Quote: (Hena @ Feb. 19 2010, 11:10 )
1. Faithful. This seems like a perfect defend the blitz ability and it can create the annoying feel of playing against all fearless. That said should it also work if they are broken (or possibly after failing to rally)? With fearless I'd assume broken but the rally roll failing would end it in end phase thus making them worse at sitting on objective.
Hmmm, the rule probably needs rewriting somewhat to cover being broken. I'll have a think about it.
It is intended as a rule to help them hold objectives, yeah, but I'm not sure it'll be overpowering. Playtests rule here I think. Again, I've changed it somewhat from Lord I's version, so we'll see.
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2. I agree with the SR4 being too good. I also wonder if ini 1+ is a bit too much. They aren't Space Marines. Ini 2+ should do fine and possibly add +1 for engage or something with SR3.
They're definitely staying at 1+; they may not be genetically modified like marines, but they're just as well trained.
SR I'm happy to move on if most people think it should go down.
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3. Repentia Confessional. I think this sits there like a sore thumb. Perhaps move to Ecclesiastic Detachments.
Because of the 0-1 per other core limit? Yes, that's pretty awkward and is honestly only there to avoid an all
fearless army. They won't move to Ecclesiarchy because they're still sisters of battle, but I might get rid of the limit, since as Neal says, they're not amazing.
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4. Heroine and Priest upgrades. I'd change them to Supreme and non supreme upgrades. It would remove the extra 'can take only one ...' and make it look cleaner.
Hmmm, maybe. I can see the merits of both ways.
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5. Seraphim. No IC + assault wpns is possible please. Hand Flamers is too much a detail ... really it is. Oh, there was some other with IC + assault wpns, same applies there.
Direct copy from Lord I's list. I'm happy to lose the ignore cover, though it's on small arms rather than assault weapons.
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6. Repentia. Infiltrate ... only for getting them to CC easily?
Partly, and partly consistency with 40k. I've given everything with the
holy rage rule from 40k
infiltrators (Repentia, Arco-Flag, Penitents). In 40k it means they get a bonus move straight toward the nearest enemy. Lord I had given them 20cm move instead.
If space marine scouts can get it I don't see why Repentia can't, given that their defining characteristic is running as fast as possible towards the enemy. They'll mostly be transported, so it won't make a huge difference a lot of the time, and with no FF they really need to get into combat.
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7. Immolator. Perhaps copy the weapon from Hellhound?
The Immolator is armed with a twin heavy flamer, not an inferno cannon. It's slightly cheaper than a razorback due to the probably worse weapon.