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Statistically 5+ Invulnerable is equivalent to 4+ without, but Invulnerable also means a potential save against MW and TK weaponry, and I am sure you would not want that given your following comments.
Sorry, I meant a 6+ invulnerable like Commanders etc. provide.  As in 5+ save with 6+ invulnerable. ÂÂ
I'm fine with them dodging that stuff.  They dodge.  It's the reason they have a 5+ save instead of 6+ in the first place. ÂÂ
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Unfortunately this would be something unique to the HB mask, so may not pass muster. Equally it does not improve the overall survivability of the HB in assault - so any supporting fire would still be likely to destroy the HB as happens now - and this would effectively leave us with the current situation.
That aspect of the current situation seems almost iconically Howling Banshee.  Being incredibly flimsy is their forte - they make up for it by being quick and having big swords.  It's a conceptual problem, if you will, not a balance problem.  They die easily to shooting.  Famous for it, even.  5+ is OK.  6+ reinforced'd represent their dodginess.  Anything else is far more than they deserve, IMO. ÂÂ
In regards to MW vs. Titans...good point.  5+ MW might reduce that problem, but then they're not as good vs. Infantry.  Sniper's OK, but it'd still reduce the Titan save, would it not (the range of Howling Banshee weapons is explicitly stated in their entry. Argument's not really practical)?
Personally I think MW keeps them flexible and, while they become quite threatening to many heavy targets, not so dangerous that they can't be avoided or shot to pieces or something else.
Personally, I think almost any of the following abilities would work (with some stat adjustments):
Infiltrator+First Strike
MW+First Strike (decrease CC somewhat)
Sniper+First Strike
I kinda lean toward the first overall.
However, representing power weapons is only really possible by accepting them as MWs or by creating a new ability.