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AMTL 3.16

 Post subject: AMTL 3.16
PostPosted: Thu Oct 22, 2009 6:12 pm 
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Quote: (Vaaish @ Oct. 22 2009, 12:02 )

Unbroken titans may not rally in the end phase.

I understand what you're trying to achieve with this, but I don't like the idea of forcing Titans to Marshall to remove blast markers.

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 Post subject: AMTL 3.16
PostPosted: Thu Oct 22, 2009 8:20 pm 
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This is all I can think of off the top of my head that could help balance WE formations without changing the tourney scenario rules.


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 Post subject: AMTL 3.16
PostPosted: Thu Oct 22, 2009 8:59 pm 
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Quote: 

I understand what you're trying to achieve with this, but I don't like the idea of forcing Titans to Marshall to remove blast markers.


any ideas on other ways to achieve it? boost the amount of BM a titan dying causes?

EDIT: from sem's thread on degradation of firepower.... perhaps replace the line in my proposal that states "no unbroken titan may rally in the endphase" with "No titan may capture or contest and objective if it has more BM than half its starting DC."

That would make the full thing look like this:
No titan formation may capture or contest and objective if it has more BM than half its starting DC. Each scout titan lost generates one blast marker on all AMTL formations,and each battle titan lost generates two blast markers on all AMTL formations.




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 Post subject: AMTL 3.16
PostPosted: Thu Oct 22, 2009 10:30 pm 
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An alternative wording might be that no WE may hold or contest objectives if they have lost more than half their DC.

Having said that, I am a little unsure about all of this. Broken WE cannot hold or contest Objectives and cannot do so even if they rally in the end phase of a turn. Any formation that can fire can lay a BM, even if they cannot actually damage the enemy formation, so it is reasonably easy to break all but the largest titans. IMHO much depends on the strategies adopted by each side; and on the terrain, where the objectives are placed and initial deployments etc.

At 3000 points an army really needs to have a minimum of 6-7 formations to be combat effective which tends to limit the list to a maximum of 3-4 titans. This in turn means that the opponent has the option of trying to kill off the other supporting formations while trying to avoid the titans.

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 Post subject: AMTL 3.16
PostPosted: Fri Oct 23, 2009 12:05 am 
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Quote: 

Any formation that can fire can lay a BM, even if they cannot actually damage the enemy formation, so it is reasonably easy to break all but the largest titans


I don't think that would be the case, it would still take 6 activations targeting a single reaver to lay enough BM to break it assuming none could actually hit it, which is a fairly sizable percentage of a force concentrating on a single unit and leaves the remaining five TL activations mostly unscathed.

Quote: 

At 3000 points an army really needs to have a minimum of 6-7 formations to be combat effective which tends to limit the list to a maximum of 3-4 titans. This in turn means that the opponent has the option of trying to kill off the other supporting formations while trying to avoid the titans.

In my experience, TL with the current rules tend to have only 6 activations four or five of which are titans and only two or three of those are battle titans. That means there aren't a whole lot of supporting formations to pick away at and those titans will land on the objectives probably by turn two at which point you have your work cut out to dislodge them.

What I was aiming for was to allow you to take on the scout titans to weaken the battle titans so that late game if the TL player had bad rally rolls or decided not to marshal (read: played too aggressivly), there would be a good chance of a couple of shots being able to break the titans on the objectives making it harder for AMTL to claim things with unsupported titans.

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 Post subject: AMTL 3.16
PostPosted: Fri Nov 06, 2009 4:09 pm 
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I was able to get a 2k game in last night using 3.16 with the following adjustment:
The loss of a scout titan gives all AMTL formations one bm and the loss of a battle titan gives all formations two bm.
Standard BTS goals.

I had originally planned on using a warhound pack to make breaking less likely, but I changed to two single warhounds in order to test the effects of the god machines rule change.

My list:
Reaver: (TLD, TLD, Lasburner, CML) 675
Reaver: (TLD, TLD, Lasburner) 625
Warhound (TLD, VMB) 300
Warhound (TLD, VMB) 300
Sentinels 100
200

Marine list:
Thunderhawk 200
Thunderhawk 200
Thunderhawk 200
Devastator 250
Devastator 250
Terminators + captain 375 (BTS)
Terminators 325
Land Speeders 200

I probably should have taken the extra CML and left the warhounds stock, but I wanted a clear BTS objective and couldn't free enough points for tbolts.

