off orks storming their positions...

sorry, carried away!

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 Post subject: Ideas to Convert FW and E-A Vehicles:
PostPosted: Tue Dec 02, 2003 4:39 pm 
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Yes, that's correct ... an elite air assault unit penetrating deep behind enemy lines with lift ships carrying assault troops supported by gunships and CAS ! Standard mission for the 101 ABN when I was a young LT leading a Plt, back in the day ... ah ... memories ...  :laugh:

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 Post subject: Ideas to Convert FW and E-A Vehicles:
PostPosted: Tue Dec 02, 2003 11:32 pm 
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Hi!

I would definitely use the tractor as a modern gorgon, but does anyone know how big the model is?

Primarch

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 Post subject: Ideas to Convert FW and E-A Vehicles:
PostPosted: Wed Dec 03, 2003 4:32 pm 
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Judging from the picture i can't make out what that piece of green stuff is... It looks a bit like a guardsman but if that is the case the model is no bigger than a rhino... :(

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 Post subject: Ideas to Convert FW and E-A Vehicles:
PostPosted: Wed Dec 03, 2003 5:35 pm 
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The Eldar list V10.45 is up in the vault.


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 Post subject: Ideas to Convert FW and E-A Vehicles:
PostPosted: Thu Dec 04, 2003 12:57 am 
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Quote (Shadow Hunter @ 03 2003 Dec.,16:35)
The Eldar list V10.45 is up in the vault.

Heh, pulse lasers are now BFG-style :)


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 Post subject: Ideas to Convert FW and E-A Vehicles:
PostPosted: Thu Dec 04, 2003 4:54 pm 
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10.46 is up.  It's basically the 10.45 list with a few typos corrected and a couple clarifications.

Overall, I think the Eldar list has shown steady improvement in both flavor and balance.


Also, for the Orkses out there, Jervis will post a Speed Freeks list that will be published in WD as part of the support on the initial release.  Should be up today or tomorrow.

Now my triple army madness will be complete - Bad Moon basic ork army, Evil Sunz Speed Freeks, and a Snakebite Feral Ork army.

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 Post subject: Ideas to Convert FW and E-A Vehicles:
PostPosted: Thu Apr 15, 2004 12:46 pm 
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This thread has been archived.

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 Post subject: Ideas to Convert FW and E-A Vehicles:
PostPosted: Sun Jul 17, 2005 9:41 pm 
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In the 'air power' thread, the issue was raised 'should epic units be made comparable with there 40k counterparts'. I would like to expand this issue further to:
'Should there be comparability between 40k epic, BFG, necromunda, inquisitor'.

Let me begin by putting my name forward as one of those people who are all for comparable abilities.

I think 40k and epic and necromunda and BFG and inquisitor should all be comparable - same universe, different ways of exploring it. I want to recognise something when I shift to a different system. I still have dreams of fighting that epic and BFG campaign one day!

There is a lot of poo-pooing of 40k by people who gave it up in disgust a long time ago (as did I).  However, the current 40k is a lot better than its previous incarnations, and changes in recent years, have been more concerned with play balancing issues than huge changes to the fluff. It simply is not true to say there is no consistancy to the 40k fluff and lists - like anything that complicated there is 'variance' but that does not mean we should abandon fundamental constructs.

Rather than aiming for increasing dis-coherency(?) between systems, encouraging coherency between systems (as hard as that may be), is the way to go. As the fluff and background is set mainly by the 40k design team this sets the precedent. The 40k design teams concepts  dominate the marketplace and its hard to argue with success.

In addition Jervis has repeatedly stated that epic A is constrained by the 40k design teams specifications... (which is not really that constrained at all to be honest - eg the latests 40k Tyranid codex mentions all the old epic constructs bar the dactylis ('A dead plucked chicken lying on its back throwing eggs' -JJ)).
One of the problems Jervis stated that epic40k (the previous edition of epic) suffered from, was differences in relative efficacy between epic and 40k units (eg tanks were not tough enough compared to infantry).

Right off the bat the official Epic Armageddon lists and rules have been, and should continue to be, constrained, informed, and enhanced by adherence to the wider picture (in particular 40k and Battle Fleet Gothic). There is after all, plenty of room to take epic gaming  it in any direction people want - outside the official rule and list set. (I myself intend to do just such a thing as soon as Maksim can supply me with some more AT-AT's...  :;): )

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 Post subject: Ideas to Convert FW and E-A Vehicles:
PostPosted: Sun Jul 17, 2005 10:19 pm 
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I say go for it, "Do what works for you" ... and I've got AT-ATs in my inventory too ! :)

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 Post subject: Ideas to Convert FW and E-A Vehicles:
PostPosted: Sun Jul 17, 2005 10:21 pm 
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Quote (Markconz @ 17 2005 July,13:41)
'Should there be comparability between 40k epic, BFG, necromunda, inquisitor'.

Define "compatibility"?

Take the Icon Bearer from the CSM list as an example. People think that it should have a specific functionality in Epic game terms to match the 40K background but in that units case the functionality was actually placed on the unit in 40K as a way to justify the unit.  The unit gets some fluff to justify it. So the fluff isn't as important as the actual unit

But the obverse is true. With some few exceptions Chaos has not artillery. its part of the fluff and we're stuck with it. Even if it makes a wierd large scale army. So even if it makes sense in Epic to give a large Chaos army artillery it won't have it unless its an Iron Warriors army or one of a few units like the Plague tower or Contagion which aren't really artillery.

I think that the fluff is a series of guidelines and that there are times when it should be tweaked or even ignored if it makes a better game. Or ignored if it is making design decisions that aren't necessary or that don't make any difference.

The games all have different criteria and requirements that inform the way units get "reasilsed" in that game. An Epic THawk is not the same sort of unit as a BFG THawk. 40K aircraft typically need to be tweaked to make good Epic aircraft.

If you're too rigid in your application of the fluff then you can run into trouble. But by the same token you need to keep that material in mind to make the game consistent with the backlground

Its a bit of a balancing act

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 Post subject: Ideas to Convert FW and E-A Vehicles:
PostPosted: Mon Jul 18, 2005 1:05 am 
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I believe PG has it right on. Let?s not confuse overall military philosophy with specific details. I know I was talking about those who want the details the same.

The Fluff says Eldar are High Tech and fast. Fine, make them High tech and fast. It says Orks are lower on the tech scale, again fine.

Where I think the effort becomes a problem is just as in PGs example. Just because there is a unit that has X ability in 40k (adds to your attack for example), does not mean that is the exact effect it should have in Epic.

Further, because 40k is dealing with a ?battle? at a much finer detail, then things that should have an effect in 40k may not in Epic.

If I was doing a fine detail Modern game, with SEALS and US Marines on the US side and then I made a MicroScale game, should I keep US forces as troops only? To me it is often the same kinds of arguments I hear.

Now, just to bring it full circle, if the GW universe has Eldar as High Tech and Fast in their overall military philosophy, then of course it should apply to BFG, Epic, 40k, and Inquisitor.

dafrca

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