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Any formation that can fire can lay a BM, even if they cannot actually damage the enemy formation, so it is reasonably easy to break all but the largest titans
I don't think that would be the case, it would still take 6 activations targeting a single reaver to lay enough BM to break it assuming none could actually hit it, which is a fairly sizable percentage of a force concentrating on a single unit and leaves the remaining five TL activations mostly unscathed.
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At 3000 points an army really needs to have a minimum of 6-7 formations to be combat effective which tends to limit the list to a maximum of 3-4 titans. This in turn means that the opponent has the option of trying to kill off the other supporting formations while trying to avoid the titans.
In my experience, TL with the current rules tend to have only 6 activations four or five of which are titans and only two or three of those are battle titans. That means there aren't a whole lot of supporting formations to pick away at and those titans will land on the objectives probably by turn two at which point you have your work cut out to dislodge them.
What I was aiming for was to allow you to take on the scout titans to weaken the battle titans so that late game if the TL player had bad rally rolls or decided not to marshal (read: played too aggressivly), there would be a good chance of a couple of shots being able to break the titans on the objectives making it harder for AMTL to claim things with unsupported titans.