I don't have a full report, but suffice to say, marines skirmished a bit to remove sentinels from guarding my BTS, while I moved one reaver and warhound off to claim objectives and get in position for the blitz. Turn three was his large assault with terminators appearing around the now unguarded reaver followed by speeders setting up a crossfire and putting a bm on the BTS and a retain to air assault with the thawk and two dev detachments. This ended in a draw for the first round leaving my reaver with two hits remaining. The second round wasted my reaver and left him with only two stands remaining in his dev detachment breaking them. This put two BM on the single warhound near the other reaver and two BM on that reaver. My one remaining broken warhound near my blitz came under fire from the terminators on his next activation which stripped the remaining shield and last hit laying another BM on my last warhound breaking it which kept me from claiming his blitz.

Final score: 2 to 1 Marine win with BTS and Blitz. I had Take and hold.

Thoughts:
The change to the god machines rule kept me from claiming his blitz and kept us from going to turn 4. I think it promotes the use of warhound packs and keeps you from using suicide warhound units because the loss of the suicide unit softens your army for assaults later and the three BM needed to break a single warhound is much more easily doable than the six needed for a pack.

My concern is that two BM for the battle titans may be too much since it can nearly break a single warhound outright and the loss of a battle titan late game could seriously affect your ability to claim objectives. I do like getting more BM for battle titans because it gives incentive to take on the larger titans.

I'm still not fond of only one free weapon for the reavers, I think they would work just as well with two free weapons to reduce the propensity to just take TLD's after you pic the free lasburner or whichever weapon you want.

Questions:
Can you keep a crossfire bonus while in an assault? eg he assaults my titan with the teriminators on the other side, does it count for crossfire or is that only with shooting attacks?

since his thawk air assaulted the two dev dets in but the broke from BM after the assault, is the Thawk destroyed as broken?

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 Post subject: AMTL 3.16
PostPosted: Fri Nov 06, 2009 4:11 pm 
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Quote: 

Questions:
Can you keep a crossfire bonus while in an assault? eg he assaults my titan with the teriminators on the other side, does it count for crossfire or is that only with shooting attacks?

No.

Quote: 

since his thawk air assaulted the two dev dets in but the broke from BM after the assault, is the Thawk destroyed as broken?

If if is left within 15cm of an enemy after breaking, Yes.



Thanks for the report, your words are heeded.




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 Post subject: AMTL 3.16
PostPosted: Fri Nov 06, 2009 4:15 pm 
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Crossfire is only for shooting.


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 Post subject: AMTL 3.16
PostPosted: Fri Nov 06, 2009 4:20 pm 
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Good to know about those rules, thanks.

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 Post subject: AMTL 3.16
PostPosted: Fri Nov 06, 2009 4:24 pm 
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The T'hawk would only take BM's after the assault if you damaged it in the assault. The way I do the math there is no way a T'hawk can be broken after an assault as you can never get to 4 BM's without killing it.


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 Post subject: AMTL 3.16
PostPosted: Fri Nov 06, 2009 4:31 pm 
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Quote: (Mephiston @ Nov. 06 2009, 15:24 )

The T'hawk would only take BM's after the assault if you damaged it in the assault. The way I do the math there is no way a T'hawk can be broken after an assault as you can never get to 4 BM's without killing it.

Shot at on the way in by AA, targetted by overwatch on crossfire, lost a DC.

Maybe some sort of disrupting hits coming from Overwatch.

Either would give it 4BMs.




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 Post subject: AMTL 3.16
PostPosted: Fri Nov 06, 2009 4:43 pm 
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then we played slightly wrong. It took a couple BM on the way in from the AA, but we thought that the thawk would take BM from the units lost in the assault since they are counted as a single formation for the assault purposes. In the end it didn't matter much because the loss of my BTS reaver mostly sealed my defeat since I had to double the second warhound to reach his blitz to have a chance to tie and force turn four so I couldn't marshal.

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 Post subject: AMTL 3.16
PostPosted: Thu Nov 26, 2009 12:23 pm 
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Posted in the wrong thread, so this post has been moved to the Skitiarii thread where it should have gone in the first place.





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 Post subject: AMTL 3.16
PostPosted: Thu Nov 26, 2009 3:55 pm 
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I like your ideas, Glyn.

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 Post subject: AMTL 3.16
PostPosted: Thu Nov 26, 2009 4:00 pm 
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Glyn could you re-post your text in the Skitarii thread?

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